Zuo Ci/Movesets

All the movesets for Zuo Ci in the Warriors franchise.

Ground Moveset

 * undefined: Releases an orb that explodes after a few seconds, press undefined once it's fire, twice and it's ice.
 * , undefined: Knock opponent upwards with cards.
 * ,, undefined(undefined, undefined): Surrounds opponents with a circle of cards, impales them and the cards surround the opponent from the other side, repeats twice, then at the end Zuo Ci throws cards forward spiraling in a circle.
 * ,, , undefined: Cards surround Zuo Ci and then Zuo Ci sends lasers from his cards in all directions.
 * ,, , , undefined: Zuo Ci blasts his cards spiraling forward, in the form of a black horizontal typhoon, knocking anything in front of him skyward.
 * ,, , , , undefined: Zuo Ci sends his cards at the ground creating an explosion, knocking everything upwards, then creates another scattering opponents in every direction.
 * Cards spiral around Zuo Ci damaging opponents, then lightning rains down around him.


 * ,: Downwards slash with his cards.
 * ,undefined: Rides down on cards with a spray of shadow spheres in front of him.
 * Dashing : Separates his deck and, while spreading his arms out, he hurls a single ball of magic forward.

Fighting Style
He starts off with the strongest character stats in the game. Using a deck of cards he controls, he can manipulate fire, ice, and lightning. He's a very effective crowd clearer, as well as a good officer killer. His C4, and C6, and C3-2 attacks are all superb for crowd clearing, with the latter being the most devastating. It repeatedly attacks a group of enemies in front of the player. This makes it useful for killing enemy generals, especially when the player and enemy are alone. For enemies to get full force, players are recommended to step a bit back before using it.

The C6 string causes two explosions to set foes on fire, though it takes a long time to activate. Troops can easily interrupt the attack. Much like the rest of the cast, heavy weapons leave Zuo Ci vulnerable in between attacks and a is a clear weakness; using a light weapon is recommended. His normal musou is just as good as his true musou, making the Way of the Musou a generally unnecessary item for him.

Horse Moveset

 * undefined: Spins cards for one revolution.
 * ,, , , , : Three swipes to the right side, three swipes to the left.
 * A string of side-alternating swipes, followed by one card spin. Ended when the Musou gauge empties.

Shin Sangoku Musou 7
Zuo Ci is affiliated with the Cards in this appearance. When he is equipped with it, he can perform a unique attack exclusive to him. When he performs his musous, he will automatically use the weapon in his attacks.


 * EX Attack:, undefined, (undefined): Sticks his cards on his head like a talisman to cast a charm on himself, which surrounds himself in an aura. He then rears back and thrusts his cards filled with energy forward, sending foes flying away. Bonus effect makes his attacks faster and stronger for a limited amount of time.
 * Musou 1: : Sends cards to spin around his body, the cards surrounded in a dark aura. After a couple of spins, Zuo Ci will send out a wave of energy to knock back opponents.
 * Musou 2: R1 + :
 * Air Musou:, :
 * Awakened Musou:

Warriors Orochi

 * ,: An airdash that makes him temporarily invincible. Zuo Ci spins himself forward.
 * R1: Sends five magical orbs forward. Temporarily weakens any foe hit by this attack.
 * Direction + R1: Sticks his cards on his head like a talisman to cast a charm on himself, which surrounds himself in an aura. Makes his attacks faster and stronger for a limited amount of time.
 * Direction + R1 + : Briefly after casting the charm on himself, Zuo Ci rears back and instantly palms forward his cards with energy. Sends foes flying away a small distance with some deceiving range. Unlisted move.


 * Zuo Ci's jumping charge attack changes in each of his appearances. In Dynasty Warriors 5 and its expansions, he sends a stream of fire forward. In Warriors Orochi, he shoots blue cutting waves in three directions while sending out black spheres in Warriors Orochi 2. The second part of his C6 is a dark misty shockwave with no default elemental properties (similar to Cao Cao's fifth charge) in the original Dynasty Warriors 5 games, while in the Warriors Orochi series, it becomes a explosion of fire instead just like the original smaller one in the first part of the attack (thus limiting its range).


 * Warriors Orochi 2
 * Triple Attack 1: Shoots a wave of powerful gusts.
 * Triple Attack 2: Releases several lightning bolts simultaneously.
 * Triple Attack 3: Unleashes bolts of lightning radiating from the user while levitating in the air.

Fighting Style
Zuo Ci's weaknesses from Dynasty Warriors 5 apply to him in Warriors Orochi, but can be fixed with the addition of layers of Agility. In Warriors Orochi, Zuo Ci is significantly buffed compared to his incarnation in Dynasty Warriors 5. He is classified as a Speed-type character, and can therefore execute multiple combos with ease. With his special attacks that use no Musou, Zuo Ci is godly in power. The attack basically strengthens Zuo Ci in speed and power, at the cost of a small frame of vulnerability. After, all of his attacks go by fast, and enemies don't have a big gap to counter.

A hidden attack was placed in Zuo Ci's moveset without an in-game notice. After activating the attack buff, pressing will make Zuo Ci strike with a powered palm, known by most as the "God Hand" technique. The strike goes incredibly fast, and is only used right after the buff. However, in Warriors Orochi 2, Zuo Ci has been nerfed, and the special attacks take a significantly longer time to activate. The third and final special attack has Zuo Ci send out multiple spheres that, when contact occurs, decreases enemies' defense significantly. This can be used in coordination with the God Hand technique, or a combo string, making all attacks, especially element-activated ones with damage-inflicting attributes, especially effective.

Most all elements can be applied to Zuo Ci's weapons to increase potency, but recommended ones are Brave, Air, and Agility. The latter is to combat Zuo Ci's speed weakness. Depending on the player's playing style, Brave can be used to multiply the power of his C3-2 to fight generals, especially on harder difficulties. The Air element can be added to those players who utilize Air Dash to juggle enemies.