Pachislot Sengoku Musou

Pachislot Samurai Warriors (パチスロ戦国無双) is a slot machine adaption of the Samurai Warriors series. The term pachislot is an anagram of the terms "pachinko" and "slot machine". Essentially, the players are gambling with their slot results to progress through a character's story, winning rewards and bonuses along the way. The visuals are based on the first game but it features an exclusive soundtrack and cutscenes.

A PS3 emulation of the machine was made available in Japan as a part of Yamasa's Digital Works series.

Gameplay
Players are given a set amount of medals to use when the game begins, which they'll need to "bet" on every roll of the reels. After each roll, they will either lose or gain medals based on their result. Scores will also change depending on a certain action that takes place on the machine's monitor. For example, getting three cherry icons while a pink colored soldier is on screen increases the amount of medals earned. This makes timing essential as the player needs to glance at both the reels and the monitor to get the best results. The goal is to eventually duel against the game's villain, Nobunaga. Different endings can occur based on how well players do.

Players can select either Yukimura, Keiji, or Hanzō to be their avatar character. A good portion of the game consists of playing though their hero's idle scenes and hoping to trigger a Big Bonus. Yukimura defends the Takeda camp, Hanzō infiltrates castles, and Keiji wanders with the city folk. Each has their own event that will lead to a Big Bonus, which can either happen randomly or due to specific reel results. Characters can usually be switched on whim except during these events. A few scenarios include:
 * Yukimura bravely eliminating enemy cannons
 * Hanzō making a dramatic escape from an exploding castle
 * Keiji having a drinking contest with Okuni

Big Bonus
Big Bonus is a common game element found in the pachislot genre. It allows players to progress into the more rewarding parts of the game after they win a certain number of successful reels. After the player wins a special event, this will usually occur. Before it can begin, the player must score three red sevens to proceed. During a Big Bonus, the main character is running through a castle and needs to defeat enemies with a minimal amount of losses. If their musuo gauge is filled well enough, their Sengoku Rush sequence will be lengthened.

Battle Game
When the hero clashes with another rival character. Winning this can lead to a Musou Sengoku Rush. Losing will lead the player back to the idle screens. If the opportunity arrives, scoring three Nobunaga icons before the Big Bonus sequence will allow the player to fight Nobunaga instead.

Sengoku Rush
The game's replay sequence. Scoring well in this will grant more medals for players with little penalties. If this occurs after a Battle Game,

Musou Sengoku Rush
The grand pre-ending sequence. This is the final test that will decide which ending will happen for their character. Though Yukimura and Hanzō have a good chance of initiating this event, Keiji's chances for seeing this event are much higher.

Modes
These modes were added for the PS3 version.

Challenge
Mode that challenges how many medals the player have in 300 plays or less.

Simulation
Play mode that simulates the machine's stand. The machine's casing and lights are fitted onto the screen.

Practice
Lets players practice their skills for the game's combat modes. Allows certain conditions to be set so certain icons can appear with a higher frequency.

Museum
A gallery mode of sorts. Allows players to revisit artworks, movies, and records gained through standard play. Images can also be earned through the game's challenge mode.

Playable

 * Yukimura Sanada
 * Keiji Maeda
 * Hanzō Hattori

Event-only Characters

 * Mitsuhide Akechi
 * Masamune Date
 * Tadakatsu Honda
 * Shingen Takeda
 * Kunoichi
 * Kenshin Uesugi
 * Yoshimoto Imagawa
 * Goemon Ishikawa
 * Okuni
 * Oichi
 * Ranmaru Mori
 * Nohime
 * Nobunaga Oda