Prey the Stars/Objects

Objects are edible items consumed by monsters in Prey the Stars. Players must constantly eat them in order to gain enough points needed to restore the spirits of the planet. Each object is different from one another in terms of size, attribute, and nutritional power. Small-size objects are the first type of items encountered by the player. These include mobile objects as well as power-up icons. They are denoted by blue-green stars and often come in groups of four. Medium-size objects are indicated by yellow stars and always come in sets of three. They require more bites than smaller items. Finally, large-size objects are represented by red stars and take up one whole square. These are the most difficult to swallow.

While most objects can be devoured with well-executed bites, those with elemental properties require constant licks to wear down their resistances. It should be noted that every element responds differently to the player's own eating actions. Elemental objects also have the advantage of transforming players into rapid eating machines by sheer luck. The same cannot be said for non-elemental items, though they do offer more variety in terms of abilities. Certain items may also repel players by launching short-range attacks periodically or knock anyone over if they happen to be a mobile object.

Power-up items are small objects that partially increase a monster's stomach gauge, allowing them to grow in size and eat bigger things. There are three different types of power-ups in the game: normal power-ups which usually appear in groups of three, stronger power-ups which fill up an entire stomach gauge level, and special power-ups (indicated by a multi-colored star) which turn characters into elemental monsters. The latter two mostly appear when the time limit is almost over or if the stage is running low on objects. During a competition, players should also be aware of incoming objects falling from above. Their landing spots are marked in the dual screen. If the player is too tiny, they may get squashed and be forced to revive on a random part of the map.

Normal Objects
Physical objects with no elemental affinity whatsoever. The most common type available in the game. Bites work best against them.

Water Objects
Objects that mostly consist of water and other kinds of liquid. Continuous licking is necessary to consume these items efficiently.

Wind Objects
Objects affiliated with wind and kinetic energy. Despite their ability to delay feeders via sporadic tornado attack, it is mostly safe to bite them if the player is large enough.

Electric Objects
Objects associated with lightning and electricity. Upon being bitten, these items will fight back by shocking their attacker. Licking works well in diminishing them. Contrary to what the game says, Bari's special skill is also effective against electric objects so long as the player bites them first.

Fire Objects
Objects with flammable properties. Players must lick through their defenses several times before they can be safely bitten.

Steel Objects
Objects made out of steel and other metallic materials. Like normal items, steel objects can be chewed at so long as each bite is timed correctly. If not, the player will be stunned for a few seconds before resuming the eating process.

Nutrition Power
Many objects have nutritional powers that temporarily enhance a monster's eating stats. To gain these effects, the player must eat three identical items in a row as quick as they possibly can. Note that some of these buffs may override one another.


 * Bite+ - Increases biting speed.
 * Bite++ - Greatly increases biting speed.
 * Lick+ - Increases licking speed.
 * Lick++ - Greatly increases licking speed.
 * Suck+ - Increases sucking speed.
 * Suck++ - Greatly increases sucking speed.
 * Bite Up - Strengthens biting power.
 * Lick Up - Strengthens licking power.
 * Suck Up - Strengthens sucking power.
 * All Up - Strengthens biting, licking, and sucking.
 * Speed Up - Increases overall mobility.
 * Fire Up - Strengthens ability to devour fire objects.
 * Water Up - Strengthens ability to devour water objects.
 * Electric Up - Strengthens ability to devour electric objects.
 * Wind Up - Strengthens ability to devour wind objects.
 * Steel Up - Strengthens ability to devour steel objects.

Eating Timing Gauge
The eating time gauge is a gameplay feature where players must execute their bites well based on proper rhythm and timing. It is visually represented by twelve pairs of stars colored in green and orange. Objects eaten when the gauge is highlighted green will not only provide positive ratings but also contribute to the rise of the GABUGABU meter. On the other hand, chewing an item when the gauge is orange will stun the player's character. The following table below lists down the amount of green stars for every object in each stage.

→ indicates the number of green stars added when the player is equipped with the Easy Eat skill.