Angelique (game)

Angelique (アンジェリーク) is the first game of its series, the first game to be developed by Ruby Party and the first Neoromance IP. It is considered the first game to have started the Otome game genre. Keiko Erikawa oversaw its production.

Angelique was devised to be the "women's Nobunaga's Ambition": it was made with the hopes of including the appeal of Koei's extensive simulation titles without being too overcomplicated. To contrast the historical setting of its spiritual predecessor, the goal was to create a new world with an European fantasy focus. Ruby Party members wanted to make the script "sweet and feminine" to emulate their target audience's comic demographic and to help ease the learning process for people new to video games. The romancing aspects were included to cater to an audience Erikawa felt was largely ignored during the game's conception. To this day, she believes Angelique helped pave a new perspective for the Japanese video game market.

During the Neoromance 20th Anniversary Eve event, another remake of this game was announced and scheduled for public sale in 2014.

Plot
The setting is the faraway Sacred Bird Cosmos, a place magically ruled and protected by an anointed queen. She watches over her realm in a magical plane called Holy Land and is guarded by her nine Sacred Guardians of the Sacrea, or the otherworldly elements which can be used to sustain the cosmos.

One day, the 255th Queen suddenly decides to seek her successor. She personally selects two students attending Simolny Girls Academy to be brought to the Holy Land. Both girls are expected to work with the Sacred Guardians to foster two adjacent continents within a pocket dimension. Whoever is judged to be the most capable amongst the guardians and reaches the bridging gap between the two continents first has the right to be named the next Queen. The protagonist and player character is considered the least experienced of the two Queen Candidates yet holds promising potential.

Gameplay
During the introduction sequence, the player is given the choice of naming their protagonist, determining her astrological sign, her bloodtype, and the name of her continent. The Queen's Aide, Dia, offers to explain the Holy Land's facilities and functions for first time players. Facilities are:


 * Palace (聖殿) - place to visit the rooms for each guardian and Dia. Character icon indicates their room. Characters may not always be present and may appear at another area or visiting another guardian's room.
 * Royal Institute (王立研究院) - location to update information about player's continent. Protagonist is required to visit it on Saturday.
 * Park (公園) - place for dates and gossip.
 * Forest Lake (森の湖) - leisurely spot. Used to trigger romance events at higher levels.
 * House of Divination (占いの館) - check and alter character affiliations.
 * Rosalia's Room (ロザリアの部屋) - converse with the protagonist's rival, Rosalia, if she is present.
 * My Room (私の部屋) - the protagonist's room for checking information about continent and character stats. Save, load and quit option at the center table. Sleep at bed to proceed with next day.

While the player is presented with the goal to become the next Queen, they are free to pursue it, ignore it, or choose romance with one of the Sacred Guardians. Each character has two attributes which changes their attitude towards the protagonist: "Intimacy" (親密度) and "Affinity" (相性). Intimacy can be altered in this title by spending time with a guardian with dates and conversations. Affinity can be boosted by visiting the fortune teller, Sara.

Energy (♥, the hearts indicated at the upper right of the screen) is needed to perform most actions within the game and rejuvenate only when the protagonists sleeps for the day. If the player wishes to win the competition, they will need to answer the Sacrea demands they receive from the people living on their continent. Requests fluctuate with each visit. The player can keep their information current by checking the Royal Institute's data chart (1 ♥) or by visiting the continent directly (4 ♥). Occasionally, a guardian may be present and may inform the player of how much their continent requires of their Sacrea (1 ♥).

Visiting a guardian within his royal quarters opens two venues for the player. They can either choose to make a Sacrea related request or converse with him. Conversations (2 ♥) can be about the guardian for their thoughts regarding other people (人のうわさ) or the protagonist (私のこと). Their responses can be used to gauge each guardian's current preferences or character relationships. Answering their corresponding questions may either boost/lower the guardian's Intimacy with the protagonist. Since character parameters differ with time, there is rarely a reliable answer which can be selected repeatedly.

For Sacrea requests, the player can ask for the guardian to nurture their protagonist's continent (育成) or hinder Rosalia's progress by taking away their Sacrea type from her continent (妨害). The guardian will then inquire for the amount he should give/take, which can the protagonist can reply with "a little" (少し, 2 ♥) or "a lot" (たくさん, 4 ♥) to finalize the order. When the protagonist sleeps for the day, the guardian(s) will fulfill the requests they had received during the day for both Queen Candidates. The amount a guardian gives/takes is affected by their Intimacy ratings for either candidate. If a guardian has a high Intimacy rating for either candidate, he will automatically give Sacrea to their preferred Queen Candidate's continent and sabotage her rival. Guardian bias can be checked visually based on the number of manors erected in their image on each continent.

The House of Divination can update current character parameters by having Sara read the protagonist's fortune (占い, 1 ♥). If the player wishes to change a character's Affinity with another character, they can request Sara to perform a charm (おまじない, 2 ♥) and initiates the series's iconic "Love Love Flash" sequence. Values improve the next day based on the two selected character's Intimacy ratings. One charm can be cast per day. If a guardian is present within this building, he can be asked to get along with another guardian or the Queen Candidates (お願いします, 1 ♥).

Exploring the park or forest lake costs no energy. A guardian may randomly be within either place at different times of day. If he is approached, the protagonist may choose to either invite him for a Sunday date (1 ♥) or give a polite greeting (no energy, Intimacy boost). Should the protagonist have high Intimacy ratings with a guardian, she can pray at the waterfall (4 ♥) for his arrival. Success rate is determined by their parameters. Depending on the player's attempts for romance, it can be used to help trigger a romantic ending.

Sunday is break day for the Holy Land; everyone takes a day off from their duties. The protagonist can invite a guardian at their quarters for a date (2 ♥). If they decline, the player can try another guardian. Dia can be visited at her room and asked for free dating advice.

Dates themselves completely drains the protagonist's remaining energy to either walk around the park, visit the lake or chat in her room. Walks in the park are lengthy quiz sessions to test the player's knowledge of their rival, the competition or their personal preferences. If the player answers every question successfully, they are rewarded with a personal facet about himself and a substantial Intimacy boost. One wrong answer ends the date immediately. Questions and answers vary with each visit. Lake visits give minimal Intimacy boosts and can be used to initiate a guardian's romance events for the protagonist if specific Intimacy ratings are reached prior to the date. Conversations within the protagonist's room grants one possible and randomized fact regarding their guest (i.e: favorite food, family, etc.).

Although dates can be scheduled to the player's wishes, a guardian may randomly seek for the protagonist's company at the start of each day of the week. The protagonist is faced with the dilemma of answering him or ignoring him to proceed with their cultivation/mandatory check of their continent. If the player chooses to have the protagonist greet him, they can choose to go with him on a date or reject him personally. Dating options are similar to normal dates and uses all of the protagonist's energy. Declining hurts the guardians' feelings and lowers their Intimacy rating. These private invitations are needed for seeing a character's romantic event but are not mandatory for the competition.

Every second Saturday, activities are halted for the candidates to face the Queen's judgment. The Queen will reward whoever's continent has the most population and the most votes from the Sacred Guardians with an extra heart. These progress reports serve as a review of the general consensus for the competition. A maximum of 999 days to decide a victor. The game ends if either continent obtains 71 manors (reaches the bridging gap between the continents) or if the 999 day limit is reached without a decisive victor.

Six different endings are available for the default story. Two different romance endings exist for each guardian, or eighteen alternate endings.

New Game
Self-explanatory.

Continue
Self-explanatory. Proceed from previous save.

Queen Candidates

 * Angelique Rimoge
 * Rosalia De Catargena

Sacred Guardians

 * Sacred Guardian of Light Julious
 * Sacred Guardian of Darkness Clavis
 * Sacred Guardian of Wind Randy
 * Sacred Guardian of Water Lumiale
 * Sacred Guardian of Fire Oscar
 * Sacred Guardian of Greenery Marcel
 * Sacred Guardian of Steel Zephel
 * Sacred Guardian of Dreams Olivie
 * Sacred Guardian of Earth Luva

Other Residents

 * The Queen
 * Queen Aide Dia
 * Pascha and Sara

Expansions/Spin-offs

 * Angelique Special - PC-FX version: December 22, 1995. PlayStation, Sega Saturn and Windows '95: March 29, 1996. Includes animated and voiced opening and character events. Game graphics and sound are revised. Different version of the credits.
 * Angelique Voice Fantasy - SNES with Voice-kun: March 26, 1996. Reprint of the SNES game with extra CD deck for playing audio voices. Only other game to use the Voicer-kun hardware aside from Emit.
 * Angelique Duet
 * Fushigi no Kuni Angelique