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Rage Mode is an umbrella term for a enhanced battle state that can be accessed by playable characters and generic officers. They usually entail a short transformation sequence as the character activates the mode. While under the effects of Rage Mode, characters will be granted additional buffs and effects, which usually include but are not limited to:


 * Increased attack and movement speed.
 * Increased damage output.
 * Increased defense from enemy attacks.
 * Decreased knockback received from enemy attacks.
 * Decreased or completely nullified status affects received from enemies.
 * Ability to always break through enemy's blocks.
 * Invincibility.

A character's Rage capacity is often indicated by a gauge near the health bar; it is usually filled by hitting foes, taking damage, consuming restorative items, or all of the above.

Most of the entries in the Warriors franchise feature a variant of the Rage Mode, though usually referred to with a different name.

Dynasty Warriors
Dynasty Warriors 8 gives the playable cast a curved orange bar next to their character portrait on the bottom left of the screen that represents the Rage meter. When the bar is completely filled, players can press to enter Rage Mode. Characters will receive several buffs during this time-limited mode, such as increased attack, speed, and defense. Characters under this condition are able to perform a Rage Attack reminiscent of the animation style used in previous titles. Rage Attacks cause defeated enemies to drop minor experience scrolls and may become more potent if a large number of hits are chained together.

Samurai Warriors
In the fourth title, the rage meter is coined the Spirit Gauge. The Spirit Gauge can be filled by attacking enemies, as well as through collecting restorative items and using buffs/skills. Once the Spirit Gauge is completely filled, players can press to activate Rage Mode. During this mode, the character's attributes are increased, such as increased attack, speed, and defense. In addition, time will also slow down significantly during Rage Mode. The Spirit Gauge will gradually decrease during this mode, signifying the amount of time left before the character exits the mode by striking a pose. The duration of Rage Mode can be extended through various items, skills, and buffs.

During this mode, players can perform the Musou Frenzy Attack by pressing the button, which causes the character to perform a powerful attack animation that is exclusive to this mode. Doing so will fully deplete the Spirit Gauge no matter how much is left, and will forcefully and prematurely end Rage Mode.

One Piece: Pirate Warriors
Musou Attacks in this series are referred to as Special Attacks (必殺技, Hissatsu Waza, lit. "Sure-Killing Art").

Special Attacks are divided into Level 1 and 2 variations. Level 1 attacks consume one full gauge and function similarly to traditional Musou attacks. Level 2 attacks, on the other hand, provide prolonged invincibility and bullet-time speed akin to Musou Ougi from Samurai Warriors. Characters have a maximum capacity of four Special Attack gauges when fully upgraded.

In the second game, this mode is termed "Style Mode". The Style Gauge is filled by defeating enemies and/or collecting restorative items. During this mode, the player's chosen support character will hop in and attack during some instances. An additional gauge is present throughout the duration of Style Mode, after which when filled, the player can swap to their support character and assume full control of them until this secondary gauge depletes. The character will switch back with a switching attack animation. If the chosen player character has an alternate form that is seen in the series, they will assume that form through a short transformation sequence upon activating Style Mode. During this mode, the player character receives enhanced attributes, such as increased attack, speed, and defense.

The third installment introduces the Kizuna Rush system that replaces the prequel's Style Gauge. The Kizuna Rush gauge is displayed to the left of the character portrait, and can be filled by defeating enemies and/or collecting restorative items. The Kizuna Rush has several levels, or tiers, to it, with a maximum of 4. Filling the gauge completely from zero will raise the tier to level "1", and doing so again will raise it to "2". At this point, the highlighted support character will jump in with assist attacks after the end of combo strings. Once the Kizuna Gauge reaches level 4 (the max), the player can press to enter Kizuna Rush mode. While under the effects of Kizuna Rush, the player character receives several enhanced attributes, depending on the category of the character. For example, Logia characters will receive a significant buff in defense and a drop in knockback received.

During this mode, the player's support characters will come out and perform assist attacks at the end of the combo string. If multiple support characters are available, they will all attack. During Kizuna Rush, the player can press to perform a Kizuna Special Attack, which is a joint attack between the player character and the support characters who participated in Kizuna Rush. This joint attack animation covers a large area and deals significant damage, and will forcefully deplete the Kizuna Gauge and end Kizuna Rush. If the player does nothing and lets the Kizuna Gauge deplete naturally, the character will simply exit out of the mode with no animation. The player can also opt to end Kizuna Rush mode early by pressing during it, which will prematurely end it but will preserve some Kizuna Rush gauge. Once Kizuna Rush mode has finished, the highlighted support character will have a handshake icon next to their portrait, which indicates that the player may choose to scroll to use another support to fill the Kizuna Gauge, but the previous support will still participate in the Kizuna Rush. Kizuna Rush allows for a total of 4 support characters to participate.

The duration of the Kizuna Rush mode can be extended through the use of skills. Playing as specific characters using specific support characters will also grant additional effects while under the influence of Kizuna Rush.

Hyrule Warriors
Rage Mode in this series is coined Focus Spirit 魔力解放 (Maryoku Kaihō), and is signified by the vertical green Magic Meter next to the Special Attack gauge.

The Magic Meter can only be filled by collecting Magic Jars found on the battlefield, with the exception of Young Link's special skill. Small Magic Jars fill the Magic Meter 1/5 of the way, while large Magic Jars will fill it completely. When the Magic Meter is full, the player can press R to enter Focus Spirit mode. While under the effects of Focus Spirit, the player character's attack, speed, and defense receive a temporary boost. They will also not be knocked back by enemy attacks. The character will also be surrounded by a colored aura that matches the color of their weapon's element.

Player's will receive special bonuses during Focus Spirit mode, as each K.O. condition met will grant more Magic Meter as well as various additional effects that remain active until Focus Spirit mode ends. They are as follows

If the player allows the Magic Meter to deplete naturally, then the character will performing a cinematic "exit" attack animation, signifying the end of the mode. This attack deals wide area damage in a radius around the character.

If the player presses the Special Attack button, A, while under the effects of Focus Spirit, the character will perform a Focus Spirit Attack. This attack is different from the passive "exit" animation and deals wide area damage, as well as forcefully exposes an enemy's Weak Point Gauge. Performing this attack will forcefully deplete the Magic Meter and prematurely end Focus Spirit mode. The duration of Focus Spirit mode can be extended by crafting badges for that particular character in the Bazaar.

Arslan: The Warriors of Legend
This crossover title does not feature any variant of the Rage Mode mechanic.

Berserk and the Band of the Hawk
The Rage Mode in this game is coined Berserk Mode, and can be activated by filling up the purple meter below the character's health bar. This game's variant of the Musou attack, the Kill-Crush Action, is exclusive to this mode and can only be used during it.

Kessen
Musou are referred to as Kessen Attack in Kessen III.

Once an allied officer has initiated the Rampage skill, press to unleash their Kessen Attack. Doing so automatically stops the timer for the Rampage screen. The attacks are reliant on the officer's equiped weapon; only Nobunaga, Mitsuhide, and Kicho have unique Kessen Attack sequences. Light Orbs can restore the Kessen Attack slots and are often dropped by defeated officers. Alternatively, the player can hold to restore it.

Bladestorm: The Hundred Years' War
Bladestorm: The Hundred Years' War uses a similar mechanic called Zeal. When the morale gauge reaches its peak, the player along with his or her troops will undergo a state of Zeal (otherwise known as Bladestorm Mode). Units under this condition are granted full invincibility and doubled stats (including damage output, mobility, and skill recovery time) for thirty seconds before the gauge exhausts itself completely. One way to increase morale is to defeat opposing units in succession. Other methods of raising it include picking up wine and chalices dropped by enemies or touching wild deer found throughout the battlefield.

In a pinch, Zeal can easily turn the tide of battle to the player's favor if used correctly. By entering this state, allied troops are immune to damage and receive a variety of stat enhancements. Even buff skills like Mighty Arm and Dead Shot become twice as deadly when employed during Zeal. At times, it may be wise to maximize morale when confronting troops the player's unit is currently weak against.

While catching wild deer, players are recommended to chase them down as quickly as possible by using the Sprint skill, riding on horseback, or both.

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