Aerobiz/Legend

Events
At the end of each turn, events may take place and affect certain aspects of the game for better or worse. Historical events always occur at a set time and have long-lasting effects. Random events, on the other hand, are unpredictable and yield temporary changes.

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Charters
Used as a form of financial investment for players, charters can be bought entirely if an airline owns 51% of their stock shares. Any planes the purchased charter owns will be added to the player's plane warehouse. This is a convenient method for Moscow to acquire Western bloc aircrafts in the first scenario.

Budgets
As players open more air routes for their business, they need to be mindful of the budget which eats up whatever profits made at the end of a turn. The best airlines are often the result of properly managing the costs of maintenance, advertisement, and salaries, so keeping them balanced is important. Each one can be adjusted accordingly.


 * Max - Raises a budget to its maximum level.
 * Raise - Raises a budget slightly.
 * Maintain - Keeps a budget at its current level.
 * Reduce - Lowers a budget slightly.
 * Stop - Stops the flow of capital from being poured into a budget.

Marketing
While not necessarily mandatory, marketing helps players achieve their financial goals by attracting more business for their airlines. Success is determined by how much is spent on the advertisement budget. Three types of marketing options are available to choose from.


 * Route - The most basic marketing option, it attracts new customers by offering special gift incentives. Can be used for up to two routes.
 * Hotel - Showcases the player's own hotels to tourists. Has a 30% chances of succeeding more if two connected hubs have them.
 * Network - Advertises an airline's own prestige. While considered the most effective of the three, it requires the player to establish connections with a certain amount of cities first.

Hotels
Building a hotel within a city raises passenger count by 5%, though the amount doubles if a route is connected by two hubs that have their own hotels. The number of hotels one can have is limited and a single one takes 2 turns to construct.

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NPC Gallery
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 * Male Employees