Sengoku Musou Chronicle 2nd/Weekly Sengoku Communication

Like its predecessor, this Chronicle entry has weekly messages sent to players of both ports. This title's theme for the majority of these transmissions is to provide behind the scenes trivia and tips from key developers of the game. A backlog is kept on the official website.

Unofficial fan translations shall be posted here in the event the game does not receive an overseas English localization.

Volume 1
Hello, everyone. It's Producer Koinuma.

Thank you so much for purchasing this game. Are you enjoying yourselves? We had a lot of problems during development so I am relieved that it shipped out safely. If you have requests or comments that pop up while you play, please include them in the online questionnaire. They might be used in the next entry!

I have some great news for everyone.

Today is the start of Weekly Sengoku Communication. These transmission will contain passionate behind the scenes stories about development from the team themselves. They are scheduled to come out every week, fifteen total. Each message will contain weapons you can use in the game too. I hope you stay with us until the end.

That's it for this week. Hope to see you next week!

Volume 2
Hi, everybody! It's Weekly Sengoku Communication #2!

Today's entry is being written by Director Mieda.

The first Chronicle was well received. Everyone who played it sent us lots of feedback and requests that they wanted for this entry. To answer the voices of fans, one addition we have developed was the multi-storied Chronicle Mode. Before, players would have one long story to follow and were always limited to the winning side. Of course, drama from both sides were featured prior to battle.

This is sudden, but if someone were to ask me who my favorite character was, I would say Mitsuhide Akechi! During the experience trial conference on August 10, us developers were wearing character cosplay and I just had to be him. (I apologize to all the Mitsuhide fans out there for doing that.)

So as a person working on this title, I couldn't keep my mind off the possibility of a Mitsuhide unification.

That's an example of how this entry includes what-if stories in its multiple scenarios. And daimyou who didn't receive too much attention in the previous entry —like the Date, Mōri, and Chōsokabe— get more scenes in this one. Certain battles are hidden, but the scenario selection screen includes hints for unlocking them. There's plenty of battles and stories to see after seeing one ending, so I hope everyone spends a long time searching for them.

Now this week's transmission of course (?) includes Mitsuhide's weapon. It can be acquired early within his scenario. I hope everyone finds it useful.

All right, that ends this week. Please look forward to #3!

Volume 3
Good day, everyone! Weekly Sengoku Communication has finally reached its third entry.

This week's message includes commentary from the lead game designer (the one who composites the game design choices) regarding new characters.

We were worried about how fans would react to the new characters we would select. Story is a pivotal factor for the Samurai Warriors series, so we narrow our candidates to fit the narrative we wish to tell. Then we consider interesting character interactions and specific relationships before we consider weaponry and other details for a character.

That's the overall summary for our brainstorming process, but I wanted to get add individual ideas for each character.

First is Takatora Tōdō. Takatora:
 * served many different masters
 * became a daimyou at the end of his career

We thought he would be a suitable character to fit that kind of story. Additionally, we wanted a contrast to the series's hero, Yukimura Sanada. If Yukimura is "red and fire", then Takatora is "blue and ice". Yukimura uses a spear so Takatora's weapon should be a sword. These combined concepts made our current take on Takatora.

About our second character, Naotora Ii, we first considered the other female characters in the series. We have Kaihime and Nōhime, and many other women who sound assertive of their beliefs. We thought it would be time to include a female character who broke that mold. After many extensive concepts, we came up with a "giant yet shy" and very adorable character.

Last up, we have Munenori Yagyū. The real Munenori was a master swordsman, so it's only natural that our Munenori is one too. Taking that into consideration, his motif is to be a character "with a large sword who is crafty". Again, a different type of character than we have previously made.

I simplified it, but that's our introduction for the new characters. I hope everyone supports them and everyone else who appears in Samurai Warriors.

Before we say goodbye, there's the weapon that comes with this week's transmission. It's all about the new characters this week, and that means this week's message is Naotora Ii's weapon. Her attacks have some intensive footwork, but her horse riding attacks are a must-see. You're wrong if you think she only pecks at people with her legs. For people who haven't seen them yet, please try it with this weapon.

That ends this week. Next week will include introductions and tips from the developers in charge of each part featured. Stay tuned and have fun!

Volume 4
Thanks for waiting. It's the fourth transmission for Weekly Sengoku Communication.

It's about that time of the year when the seasons gets colder, and it gets easier to spend time indoors!

This week's entry will cover quick and easy to understand tips for the new competitive mode, "Moushou Enbu". For those who can't clear them or can't get that S rank, please consider the information in this entry and challenge them again!


 * Gale
 * Defeat as many enemy generals as possible. Each one grants more seconds to the timer. Generics give 10 seconds, and playable characters give 15 seconds; Musashi Miyamoto and Kojirō Sasaki grant 20 seconds. Musashi appears after several commanders are defeated, so try to defeat him as soon as possible. You also get a mission for four ambush units, so please search for them too.


 * One Way
 * Selecting a path is imperative. If your weapons are weak or if you're squeamish, head down the southern route. If the western path is too hard, try it again with a character with the "Drive" combat maneuver to quickly clear the first two missions. Don't forget to use a speedy horse!


 * Gold Hunt
 * It's a given to take down as many Goemon Ishikawa and treasure messenger as you can, but there's a 40% chance that defeated mobs will drop huge amounts of gold too. Try to attract as many foes possible to earn big. Clear the first Goemon mission quickly, and it will be easier to get the high score.


 * Torment
 * The goal is to evacuate the battlefield right away. Get someone with the "Speedster" combat maneuver. If you can clear the other missions along the way, it will be easier to achieve the high score.


 * Disguise
 * Combat maneuvers can greatly the score you can receive in this scenario. The "Determination", "Severe", and "Onslaught" ones especially. It's also important to time your Musou carefully. Try using it when enemy generals and ninja become overwhelming.


 * Target
 * To defeat the single person you need, it's best not to perform chain attacks of any sort. Keiji Maeda and Kotarō Fūma have good throwing special skills you can use.


 * Thin Ice
 * Make full use of your guard and proceed carefully. If you only want to clear it, head down the southern route. You could try equipping items with the "Revival" skill too.


 * Quiz
 * Study the Warring States Period (lol). Many of the questions appear in the Sengoku Dictionary. Try reading and memorizing it to get the answers you need. I hope you can use this to become more familiar with the world perspective of the time period.

Those are my simple tips for half of the selections in "Moushou Enbu".

Here comes the long-awaited weapon for this week. It's Keiji Maeda's weapon this time. You know him as the wild man of the age, who even gave Hideyoshi, the land's conqueror, a run for his money. When you use it, you can really feel his attitude oozing through!

In-game attack power, attack range, and surprisingly agility makes all the difference in "Moushou Enbu". I hope you can find a character that can fit your needs.

It's time to say goodbye for this week. Next week the person in charge of the growth system and the StreetPass features is scheduled be writing. Please look forward to it!

Volume 5
Weekly Sengoku Communication #5!

This week is about the growth system and the StreetPass features, coming to you straight from their lead developer!

Let's talk weapon levels. During the last game, there were people who wanted to strengthen at their own pace or to get higher numbers, right? This time around we've got levels 10 ~ 20 for maximum capacity. Fuse weapons and strengthen the weapons you want to keep through synthesis. It has a new pace for leveling stronger weapons. And your maximum weapon level is determined by the number ☆ labeled for each mission. Challenge harder missions and get stronger with weapons of your own design!

About the StreetPass feature... I know there's people out there who would rather buy the weapons and items on sale, but hold your horses! You have gathered 10,000 gold at least once, right? Please try to accumulate funds for strengthening weapons first. Once you do, your war career will update and you can receive a 20% discount for your StreetPass purchases.

Weapons put up for sale through StreetPass are priced based on their quality too. You can be proud of putting up the time and effort for your best weapons, as they'll pay more than base and might be popular for ingredient hunters.

And then there's this week's weapon: Masamune Date. (I have always been a fan of Masamune ever since the taiga drama I watched during my childhood). His C5 is pretty strong if everything hits. Did you know there's a way to make it stronger? When Masamune reaches level 20, you can use his combat maneuver "Sniper". Use this with his C5, and you've got a slaughtering machine! (lol) It makes his Musou better too. Please try it out!

That wraps up this week. Stay tuned for #6!

Volume 6
Here comes Weekly Sengoku Communication #6!

We have the person in charge of scenarios in Chronicle Mode here to write about missions.

Is there anyone out there who is worried about completing their Mission Collection? Missions occur during battle and are ranked from 1~5★. 5★ missions occur are specially exclusive to one battle each. Since they're special, it will be a little harder for these trigger than run of the mill missions.

So here I am with tips for getting those 5★! There a few that trigger by successfully completing a chain of missions. Use the "Ingenuity" or "Foresight" combat maneuvers to get those done at once.

The other types of 5★ missions have complex conditions that may not work through this method. If you are stuck in this situation, please try using these tips to unlock the rest.
 * Do not fail a single mission.
 * Do not let a single ally be routed (that includes cannoneers and base commanders too!)
 * Do not let a single player's health drop below 50%.
 * Reach a predetermined K.O count within a certain time limit (500 K.O. should be enough!)
 * Do not let a single enemy general into the ally main camp. Complete every available mission before entering enemy's main camp. Protect all ally castles and forts to the end. Play a stage using a certain general (defaults could be fine). Raise a character's affinity with the protagonist above friendship levels (they will ride into battle as ally reinforcements once they are friends with him/her).
 * Only search and destroy the original user for missions involving character doubles.

And so on and so forth...

What do you think? Not to mention that there are no direct conditions for bonuses earned from successful missions. For the people only concerned about winning, you can get your 5★ just by following the scenario on Easy difficulty.

Now this week's weapon is Oichi's weapon. Her special skill heals some health of nearby allies. It may come in handy during those tougher battles.

Well, this week is over. Please look forward to #7!

Volume 7
It's the seventh Weekly Sengoku Communication.

This week has the lead developer for stages providing comments for the new stages and battle recommendations.

There's the snow and ice stage used for the tutorial. The Warring States Period took place around the Little Ice Age. It's believed to have been much colder during those times than nowadays. Maybe this stage alone could be an accurate depiction of that silver world. My focal point for this one is the central frozen lake. It sticks out so it would be an easy place to reunite with sore units. The nearby ninja path provides a convenient shortcut for those ninja characters.

One stage I recommend is "Nene's Rumble", one of the variations of Sekigahara. Lady Nene's the star of this one, so please use her weapon to clear those missions.

Next is the stage filled with caves and mountains. The theme for this one was to establish the montane ecology of mines. Mine development was imperative to the daimyou and their massive war chests. The mighty and famous Takeda owned several mines in their territory, and there are legends that they still contain hidden treasure within them.

One highlight for this stage is that the caverns have restrictions on movement. You can't enter caverns on horseback. Before you know it, you might get lost and you'll receive those warnings from other generals that time is running out! Therefore, you might want to be thorough with your general's positioning, and use characters with the "Speedster" or "Godspeed" combat maneuvers.

The battle I recommend for this stage is the Battle of Kozuki Castle in the Mōri Story. It happens during the story's later half. Please try going through the Mōri Story to experience this stage. Let's change topics and discuss this week's weapon, Nene's weapon.

There are many characters who were well loved in fiction and history. Even a foreigner, the missionary Luis Frois, acclaimed that she was "The Queen of Japan" and a clever person with the highest of respects. Her weapon's attack range is wide and her special ninja skills make her a good character. Use this weapon during battles, and maybe you might feel like you're living the high life of a queen! Please try using it to complete any difficulties you may have for missions or completionist hunting.

It's over for this week. Please look forward to the next Weekly Sengoku Communication!

Volume 8
The eighth Weekly Sengoku Communication is here. The director in charge of the game's action will talk about the new characters' moves this time.

First is Takatora Tōdō. As you know, he was conceived to be the opposite to Yukimura. That meant ice over fire and sword over spear. It took a lot of thought to distinguish him over other sword characters. The rapier means thrusting attacks so his actions became a little straight forward. Ice was implemented into his charge attacks and Musou. A lot of effects are dedicated to projecting the ice and bluish image envisioned for him. We really wanted him to create icicles from the ground so we made it a part of his charges and Ultimate. His later charges look flashy, and his attacks have good range. Please feel free to use it.

Next is Naotora Ii. She is a character that gave us the most freedom to work with. The team wanted a character with a peculiar fighting style. This led into deciding on a character who didn't carry a weapon and fought with their fists, eventually leading into her kicking techniques. She had to look like a splendid fighter but keep her shy personality. This comes through in her powerful strides but her occasionally sheepish gestures. Her biggest feature, of course, are her horseback riding attacks. She is more acrobatic than her normal attacks and sight to see while doing them. I hope you use her too.

Finally we have Munenori Yagyū. He's a swordsman, and there's the plausible Yagyū odachi that we wanted to feature. We chose to make him a character wielding an uncannily long sword. He doesn't draw his sword often and often smacks people with his sheath. This is a callback to history: there aren't many records that state he cut anyone down. It gives him a pacifistic image. The goal was to punctuate the powerful single draw sword technique into his strongest attacks. We kept his sword drawing to his C5 and Ultimate for that purpose.

This week's weapon is Munenori Yagyū's weapon. He frequently calls himself an old-timer, but he's the youngest of the new characters historically. If you have a strong combat maneuver, please consider using his weapon.

So long for this week. Stay tuned for the next Weekly Sengoku Communication!