Burning Gundam

GF13-017NJII Burning Gundam is a Mobile Fighter mecha which is operated by tracking movements by the user's arms and legs. Fighters act as the marionette for the mecha's movements and are biologically linked with whatever damage the mecha receives. Burning Gundam's original name is God Gundam (ゴッドガンダム) or G Gundam, the namesake of the alternate universe title. It was created for Domon's usage after his first Mobile Fighter, Shining Gundam, became inoperable.

Designed by Rain's father, Dr. Mikamura, Burning Gundam acts as the proud representative for Neo Japan. Its built to completely surpass its successor but keeps the fundamental features intact. Shining Gundam's Super Mode is altered to be a highly destructive Hyper Mode, allowing the mecha to glow a golden aura of energy. On its back, it has six wing-like energy generators to increase Burning Gundam's destructive capabilities. A ring of light can be seen to signal the activation of its energy generators. Combined with Domon's indomitable will and training, Burning Gundam dominates as one of the strongest Mobile Fighters of its era.

Battle Data
If any of Burning Gundam's SP attacks are used with a low Armor rating (health in red), it will momentarily transform into its Hyper Mode for the animation.

Stationary

 * undefined: Fires from a string of bullets from vulcans. Can fire up to three times in a row.
 * , undefined: Two upward spinning kicks.
 * ,, undefined, (undefined): Rushing elbow bash. Extends palm forward on the second button tap.
 * ,, , undefined: Godslash Typhoon. Unleashes both beam swords and spins like a top in one place.
 * ,, , : Left and right punches before slashing twice with saber
 * lv1: Bakumetsu Godfinger = smashes fist forward for an explosive blow.
 * lv2: Bakumetsu Godfinger. Cho Kyouha Outen Eidan = energy surrounds the user as Burning Gundam hops into the air and tunnels forward, spinning like a top to hit multiple times.
 * lv3: Bakumetsu Godfinger. Cho Kyouha Outen Eidan. Sekiha Tenkyoken = fires a destructive fireball forward.
 * Team : Bakumetsu Godfinger. Cho Kyouha Outen Eidan. Sekiha Tenkyoken = fires a destructive fireball forward. This time two clones of Burning Gundam appear to challenge opponents and temporarily mimics the player's movements.

Dashing/Aerial

 * (Boost Attack): Charges forward with upper body leaning forward.
 * ,,,: Two bashes forward and a kick.

Stationary

 * undefined: Fires from a string of bullets from vulcans. Can fire up to three times in a row.
 * , undefined: Two upward spinning kicks.
 * ,, undefined, (undefined): Rushing elbow bash. Extends palm forward on the second button tap.
 * ,, , undefined: Godslash Typhoon. Unleashes both beam swords and spins like a top in one place.
 * ,, , , undefined: Smashes foes with an uppercut and hovers upwards. Burning Gundam then performs a chain of rapid-fire punches to the opponent in the air.
 * ,, , , , undefined: Slashes four times with Godslash, sending four destructive energy waves to hit opponents.
 * ,, , , , : Two punches, an attack from Godslash, and a spinning kick. Finishes the combo with two slices from Godslash.
 * Held (Smash Attack): Bashes forward with both fists.
 * Bakumetsu Godfinger = charges a destructive burst of energy to smash foes to the front.
 * Direction + : Bakumetsu Godfinger = charges a destructive burst of energy around fist as it rams forward. If an opponent is still in front of Burning Gundam at the end of the sequence, Burning Gundam lifts their captured target upwards and explodes them (Heat End).
 * Combination : Sekiha Tenkyoken = fires a destructive fireball forward. If the SP Gauge is charged at level three, two clones of Burning Gundam appear to challenge opponents and temporarily mimics the player's movements.

Burning Gundam's charge attack combinations (C2~C6), dashing charge, and its Smash Attack may be canceled into a Boost Attack.

Dashing/Aerial

 * (Boost Attack): Rams foes with torso tilted forward.
 * ,, , : Two bashes forward and a kick.
 * , undefined: Charges Burning Gundam's generator for a short ranged explosion. Hits foes near it and quickly regenerates SP gauge.
 * Aerial : Cho Kyouha Outen Eidan = energy surrounds the user as Burning Gundam hops into the air and tunnels forward, spinning like a top to hit multiple times

Skills
Pilots may learn the following skills when using this Mobile Suit in Dynasty Warriors: Gundam 2.
 * Shock Wave - Releases a shockwave during the start of SP attacks.
 * Pilot Sense - Increases earned amount of pilot points (experience).
 * School of Master Asia - When Armor rating is low, attack strength increases.
 * Serene Mind - SP gauge gradually refills itself.

Dynasty Warriors: Gundam 3
Attacks are relatively the same as previous title except for Smash Attack. The spinning phase of Godslash Typhoon (C4) can be extended greatly with additional undefined taps. It's much faster and easier to direct than before. Gains a new addition.


 * ,, undefined, (undefined): Smashes the ground for a shockwave to hit foes in a 360 radius. Rushes forward with palm for another shockwave.

Special Equipment
In the third title, players can unlock a unique ability for Burning Gundam with the following special requirements.


 * Hyper Mode - After shooting down 250 Mobile Suits, damaging attacks will increase the recovery rate for SP gauge.
 * How to obtain: Build up a level 4 relationship rating with Domon.

Mission Mode
The following section is for Dynasty Warriors: Gundam 2.

How to obtain License: Have a character share bonds of Affinity with Domon and complete the following License Mission.
 * The Fist Dwelling God
 * Difficulty: 3/8
 * Location: Metropolis
 * Ally/Allies - none
 * Enemy/Enemies - Domon

How to unlock permission to obtain Part 4s: Agree to participate in the Gundam Fights through Rain's message in the Terminal. Complete the three Gundam Fights and read the "King of Hearts" Terminal message. Play as Domon or have a character obtain a Burning Gundam license. Shoot down 3,000 opponents and finish the following Extra Mission.
 * King of Hearts' Challenge
 * Difficulty: 7/8 (Hard only)
 * Location: Underground Hall
 * Ally/Allies -
 * Enemy/Enemies -

A longer alternate method is to finish "The True DYNASTY WARRIORS: GUNDAM" Extra Mission.
 * 1) Have a pilot be friends with at least 40 other characters and finish the "Power of Bonds" Extra Mission.
 * 2) Once this pilot has completed at least 50 missions, choose to complete the Free Mission, "50 Missions Completed".
 * 3) Accumulate a sum of at least 50,000 shot down foes with the playable cast and complete the Free Mission, "50,000 Enemies Shot Down".
 * 4) Have the same character retain maximum friendship ratings with the playable cast of the first game to complete all six "Remember the Past" Missions. This unlocks "Remember the Past 7". Complete this stage to unlock Musha Gundam's License Mission, "Aratama".
 * 5) With the same character, obtain the licenses for all other Mobile Suits and then obtain Musha Gundam's license.
 * 6) If all of the requirements have been met, Musha Gundam MK II's License Mission, "Nigitama", should be unlocked. Complete it to gain its license.
 * 7) Then complete the Extra Mission for Musha Gundam's Part 4s, "One Man Army".
 * 8) After clearing "One Man Army", clear Musha Gundam MK II's Extra Mission, "Challenge the Legend".
 * 9) When "Power of Bonds", "One Man Army", and "Challenge the Legend" are completed, the final mission of the game will be made available.
 * The True DYNASTY WARRIORS: GUNDAM
 * Difficulty: 8/8 (Hard Only)
 * Location: Surface
 * Ally/Allies -
 * Enemy/Enemies - Musha Gundam, Musha Gundam MK II

After completing The True DYNASTY WARRIORS: GUNDAM, Part 4s for all Licensed Mobile Suits will be unlocked. The pilot who completed the mission will have a dramatic boost of friendly relations with the entire cast.