Dynasty Warriors 7/Weapon Movesets


 * This page is for the weapons introduced in Dynasty Warriors 7. For additional weapon movesets, please see the Movesets category.

Weapons in Dynasty Warriors 7 behave in a different manner than previous iterations of the series. Like the Strikeforce titles, characters can simultaneously equip two weapons at once and can switch between them at will. During battle, players can hold more than one weapon in their inventory and can switch the weapons they're using to change to another in reserve. This can be done during the middle of battle or even when the character is still in the air.

A quick switch between the two weapons triggers a "Switch Attack". Depending on the weapon, the motions for the attack motion will vary.

An "EX Attack" becomes available when a character is equipped with their personal weapon of choice (colloquially known as "EX Weapon"). The method for inputting these attacks are shown to the player through the weapon's action listing in the game's pause menu. A simple way of spotting the EX Attack or a character's weapon of choice is by noting the letters "EX" with the weapon icon. When it's selected, the golden letters will notify the player. There is one "EX Attack" available per character.

Even if characters have a preferred weapon of choice, however, the producer stresses that any weapon can be freely equipped for any character. A character's preferred weapon may not always be the best one for each character since it may not cover all of the character's weakspots. For an example, he compared Guan Yu and his trademark Green Dragon Crescent Blade. The weapon may cover a wide range but it's also slow and leaves Guan Yu open to attacks. To counter this, the producer suggested equipping Guan Yu with a speedier weapon type to make him more flexible. The weapon system strives to grant players the freedom to counteract these type of imbalanced traits at their own will and preferences.

Since the movesets themselves are ingrained with the weapon and not the character, all of the characters in this title will have similar movesets. This means anyone using a set of gauntlets, for example, will act in the same manner as Ding Feng or Meng Huo, the EX users of the weapon type. The known traits to separate EX users from the rest of the cast are their EX Attacks and specialized musou attacks. Musou attacks for all of the characters will switch to their preferred weapon, regardless of whatever weapon they are currently using. Even if he doesn't have it within his inventory, Zhao Yun will automatically switch to his spear for his musou attacks. The producer remarked that players can make any type of joke they want about how this is even possible. Gender may play a part in deciding on which weapons a character may be able to use.

"Unique" weapons also exist in the game. For instance, both Zhuge Liang and Sima Yi have feather fans as their weapon of choice. Zhuge Liang will have a white and green fan while Sima Yi's will turn black and purple. Wang Yuanji's throwing daggers for her downloadable costume will change their look but they will act the same. These "unique" effects are purely cosmetic.

Weapons can be earned by defeating enemy generals in battle or by purchasing them at a weapons store in Story or Conquest Mode. There are weapons that will be exclusive for the player in one mode and not the other (i.e: there are weapons available in Story Mode that can't be found in Conquest Mode).

Weapons

 * See also: Dynasty Warriors 7/Weapons


 * Sword - Cao Cao, Xiahou Dun, Sun Jian, Sun Quan, Sima Zhao
 * Rapier - Liu Shan, Sima Shi, Yuan Shao
 * War Fan - Zhuge Liang, Sima Yi, Zhuge Dan
 * Twin Swords - Cao Pi, Lu Xun, Liu Bei
 * Spear - Zhao Yun, Ma Chao, Jiang Wei
 * Pike - Xu Huang, Lu Meng, Guan Yu
 * Double Voulge - Zhang Fei, Wei Yan
 * Great Sword - Guan Ping, Xiahou Ba
 * Throwing Knives - Wang Yuanji, Zhu Rong
 * Chain and Sickle - Jia Xu, Gan Ning
 * Flail - Cao Ren, Dong Zhuo, Gan Ning (in Empires)
 * Club - Xu Zhu, Huang Gai
 * Nunchaku - Ling Tong, Guan Suo
 * Staff - Zhou Yu, Yue Ying
 * Gloves - Ding Feng, Meng Huo
 * Bow - Xiahou Yuan, Huang Zhong
 * Shaman Rod - Pang Tong, Zhang Jiao
 * Iron Fan - Da Qiao, Xiao Qiao
 * Sword and Shield - Xing Cai
 * Flying Swords - Zhong Hui
 * Halberd - Lu Bu
 * Twin Axes - Zhang Liao
 * Lance - Deng Ai
 * Twin Rods - Taishi Ci
 * Axe - Dian Wei
 * Curved Sword - Zhou Tai
 * Claws - Zhang He
 * Tonfa - Sun Ce
 * Crossbow - Lian Shi
 * Wheels - Sun Shang Xiang
 * Whip - Diao Chan
 * Spinner - Bao Sanniang
 * Arm Cannon - Guo Huai
 * Brush - Ma Dai
 * Flute - Zhen Ji
 * Harp - Cai Wenji

Ground Moveset

 * undefined: Hits the enemy with the haft of the sword, breaks his/her guard.
 * , undefined: Slashes the enemy in the air, jumps after him and strikes him back down.
 * ,, undefined: Slashes a few times horizontally, stunning the opponent.
 * ,, , undefined: Sends forth an air wave horizontally.
 * ,, , , undefined: Stabs into the ground and sends the nearest enemies flying.
 * ,, , , , undefined: Spins clocksise around while performing a 180-degree swing to the front, creating a shock wave.
 * ,, , , , : Two overhead swings, turns, followed by another two swings (both sets into the front arc), a stab then another wider swing.


 * Dashing : Jumps forward while slashing the opponent.
 * , : One downward swipe.
 * , undefined (SSM7):


 * Switch Attack: Sends forth a diagonal air wave.
 * Switch Features: None.
 * Attack Features: None.

Horse Moveset

 * undefined: An anticipated swing to the right side, then another to the left.
 * ,, , , , : Six swings to the right side.

Fighting Style
The Sword moveset is considered to be the jack-of-all-trades of this game since almost all characters start with this weapon at their disposal with a usually two- or three-star skill level. It has a moderate range, relatively good attack speed, and is extremely user-friendly. C3 is the most recommended for one-on-one duels and combo-making, while C4 and C6 are quick, albeit small, crowd-clearers. C5 is useful for some last-resort surprise attacks (and combo-making, like C3), and C2 makes it easy to link with some characters' aerial musou attacks.

Ground Moveset

 * undefined: Grabs the enemy and pushes him forward. This moves does very little damage, but is useful to break the enemy guard.
 * , undefined: A quick lunge followed by an upward slash.
 * ,, undefined: A very quick series of diagonal slashes. Notice that enemies who are hit by the first will be unable to escape the full combo.
 * ,, , undefined: An horizontal slash which sends the enemies flying.
 * ,, , , undefined: Three quick lunges foward.
 * ,, , , , undefined: Sends an energy wave foward. This attack can break the enemy guard.
 * ,, , , , : A quick combo made of lunges and slashes.


 * Dashing : Dashes foward.
 * , : Does a quick lunge in mid-air.
 * , undefined (SSM7):


 * Switch Attack: Sends foward countless energy lunges.

Horse Moveset

 * undefined: Does one lunge to the left.
 * ,, , , , : Does five lunges to the left and ends with other three lunges, only more powerful.

Fighting Style
A fighting style comprised mostly of lunges, the rapier one of the least accurate movesets in the game. It is useful in crowd fights because the player doesn't have to focus on precision, but is very ineffective against officers due its weak attacks. However, its speed is useful when cornered as it covers all areas around the player.

Ground Moveset

 * undefined: Emits a small, stationary tornado.
 * , undefined: Causes a fire explosion on the ground.
 * ,, undefined: Summons lightning in a small area.
 * ,, , undefined: Sends forth a thin energy beam.
 * ,, , , undefined: Sends forth a wind swirl.
 * ,, , , , undefined: Sends forth three big energy beams.
 * ,, , , , : Sends forth six whirlwinds.


 * Dashing : Dashes forward causing a wind swirl.
 * , : Emits a few energy beams which explode on the ground.
 * , undefined (SSM7):


 * Switch Attack: Sends forth a small, stationary tornado.

Horse Moveset

 * undefined: Summons a tornado.
 * ,, , , , : Leans to the left, and sends six whirlwinds down.

Fighting Style
The War Fan Moveset is heavily influenced by Zhuge Liang's movesets in all prior installments. It encompasses of medium-close ranged attacks consisting of gushes of wind (each with a small knockback) and thunder-based magic strikes which generaly serve as crowd-clearers. Its main weakness is the relatively obvious openings between attacks despite its medium speed. A fast-striking secondary which leaves few openings is recommended.

Ground Moveset

 * undefined: Slashes downwards with both swords. Stuns the enemy.
 * , undefined: Jumps while alternately slashing with both swords. Launches the enemy as well as oneself.
 * ,, undefined: Twirls both swords in front, then stabs with both of them simultaneously. Dizzies the enemy.
 * ,, , undefined: A 720-degree spinning slash.
 * ,, , , undefined: Stabs both swords into the ground, sending an airwave forward that launches enemies into the air.
 * ,, , , , undefined: A turning horizontal slice. If it connects, stabs the enemy before finishing with a slash to the legs. Unblockable.
 * ,, , , , : Six alternating slashes with both swords.


 * Dashing : Jumps forward while rapidly spinning with both swords.
 * , : Floats in midair while stabbing forward rapidly, then flipping forward, sending an x-shaped airwave diagonally downward.
 * , undefined (SSM7):


 * Switch Attack: Emits a shockwave.

Horse Moveset

 * undefined:
 * ,, , , , : Six small gushes of wind to the left side.

Fighting Style
All of this weapon's moves are taken directly from Liu Bei's Dynasty Warriors 6 moveset, with the attacks mixed together to match the Charge Attack system. Compared to other weapons, the Twin Swords' attack power is relatively weak, but makes up for it by having nearly every attack hit twice. Overall, it is an excellent weapon for clearing crowds, thanks to its extremely powerful C4 and dashing attack. It loses much of its usefulness against officers, as it is very difficult to juggle with this weapon, but it is nonetheless still powerful.

Ground Moveset

 * undefined: Spins spear around 360 degrees finishing with a pose on the left knee, breaking the oppenent's guard. Can be held down to deal more damage. Will not be phased by attacks (with the exception of Musou attacks) when executing the held down version of this move. Deals little damage.
 * , undefined: . User strikes up with the blunt of the spear, if it connects, the user will continue to spin around the opponent, strike their legs and send them flying to the air. The player will then smash the oppenent down with the head of the spear. Invincible if the grapple animation is triggered. Grapple will only occur if the target is on the ground meaning players cannot juggle with the grapple.
 * ,, undefined, (undefined) : The user will stab very quickly three times and then end with a dashing strike to the right. The user will stab an additional two for a total of five if undefined is pushed again.
 * ,, , undefined: Pulls back and shoots a narrow energy wave across the ground. If undefined is held down, the user will send a wider arced energy wave instead.
 * ,, , , undefined: Will swiftly charge the spear up and down, emitting a large ground explosion and send opponents into the air.
 * ,, , , , undefined: Executes a 180 degree strike from right to left and also emits a small shock wave around the user. If undefined is held down, the user will instead spead to their right, and swing their spear to the right. This version is more powerful and emits a larger shockwave.
 * ,, , , , : Strikes to the left while simultaneously crossing the right foot between the left. Player crosses their legs back to normal while striking to the right, from here, the user directly swings the spear back to the left, back to the right, and then strikes forward.


 * Dashing : Dashes forward and strikes to the right.
 * , : Jumps and sweeps from right to left in the air.
 * , undefined (SSM7):


 * Switch Attack: Player will plant their spear into the ground and swing forward, flowing a supposed dropkick into scissoring the opponent's neck with their feet to use as an anchor, from here the player then extends their spear full length and spin around 540 degrees counter-clockwise to hit a wide radius and then slams their victim into the ground with a headscissors takedown by doing a somersault. It resembles Zhao Yun's deadlock attack in Dynasty Warriors 6.

Horse Moveset

 * undefined: An anticipated swing to the left, then right.
 * ,, , , , : Six swings to the right.

Fighting Style
Most of this moveset is a slightly modified version of Zhao Yun's moveset from Dynasty Warriors 6 and shares many of the same strengths and weaknesses. A good overall style for beginning players to use, it is highly mobile with good crowd clearing attacks and decent speed and range.

Ground Moveset

 * undefined: Sends forth an air ware along the ground, breaking the guards of all enemies call it in it.
 * , undefined: Hits the nearest enemy with the butt end of the weapon. It if hits, then the character will hit the enemy again with the blade end, then toss him/her into the air. Unblockable.
 * ,, undefined, (undefined) : Two spinning/jumping slashes followed by a horizontal slash, stunning the enemy. Two more spinning/jumping slashes can be performed by pressing undefined again.
 * ,, , undefined: A mighty left-to-right slash forward.
 * ,, , , undefined: A small hop followed by a downward chop.
 * ,, , , , undefined: Twirls weapon overhead, then a diagonal slash upward.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: Slams the ground with the butt end of weapon, bringing down the nearest enemy, then violently lifts the said end upward to throw the downed foe upwards.
 * Switch Features: None.
 * Attack Features: None.

Horse Moveset

 * undefined:

Fighting Style
The Pike is a modified version of the Polearm moveset in in Dynasty Warriors 6. It now boasts a stronger square-chain and like the Spear moveset is relatively user-friendly and has good range. However, it suffers from a somewhat slow attacking speed and has few knockbacks.

Ground Moveset

 * undefined: Pounds the ground in front with one end of the weapon, breaks the guards of nearby enemies.
 * , undefined: An upper-cut with the left-hand blade.
 * ,, undefined: A series of zig-zagging slashes forward, ends with a stab with the right-hand side blade.
 * ,, , undefined: A 180-degree heavy slash into the front arc with the right-hand blade.
 * ,, , , undefined: Spins the weapon violently like a propeller to the front arc.
 * ,, , , , undefined: Twirls weapon overhead, ends with a mighty right-to- left slash forward.
 * ,, , , , : Three alternating slashes from both blades, ends with a spinning slash.


 * Dashing : Runs for a distance while performing a weaker version of C5.
 * , : A downward swipe.
 * , undefined (SSM7):


 * Switch Attack: An 180-degree right-to-left slash.
 * Switch Effect: Character's attack range temporarily increases when switched to this weapon.
 * Special Features: None.

Horse Moveset

 * undefined:
 * ,, , , , : Six alternating left-to-right slashes.

Fighting Style
The Double Voulge moveset is heavily influenced by Wei Yan's the movesets of prior to Dynasty Warriors 6. It consists of mediocre crowd clearing abilities with its C1 to C4 moves, while the C5 is an excellent one-on-one officer killer (since every of its spin is elemental). Its C6 is good for crowd control, allowing the user to break out of massive flocks of enemies.

Ground Moveset

 * undefined: Swings the sword aside to break guard, hold to perform an overhead smash.
 * , undefined:
 * ,, undefined:
 * ,, , undefined: Sends forth a mighty air ave.
 * ,, , , undefined: Slams the ground.
 * ,, , , , undefined: Raises sword to perform a shockwave, followed by a mighty air wave.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: an overhead smash, hold for more power.
 * Special Effect: After any charge attack, holding down undefined will activate the C4 or C5 attack.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Smashes on the ground causing a weak explosion.
 * , undefined: Kicks the opponent in the air.
 * ,, undefined: Throws three fans of daggers onto the opponent which paralyze him.
 * ,, , undefined: Kicks the opponent away.
 * ,, , , undefined: Smashes on the ground.
 * ,, , , , undefined: Throws two fans of daggers onto the opponent which are stronger than the normal ones.


 * Dashing : Throws knives in the air, kicks them when falling down onto the opponent.
 * , : Throws two fans of knives down to the opponent.
 * , undefined (SSM7):


 * Switch Attack: Sends a fan of daggers which will daze any nearby enemies.

Horse Moveset

 * undefined:
 * ,, , , , : Throws daggers down at opponents from the left side of the horse.

Fighting Style
The throwing knives moveset is quick and strong at mid range and short range combat. It's not good to use if the player is surrounded as it lacks strong knock back attacks and generally only hits enemies in the front. This leaves users of this moveset highly vulnerable to attacks from behind. This moveset also has a hard time breaking blocks and guards but can easily juggle opponents if they are already airborne.

Ground Moveset

 * undefined: Rolls forward and makes an anticipated throw to the front. If it hits an enemy, the user will slash at his/her ankle, breaking his/her guard.
 * , undefined:
 * ,, undefined: Shoulder-rams forward.
 * ,, , undefined: Four wide criss-cross slashes to the front, ends in a stronger slash forward.
 * ,, , , undefined: Wraps the chain around a small group of enemies, and then violently yanks the chain upwards, creating a small explosion, and sends the enemies flying.
 * ,, , , , undefined:


 * Dashing : Throws the sickle out to the front, causing a small spinning slash.
 * , : A downward swipe with the weapon.
 * , undefined (SSM7):


 * Switch Attack: Leaps into the air and comes back down, sends forth an air wave and stuns all enemies caught in it.
 * Switch Features: Switch Attack useable while being attacked by enemies.
 * Attack Features: None.

Horse Moveset

 * undefined: An anticipated swing to the right side, then to the left.
 * ,, , , , : Six rotating swings to the right side.

Fighting Style
While the chain and sickle has great range its large sweeping swings can leave gaps in a user's attack through which an enemy can strike at higher levels. It also doesn't provide 360 coverage so can work best when equipped along with a fast-striking or wide-ranged secondary weapon.

Ground Moveset (Dynasty Warriors 7)

 * undefined: An anticipated throw into the front arc. Breaks enemy guards.
 * , undefined: Turns once and hits an enemy upwards.
 * ,, undefined: Two anticipated diagnal swings.
 * ,, , undefined: A small hop followed by a ground smash.
 * ,, , , undefined:
 * ,, , , , undefined: Hooks up enemies in the front arc. If hooked up a single enemy, swings weapon overhead and smashes him/her to the ground; if hooked up a group of enemies, swings weapon overhead and throws them out to the front.


 * Dashing :
 * , : A small swing downwards.


 * Switch Attack: Sends forth an air wave along the ground.

Ground Moveset (Empires)
In Empires, the Flail gains a change in attacks. It gains a slightly changed S-string as well as a few new charge attacks, and a new dash attack.


 * ,, undefined: Swings flail upwards, then slams it down on the ground at full force.
 * ,, , undefined: Turns body in the air at an angle and then spins around, slamming the flail head into the ground and repeating the process with each consecutive jump.
 * ,, , , , undefined: Flail grapples onto enemies and spins around multiple times. user then jumps up into the air as they fling the grappled enemies into the air.


 * Dashing : Twirls flail around users body while still running a short distance
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Attack features: If players press in the middle of a undefined attack, it can be canceled and the user will ram and break their opponent's block.

Horse Moveset

 * undefined:
 * ,, , , , : Six spinning swings to the right side.

Ground Moveset

 * undefined: Rolls forward dashing the enemies in the way away.
 * , undefined: Hits the nearest opponent into midair.
 * ,, undefined: A 720-degree spinning counterclockwise swing, ends with a clockwise swing.
 * ,, , undefined: His the enemies in the front arc away with a strong swing.
 * ,, , , undefined: Grabs the nearest enemy and throws him/her into midair and dashes him away when falling down.
 * ,, , , , undefined: A mighty overhead smash forward onto the ground.


 * Dashing :
 * , : Jumps on the ground while smashing the club on the ground.
 * , undefined (SSM7):


 * Switch Attack: Swings the weapon out at full strength, sending an airwave along the ground.
 * Switch effects: None.
 * Attack feature(s): Theundefinedchain has a chance of sending the enemes flying.

Horse Moveset

 * undefined:

Fighting Style
The Club moveset is a modified version of the Mace moveset found in Dynasty Warriors 6. It has moderate range, but it appears slow and unwieldy even with characters with max proficiency. C3 is the most commonly recommended move as it can quickly build up combo hits.

Ground Moveset

 * undefined: Two bashes and a punch. Breaks enemy guards.
 * , undefined: An uppercut swing, sending the nearest enemy upwards.
 * ,, undefined:
 * ,, , undefined: A roundhouse kick, then an anticipated swing to the front.
 * ,, , , undefined: A few heavy swings into the front arc, then jumps and performs a roundhouse kick.
 * ,, , , , undefined: A spinning bash into the front arc, then jumps and performs a swipe to the front.


 * Dashing : Sends an airwave to the front, then turns and send another.
 * , : Sends an airwave downwards.
 * , undefined (SSM7):


 * Switch Attack: Sends forth two diagonal air waves.
 * Switch Feature: Character's attack speed temporarily increases when switched to this weapon.
 * Special Effects: None.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: A quick spin kick that stuns enemies.
 * , undefined: Lifts one end of the staff upwards, knocking enemies into the air.
 * ,, undefined: Runs forward while twirling the staff to both sides twice before finishing with a spin kick. Dizzies enemies.
 * ,, , undefined:Turns, then quickly strikes twice horizontally with the staff.
 * ,, , , undefined: Turns, then jumps upward while striking horizontally with the staff, launching both the enemy and oneself into the air.
 * ,, , , , undefined: Jumps while spinning, then strikes low with the staff while landing, sending a large shockwave forward.
 * ,, , , , : A series of spinning and twirling strikes.


 * Dashing : A quick low horizontal strike with the staff.
 * , : By pressing twice, strikes diagonally upwards with the staff four times, then nosedives into the ground, causing a small tremor.
 * , undefined (SSM7):


 * Switch Attack: A quick strike aimed diagonally downwards.

Horse Moveset

 * undefined: A twirling left-to-right attack.
 * ,, , , , : Six swings to the right.

Fighting Style
The Staff is based on Zhou Yu's moveset from Dynasty Warriors 6. It both covers a large area and is relatively fast, so it is a very good weapon for clearing crowds. It also has surprisingly high attack power and is quite powerful against officers. The only disadvantages are in the quirky hitboxes some attacks, particularly the 4th and 5th Normal Attack, seem to have. It is not rare to miss enemies with these attacks, despite standing right in front of them, because the staff's hitbox was too high up to hit them. It is therefore advised to fight enemies either on level or from lower ground.

Ground Moveset

 * undefined: Smash the ground causing a small shockwave, stunning nearby enemies
 * , undefined: Grabs the nearest foe and throws him/her into the air.
 * ,, undefined: Grabs the nearest foe, swings him/her around, then tosses him/her away.
 * ,, , undefined: Grabs the nearest foe by the ankles, spins twice on the spot, then tosses him/her away.
 * ,, , , undefined: Jumps onto the nearest foe, and smashes him/her to the ground with the help of the character's legs.
 * ,, , , , undefined: Grabs the nearest foe, pounds him/her twice (once to the front and once to the back) on the ground (each pound causes a shockwave), then tosses him/her out.
 * ,, , , , : Six alternative hook punches.


 * Dashing : Grabs the nearest enemy by the shoulders, vaults over him/her and slams him/her to the ground.
 * , : Reaches down to grab a foe, somersaughts in midair, and throws the foe away.
 * , undefined (SSM7):


 * Switch Attack: Punches forward with both fists, sending forth an air wave.
 * Switch Effect: Switch Attack usable while airbourne.
 * Attack Feature(s): All charge attacks unblockable.

Horse Moveset

 * undefined:

Fighting Style
The Glove moveset has a short range, but it boasts the most numerous grapple attacks in all weapons--in fact, from C2 all the way to C6. All of these grapples attacks are, as with all grapples within this series, unblockable by any opponent. Therefore it is regarded as a very effective close-range weapon with a moderate speed.

Ground Moveset

 * undefined: A swift roundhouse kick that breaks enemy guards.
 * , undefined: Fires an arrow on the ground which explodes and launches the enemy into the air.
 * ,, undefined: Fires a directed paralyzing arrow at an opponent.
 * ,, , undefined: Fires a barrage of arrows from left to right.
 * ,, , , undefined: Jumps up and fires an exploding arrow to the ground.
 * ,, , , , undefined: Shoots two volleys of arrows above the opponent and the player.


 * Dashing : Slams the opponent with the bow.
 * , : Jumps around while firing a row of arrows to the ground.
 * , undefined (SSM7):


 * Switch Attack: Backflips in midair and shoots in a frontal arc.
 * Switch Effect: Switch Attack is always ice-elemental regardless of the original weapon.
 * Special Feature(s): None.

Horse Moveset

 * undefined: Shoots an arrow upward, and it comes down as a fiery rain of arrows around the player.
 * ,, , , , : Fires exploding arrows from the left side of the horse.

Fighting Style
The Bow moveset incorporates many attacks from its previous incarnation and has a good range and moderate knockbacks. However, it renders the user immobile and most of its charge attacks are only moderately powerful. C6 is the most commonly suggested move.

Ground Moveset

 * undefined: Sends forth a beam of light across the floor, breaking the guards of all enmies caught in it.
 * , undefined: Slams the ground once with the rod, creating a small, fiery shockwave.
 * ,, undefined, (undefined) : Strikes the ground twice with the rod to create two fiery explosions, the first stunning enemies, the second sending them flying. Pressing undefined once will only activate the first explosion.
 * ,, , undefined: Sends forth an exploding ball of fire.
 * ,, , , undefined: Sends forth a shorter, wider beam of light.
 * ,, , , , undefined: Raises weapon overhead, and release a 180-degree shockwave to the front, sending all enemies caught in it flying. Fire-elemental attack regardless of weapon's actual elemental properties.
 * ,, , , , : A quick jab, four quick strikes, then raises the rod to call a bolt of lightning.


 * Dashing : Performs a forward flip and slams the rod against the ground, knocking nearby enemies into the air.
 * , : A downward swipe with the rod.
 * , undefined (SSM7):


 * Switch Attack: Slams the rod on the ground and a dozen orbs of light will explode around the user.
 * Switch Features: The orbs will always follow the user after the switch until they finish exploding.
 * Attack Features: None.

Horse Moveset

 * undefined: Raises the weapon overhead, and send a shockwave to each side of the horse.
 * ,, , , , : Six swings to the left side.

Ground Moveset

 * undefined: Conjure a quick, unblockable whirlwind, leaving the enemy stunned for several seconds.
 * , undefined: Thrust the fan upward, swinging the target upward along with it
 * ,, undefined: Throw the fan outwards and low to the ground, stunning the target. After stunning, the fan returns after spinning around the player, hitting surrounding enemies.
 * ,, , undefined: "Boomerangs" the fan around the player, knocking away any surrounding enemies
 * ,, , , undefined: Conjure a massive whirlwind, sending enemies, as well as the player (without damage) into the air.
 * ,, , , , undefined: Stuns and grabs the target with an unblockable attack, spins around the target with showering flower petals, then knocking the target in the back of the head with the now closed fan.
 * NOTE: If the attack misses a target, the fan slimply flashes closed, and then opens again, dealing no damage.
 * ,, , , , : Repeated swipes with the edge of the fan in a dancing motion until the 6th attack knocks the enemy down.


 * Dashing : Throws the fan a short distance ahead of the character, knocking any enemies in the way.
 * , : A short, swift attack aimed at an enemy on the ground.
 * , undefined (SSM7):


 * Switch Attack: Throws the fan a short distance away; it will spin in place to create a temporary whirlwind which will juggle any enemies caught in it.

Horse Moveset

 * undefined: Throw the fan downwards to the right, where it will spin on the ground and return to the player, where it will again descend to the ground to the player's left
 * ,, , , , : Attack with quick, repeated swipes off the right side of the horse

Fighting Style
The Iron Fan moveset is one of the weakest movesets in the game, primarily due to the lack of range in its normal attack string and low weapon attack power. Charge attacks are mediocre at best. Nonetheless, it is an overall balanced moveset with one-on-one attacks (Normal attacks, C2 and C6) and crowd clearing attacks (C3, C4 and C5). Its most devastating move is C4, which is a 360 degree move. When this attack is combined with the Lightning element, Elemental Attack Up Seal and Officer Assasin Seal, it is enough to nearly kill any playable officer.

Ground Moveset

 * undefined: Shield ram.
 * , undefined: Uppercut with shield.
 * ,, undefined: Four overhead slashes that ends with a shield ram.
 * ,, , undefined: Shield uppercut followed by vertical sword slash.
 * ,, , , undefined: Shield guards user's front as they rocket skywards.
 * ,, , , , undefined: Throws shield into the air and swings a strong horizontal slash with sword.
 * ,, , , , : Two overhead slashes and a shield ram. Turning diagonal slash with sword followed by a rising shield bash. Final stab forward ejects a wave of energy.


 * Dashing : Boomerangs the shield into the front arc.
 * , : Smashes shield-first into the ground.
 * , undefined (SSM7):


 * Switch Attack: If the player is switching to this weapon, the character will raise their shield. Using this weapon to switch causes the character to instead perform a quick shield bash forward. Either action temporarily increases the character's defense.

Horse Moveset

 * undefined: Throws shield to have it boomerang around horse.
 * ,, , , , : Series of sword slashes to the right.

Ground Moveset

 * undefined: A quick foward slash with all the swords.
 * , undefined: An uppercut which sends the enemies flying.
 * ,, undefined: Tries to stab an enemy with one sword. If the attack succedes, the other swords will quickly stab the enemy as well, doing major damage.
 * ,, , undefined: Does a sideward slash from both left and right, using two swords for each side.
 * ,, , , undefined: Jumps foward surrounded by the swords.
 * ,, , , , undefined: The swords charge foward, then, while returning to the user, also hit the enemies behind him/her.
 * ,, , , , : A quick combo that ends with five lunges at the same time.


 * Dashing : A quick diagonal slash.
 * , : The user nosedives, surrounded by the swords.
 * , undefined (SSM7):


 * Switch Attack: Swords rotate while flying forward slashing those near.

Horse Moveset

 * undefined: The swords rotate around the horse.
 * ,, , , , : A quick succession of diagonal slashes.

Ground Moveset

 * undefined: An upward raise of the weapon that causes a small shockwave.
 * , undefined: A upward vertical slash.
 * ,, undefined, (undefined) , (undefined) : Two stronger slashes, followed by a even stronger one, to the front.
 * ,, , undefined: An upward diagonal slash to the right.
 * ,, , , undefined: Stabs the nearest enemy, juggles him/her with the blade, stabs the enemy again, and smashes him/her to the floor.
 * ,, , , , undefined: An upward diagonal slash to the right, followed by two pairs of criss-cross slashs to the front, and finishes with a large 360-degree shockwave.
 * ,, , , , : Six quick, single-handed slashes with the halberd.


 * Dashing : A right to left swing of the weapon.
 * , : A downward smash with the weapon.
 * , undefined (SSM7):


 * Switch Attack: A mighty horizontal slash to the front. Can be fully charged to add a large shockwave.

Horse Moveset

 * undefined: An anticipated swing to the right, then another to the left.
 * ,, , , , : Six swings to the right.

Fighting Style
The Halberd moveset is loosely based on Lu Bu's movesets prior ''Dynasty Warriors 6. ''It grants the user with a great range (since it is, unlike other polearms in the instalment, used by only one hand) decent strength, and a combination of both good one-on-one and crowd-clearing moves. It is noted that when switched to this weapon, the character's strength and speed are temporarily increased to allow maximum proficiency of usage.

Ground Moveset

 * undefined: Raises both axes upward, creates a small cyclone and breaks nearby enemies' guard.
 * , undefined: Swings the axes up in the air.
 * ,, undefined: Stabs a single enemy with the right-hand axe. If it connects, the user then stabs the same enemy with the left-hand axe, stunning him/her.
 * ,, , undefined: Slashes both axes forward, sending a wave of energy.
 * ,, , , undefined: Jumps in the air and slams the axes into the ground, making a shockwave.
 * ,, , , , undefined: Powerfully swings the axes clockwise, and then in reverse.


 * Dashing :
 * , : Swings the axes to the user's sides.
 * , undefined (SSM7):


 * Switch Attack: Slashes both halberds at once to send a large shockwave.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined: Runs forward with the lance out attacking enemies, then skids to a stop with another thrust.
 * ,, , , undefined: Holds the lance near the ground, then spin attacks knocking enemies into the air.
 * ,, , , , undefined: Drills upwards, then light jumps and does slam attack with the lance.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: Dashes forward while holding the lance in one hand.

Horse Moveset

 * undefined:

Fighting Style
The Lance is about the only moveset that allows the user to break enemy guards with just its square chain. Although slow, it does allow the users to chain up some good combos which could swiftly defeat almost all opponents within four to five moves.

Ground Moveset

 * undefined:
 * , undefined:
 * ,, undefined:
 * ,, , undefined: Stabs forward with both rods, launching forth a small whirlwind.
 * ,, , , undefined:
 * ,, , , , undefined: Hold the nearest foe between the two rods, jumps while throwing him/her into the air, and pounds him/her with the ends of the rods when the target hits the floor again, causing a shockwave, as the user him/herself lands.
 * ,, , , , : Six alternative strikes with the rods.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: Slams the ground in front of the player.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: A forward jab with the weapon, breaking enemy guard.
 * , undefined: A upper cut, sending enemy upward.
 * ,, undefined: A heavy horizontal slash to the front.
 * ,, , undefined: Boomerangs the weapon into the front arc.
 * ,, , , undefined: A 720-degree overhead spinning slash into the front arc.
 * ,, , , , undefined: A ground smash causing a small shockwave.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: Throws the axe which swirls a few times around the character.
 * Switch Featues: When switched to this weapon, the user will automatically boomerang it with every pressed for a limited amount of time.
 * Attack Features: None.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined: Pulls the sword from its sheath, turns around, then resheathes it, stunning all nearby opponents. Deals negligible damage.
 * , undefined: Knocks the enemy upward with the sheath. Can follow up with a series of extremely quick slices by pressing undefined again.
 * ,, undefined: Turns once, swatting the enemy with the sheath, then stabs them with it to stun them.
 * ,, , undefined: Violently unsheathes the sword to knock back enemies in front.
 * ,, , , undefined: Steps forward while turning, and unsheathes the sword for a diagonally upwards slice.
 * ,, , , , undefined: Dashes forward while slicing once for five hits, then points the sword toward the ground, knocking all nearby enemies away.
 * ,, , , , : A series of horizontal and diagonal slices.


 * Dashing : Spins once, slashing with the sword.
 * , : Upon reaching the ground, slash horizontally two times very quickly.
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined:

Fighting Style
The Curved Sword moveset is based on Zhou Tai's movesets prior to Dynasty Warriors 6. It is extremely fast and comprises of mainly crowd-clearing attacks. It also suffers from a lack of strength, which is somewhat made up by the fast attack speed.

Ground Moveset

 * undefined: Flashy turn for a horizontal slash.
 * , undefined: Ducks low for a dual slash before following with a spinning, jumping slash.
 * ,, undefined: Four quick scratches to the front that end with dual crouching slashes.
 * ,, , undefined: Lunging dual slash.
 * ,, , , undefined: User hurtles forward and spins their entire body upside down. As they are airborne, they spin their body like a top for four circular slashes. Lands with a crouching diagonal slash.
 * ,, , , , undefined: Two quick crouching slashes followed by a butterfly kick. Lands with a diagonal slash.
 * ,, , , , : Right claw diagonal cut, left claw diagonal cut, and a right claw diagonal cut. Spins into the air for the second left claw cut. Flows into a right claw diagonal slash before the user slices horizontally with both claws to the front.


 * Dashing : Quick slash from left claw.
 * ,, , : Two downward slashes from both claws followed by a somersault kick.
 * , undefined (SSM7):


 * Switch Attack: Lunges forward with both claws. If the player is switching into this weapon, their character will perform the second part of the weapon's C2.

Horse Moveset

 * undefined: Clutches one end of the saddle and spins the entire user's body twice to the left.
 * ,, , , , : Series of left and right alternating slashes.

Fighting Style
The Claw is essentially a modified version of Zhang He's Dynasty Warriors 6: Special moveset. It is highly unpredictable and requires time to master. All of its attacks concentrate the strength on the very last blow in the chain, and the highly unpredictables moves makes it very easy to lose a target in unskilled hands. However, its high speed and rate of attack can still be useful for racking up combos.

Ground Moveset

 * undefined: An upper-cut with the right tonfa.
 * , undefined:
 * ,, undefined: A stronger strait jab with the right tonfa.
 * ,, , undefined: A stronger left hook with one tonfa, then a right hook with the other.
 * ,, , , undefined: Jumps and pounds the floor with both tonfas, causing a shockwave.
 * ,, , , , undefined: Punches the nearest enemy. If it hits, a series of quick jabs with both tonfas is followed, and ends with a roundhouse kick.
 * ,, , , , : Five alternative strikes with both tonfas, ends with jab from the left one.


 * Dashing : Charges with both tonfa, followed by roll forward.
 * , : Sends an air wave downward.
 * , undefined (SSM7):


 * Switch Attack:
 * Switch Effect: None.
 * Special Feature(s): All charge attacks and their effects are cancellable by pressing the button.

Horse Moveset

 * undefined:

Fighting Style
Based on Sun Ce's Dynasty Warriors 5 moveset, this is an improvement on the tonfa movesets seen in earlier games. With more variation in range and style of attacks it also has fewer clear openings left than in Sun Ce's earlier tonfa movesets. However it is still a mediocre weapon to use and can be hard to learn to use effectively. Not recommended for beginners.

Ground Moveset (Dynasty Warriors 7)

 * undefined: Does a spinning kick.
 * , undefined: Shoots an exploding bolt on the ground.
 * ,, undefined, (undefined) : Does a spinning kick dazzling the opponent. If pressed twice, shoots bolts to the front afterwards.
 * ,, , undefined: Shoots a directed group of bolts to the front.
 * ,, , , undefined: Shoots four groups of bolts respectively to the left and right side, to the front and to the back.
 * ,, , , , undefined: Shoots a energy wave to the front.
 * ,, , , , : A series of six identical shots of a group of bolts.


 * Dashing : Shoots a group of bolts to the front paralyzing opponents.
 * , : Shoots a group of bolts to the ground.
 * , undefined (SSM7):


 * Switch Attack: Fires shot towards the ground causing minor explosion.

Ground Moveset (Xtreme Legends/Empires)
In Xtreme Legends and Empires the Crossbow gains a new ability.


 * Attack features: Charge attacks that require the user to cock the Crossbow after firing will create doubles of themselves; with these clones, the user will shoot three volleys of arrows with every attack until they disappear.

Horse Moveset

 * undefined: Shoots a large bolt to the right, then another one to the left.
 * ,, , , , : Shoots six groups of arrows consecutively to the right side.

Fighting Style
The crossbow moveset is highly immobile and vulnerable to crowds and back attacks as much of the time the player stands in place shooting their weapon. Users of this weapon should avoid crowds when possible and utilize the fighting style's long ranged attacks. A secondary weapon with strong knockbacks would be good to use with this moveset to gain a comfortable shooting distance.

Ground Moveset

 * undefined:A simple kick, does very little damage.
 * , undefined: Toss one wheel upwards, launching the enemy, then throw the other after him/her to knock him/her away.
 * ,, undefined: Throws both wheels out to the back, does a cartwheel while the wheels fly forward, then come back to hit the opponent from behind.
 * ,, , undefined: Throw both wheels out to rapidly circle self, knocking any enemies hit away.
 * ,, , , undefined: Similar to the C4, except that the wheels spiral upward, launching hit enemies.
 * ,, , , , undefined:
 * ,, , , , : Series of slashes with the wheels. The 6th attack throws both of them forward.


 * Dashing : Quickly throw both wheels forward.
 * , : Throw both wheels out to rapidly circle self on a diagonal orbit.
 * , undefined (SSM7):


 * Switch Attack: Throws the wheels a short distance away where they will spin in place and slice any enemies nearby.

Horse Moveset

 * undefined:

Fighting Style
The wheels are more or less balanced with the first three charge attacks focused on tackling a single opponent while C4 and C5 are good crowd clearers. Its only problem is its mediocre range which makes confined to short to mid-ranged combat.

Ground Moveset

 * undefined: Slam the ground with the whip
 * , undefined: Jumps up and swings the whip diagonally.
 * ,, undefined: Makes several somersaults while whipping the opponent vertically.
 * ,, , undefined: Creates an energy wave on the ground.
 * ,, , , undefined: Slides on the ground forward while swinging the whip around oneself.
 * ,, , , , undefined: Does a pirouette while emitting a shockwave with flower petals and kicks nearby opponents away.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: Player will sit on the ground and send the whip forth stunning the opponent in front of them.

Horse Moveset

 * undefined:

Fighting Style
This weapon is a good crowd-clearer with its C4 and C6 combos and can easily be used for dueling with its C3 attack. However, the moveset largely leaves the player vulnerable to attacks from behind.

Ground Moveset

 * undefined: Steps forward for an uppercut.
 * , undefined: Walk the dog. Lowers spinner downwards as it extends wire and cuts foes to the front and returns.
 * ,, undefined: Around the world. 360 spin with spinner wire extended. Lets it spin its blades in front before recalling it.
 * ,, , undefined: Leaping cartwheel that ends with horizontal swing.
 * ,, , , undefined: Bashes nearby foes with weapon. Spins and unleash it from its wire for a underhanded swing.
 * ,, , , , undefined: Five diagonal swings with wire extended. Extends spinner to the front for the final blow.
 * ,, , , , : Four horizontal swings with the spinner being recoiled each time. The user rolls forward whilst swinging the spinner around them horizontally. Finishes with a stronger horizontal swing.


 * Dashing : Swing of extended spinner to front.
 * , : Extends spinner downwards causing the user to momentarily hover in the air.
 * , undefined (SSM7):


 * Switch Attack: A short-ranged swing which will knock any nearby enemies into the air.

Horse Moveset

 * undefined: Left and right extended swings.
 * ,, , , , : Left and right swings of extended spinner.

Ground Moveset

 * undefined: Fires a single shot upward, capable of breaking enemy guards.
 * , undefined:
 * ,, undefined: Fires a chain of shots to the front.
 * ,, , undefined: Hits the front with an exploding effect.
 * ,, , , undefined: Fires an explosive shot into the floor in front of user.
 * ,, , , , undefined: Fires a chain shots to the front, finishes with a bigger, exploding one.
 * ,, , , , : Four hits, followed by a roundhouse kick,


 * Dashing : Hit the nearest enemy with an exploding shot.
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack:

Horse Moveset

 * undefined:

Fighting Style
This moveset tends to use short ranged attacks using the cannon as a blunt weapon with only a few moves utilizing long ranged shots. It has several knockback attacks for both short and long range distances, but it's slow and leaves the player's back vulnerable. Players should preemptively try to plan their attacks ahead while using this weapon.

Ground Moveset

 * undefined: Scribbles brush to the front before performing a quick high swing. Conjures three whirlpools of ink to levitate forward. Explodes with painted tigers if the player does not ignite them.
 * , undefined: Hops and scribbles with brush downwards. Follows with a rising swing. Explodes orbs of ink nearby.
 * ,, undefined: Scribbles brush to the left, right, and front of user before performing a strong horizontal swing. Conjures two whirlpools of ink to levitate forward. Explodes with painted kirin if the player does not ignite them.
 * ,, , undefined: Downwards swipe. Explodes orbs of ink nearby.
 * ,, , , undefined: Smashes brush into ground. Quickly scribbles the air to unleash two ink orbs forward. Explodes with painted fenghuang if the player does not ignite them.
 * ,, , , , undefined: The users rotates in a circle and brushes the air, sending four whirlpools of ink forward. Explodes with painted dragons if the player does not ignite them.
 * ,, , , , : Five diagonal swings to the front. Smears ink in front of user to create a painted dragon.


 * Dashing : Holds brush back as user scribbles lightly with brush. Swings to a painted tiger.
 * , : Downwards swing.
 * , undefined (SSM7):


 * Switch Attack: Brushes weapon to the right before unleashing a whirlpool of ink forward. It later emerges with a damaging dragon doodle.

Horse Moveset

 * undefined: Two inked slashes to the left and right of saddle.
 * ,, , , , : Series of downward swings to the right of saddle.

Ground Moveset

 * undefined: Creates a soundwave which dazes nearby opponents.
 * , undefined: Kicks the opponent in the air.
 * ,, undefined: Creates a stronger soundwave which dazes nearby opponents.
 * ,, , undefined: Slides foward creating a strong soundwave.
 * ,, , , undefined: Emits a small tornado.
 * ,, , , , undefined:Creates two soundwaves followed by a soundwave-ball dashed into the opponent.


 * Dashing :
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: A powerful soundwave will surround the player dazing any opponents hit by it.

Horse Moveset

 * undefined:

Ground Moveset

 * undefined:
 * , undefined: Kicks the opponent in the air.
 * ,, undefined: Conjures several small soundballs in front, followed by a bigger one paralysing the opponent.
 * ,, , undefined: Creates a soundwave which dashes enemies away.
 * ,, , , undefined: Creates a soundwave which throws enemies in the air.
 * ,, , , , undefined: Sends forth a big soundball to the front.
 * ,, , , , : A series of six small soundballs, creating soundwaves when they touch enemies.


 * Dashing : Slides forward creating a soundwave.
 * , undefined (SSM7):
 * , undefined (SSM7):


 * Switch Attack: A powerful soundwave will surround the player dazing any opponents hit by it.

Horse Moveset

 * undefined:

Fighting Style
The harp moveset is strong at close range as players can easily juggle opponents. There is some slight lag time between attacks and can leave players vulnerable to back attacks. So long as players aren't too heavily surrounded from behind it is a moveset good for crowd clearing nearby opponents. The moveset also incorporates some mobility and players can easily keep their distance and hit from afar.