Sengoku Musou Shoot

Sengoku Musou Shoot (戦国無双 シュート) is the second social game adaptation of the Samurai Warriors series. Music and sound effects are based on Sengoku Musou Chronicle 2nd, although characters are mainly limited to the Sengoku Musou 3 Z cast. Hyakuman-nin no Sengoku Musou character visuals are reused for the 2D portraits and 3D models for characters. Hisashi Koinuma is the producer.

The game is a light-hearted parody of the series with non-canonical stories about the cast. The protagonist's quests are random, varying for a quest to eat good noodles or searching for a Samurai Warriors character.

Gameplay
At the start of the game, the player is required to create their protagonist. Visual customization is minimal and is restricted to deciding a character's gender, name, and initial elemental type: fire, water, lightning, and wind. Saya acts as the navigator and the silent protagonist's speaker within the main narrative.

The player's avatar has three parameters: Cost, Energy, and Experience. Energy is the gauge used to initiate quests. Quests can be related to the protagonist's main questline (default main map) or collaboration quests with other player avatars ("Story" option in the upper left corner). The first option entreats players to short cutscenes between characters before leading into a battle phase.

Battles are completed by exterminating the enemy commander. To attack foes, the player first aims the angle of their character's attack. Once that is determined, the intensity of their charge is the next step. Pull back the bowstring analog (push and drag) to the desired strength before firing. Dashing strength is indicated by the color seen in the charging area, yellow being the weakest while red is the strongest. Pulling the string into blue cancels the shot so the player can readjust their aim.

Terrain plays a part in a character's dashing strength, each having their own properties. Rocky terrain, for instance, lowers a character's dashing speed and durability. Stage gimmicks include a giant fan, a typhoon, and a black hole. Whoever comes into contact with these gimmicks will become the victim to their effects. Giant fan resets a character's position to the starting point, typhoon temporarily takes a character out of battle, and the black hole permanently removes them for the current battle. Battlefield items from the series return with the same effects.

Upon firing a character towards the enemy, the player can tap him/her to activate their Charge attack. If the charge attacks hit, the player's Musou gauge fills up. The player activates Musou simply by tapping the button after firing. Each character has their individual charge attack and Musou so the effects will vary. Characters can eradicate simple foes through normal dashing (after they are fired). Charge attacks and Musous are usually needed to defeat the enemy commander. Either action halts the character's dash. Fired characters will auto attack anything in their range until their health meter is depleted.

Cost determines the maximum capacity of a player's army, a maximum of four characters. Each character has a Cost rating. If it exceeds the player's Cost meter, the player will be unable to deploy them. Click on a character's icon to swap between characters during battle. Players can mix and match their army to their preferences, launching whoever fits their personal attack needs. Befriend another player for the chance to use their player avatar as reinforcements in battles.

Each character has their individual skills which are determined by their base element. Leader skills activate if the character is the one who is first fired into battle. Multiple copies of the same character can be earned based on their element and rarity.

After an enemy commander is defeated, the player can keep playing a stage at their leisure. They can choose to quit at any time by clicking the "Victory" (勝利) button. Battles will automatically end if the player has launched their entire army or their characters are wiped out. Rewards for successfully completing quests include experience, gold, and new quests on the main map. If the player earned Saya's congratulatory "Well done!" —completely clear field of foes— they may earn gacha scrolls. Experience levels up the protagonist avatar and boosts Energy and Cost parameters.

Gacha scrolls is a random roulette to obtain different characters or equipment. The player can choose to level up their desired character by sacrificing gold, weaker character, and/or equipment. Depending on their rarity, a character's maximum level could be 20 or 30. Levels increase a character's effectiveness in battle.

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Players who preregistered received three gacha scrolls. The Twitter campaign promised to rewards 10,000 gold to players if 10,000 people Retweeted it.