Protagonist (Zill O'll)

The protagonist in Zill O'll is created entirely by the player. Their character's name, appearance, and attributes are determined by the player before the start of each game. The player decides what type of personality their character will have, although the main character may occasionally speak their personal thoughts in text.

Throughout the game's script the main character is called "the one with the infinite soul" by elves, demons, or other mystical beings.

Character stats which can be manipulated by the player are as follows:
 * STR - strength = physical attack strength
 * VIT - vitality = character health
 * INT - intelligence = offensive spell strength
 * MIN - mind = healing spell strength
 * AGI - agility = speed
 * DEX - dexterity = critical hit
 * Soul Traits
 * Elemental Tolerances

Character Making
Once the new game option is selected, the player may choose to let the game make a character for them or they may choose to create their own. The order which the process takes place is as follows:


 * 1) Name (manual or a generated name with the ゆだねる option)
 * 2) Birthday
 * 3) Gender (male or female)
 * 4) Hair color
 * 5) Questionnaire

Aside from the character's name, everything regarding their character's beginning strengths is determined by these starting steps. If the player isn't satisfied with the results they can restart the process and try again.

The new game plus option allows the player to keep their previous protagonist from a completed game save.

Birthday
The day decides whatever Soul Traits their character will have at the start.

Gender

 * Male
 * STR+1, VIT+1, DEX-1
 * Gender specific origins: Large Castle City, Peaceful Country Town
 * Gender specific ending: Irene


 * Female
 * VIT-1, INT+1, AGI+1
 * Gender specific origins: Unmapped Village, Shining Golden Fields
 * Gender specific endings: Sera, Chaka

Hair color
Hair color not only alters a character's model and portrait, but it also affects their elemental tolerances and affinities.

Questionnaire
The player is asked a series of randomized questions from the following list. A single answer can be selected per question. Answers increase their protagonist's stats or their elemental preferences. The following lists the possible inquiries the player will be asked to answer. {|border="0" cellpadding="0" cellspacing="10" align="center" width="100%"
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Original Japanese
Q:古代の王家の紋章を手に入れた. その紋章には何が描かれているか？
 * 複雑に描かれた図形
 * 翼を広げた竜の姿

Q:一撃必殺の剣技を極めたい. 汝に必要なのはどちらか？
 * 爆発的破壊力を生む体力
 * 一撃で急所を撃つ集中力

Q:洞窟の奥深くに宝箱を見つけた. 宝箱には何がはいっているか？
 * 不思議な紋章の刻まれた鎧
 * 眩い輝きを放つ宝石

Q:魔法の奥義を極めたい. 必要なのはどのような精神か？
 * 燃え上がる精神
 * 張り詰めた精神

Q:大きな冒険を終え町に戻ってきた. 明日は何をして過ごすか？
 * 宿で装備品の整備をする
 * のんびりと町を散策する

Q:見知らぬ少年が戦いを挑んできた. 汝はどう応じるか？
 * 戦う理由を問いただす
 * 正面から相手をする

Q:錠がかかっている堅牢な扉がある. どうやってそれを開けるか？
 * 錠をはずそうとする
 * 扉を叩き壊そうとする

Q:冒険で得たふたつの財産. 汝にとって大切なのはどちらか？
 * 世界にふたつとない財宝
 * 自分だけの経験や思い出

Q:実力が汝と互角の戦士がいる. 戦うとしたらどこを狙うか？
 * 足を狙って動きを封じる
 * 腕を狙って攻撃力を下げる

Q:目の前で冒険者が危機に陥っている. その冒険者はどんな姿をしているか？
 * 勇猛な印象の女剣士
 * 魔法が得意そうな優男

Q:迷宮で魔法の剣を見つけた. その剣はどんな形をしていたか？
 * 細身で鋭利な片手剣
 * 肉厚で無骨な両手剣

Q:冒険の人生を終えて穏やかに暮らす時、汝はどこに住みたいと願うか？
 * 季節と共に生きる田舎
 * 変化にとんだ大きな街

Q:伝説の勇者が夢に出てきた. 彼はどんな表情をしていたか？
 * 強靱な意志がにじむりりしい表情
 * すべてを包み込むおだやかな表情

Q:強大な敵が行く手を阻んでいる. 汝はどう対処するか？
 * 弱点を探して色々な行動を取る
 * 自分の力を信じて正面から戦う

Q:魔獣が村を襲っている. まず汝は何をなすべきか？
 * 即刻その場で魔獣と戦う
 * 魔獣を村の外に誘い出す

Q:恋人が不治の病で死の淵にいる. 汝は今、何をするべきか？
 * 最後の時までそばにいる
 * 特効薬を探す旅に出る

Q:見知らぬ丘に独り立っている. 汝は最初に何を感じるか？
 * 眼下に広がる大地の色
 * 吹き抜ける風の匂い

Q:どこまでも広がる美しい草原に出た. 汝はここで何を望むか？
 * 草原の美しさを絵にする
 * 広い草原の中を駆ける

Q:山奥を冒険していたら小屋があった. 中にいたのはどんな人物か？
 * 魔法使い
 * 狩人

Q:大きな夕日が水平線に沈む. この時汝は何を思うか？
 * やってくる明日への希望
 * 終わり行く一日への充実感

Q:冒険の人生を例えるなら、次のどちらが近いと思うか？
 * 流れに逆らい川を上る魚
 * 自由気ままに大空を飛ぶ鳥

Q:強くありたいと願う時、汝が欲する力は次のどちらか？
 * 困難を打ち砕く力
 * 逆境に耐える力


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English Translation
Q:Thou hath obtained the crest of a royal family of yore. What is its appearance?
 * An intricately crafted figure - DEX up
 * A dragon extending its wings - VIT up

Q:The killing blow must be struck with my sword. What technique dost thou desire?
 * A powerful, mighty strike - STR up
 * A single strike to vitals - MIN up

Q:Thou hath found a treasure chest within a cavern. What is inside it?
 * Magically enchanted armor - VIT up
 * A gem with a magnificent shine - AGI up

Q:Thou desires to master sorcery. What soul is required for thy craft?
 * A burning spirit - Fire up
 * A tense spirit - Water up

Q:Respite is needed from thy questing. Any plans for tomorrow?
 * Prepare supplies at the inn - DEX up
 * A casual stroll in the town - MIN up

Q:A boy unknown to thee draws his blade for battle. How dost thou respond?
 * Ask him his reasons for fighting - MIN up
 * Fight him head on - VIT up

Q:A padded lock shuts a door in thy path. How dost thou open it?
 * Try to pick the lock - DEX up
 * Break the door down - STR up

Q:Here are two joys to be found in adventure. What dost thou cherish?
 * One-of-a-kind treasure - INT up
 * The experience and memories - MIN up

Q:A warrior of equal capability confronts thee. How dost thou fight?
 * Cut off their movements - AGI up
 * Hinder their attacks - STR up

Q:Before thee stands a fellow adventurer in peril. Who are they?
 * A brave, swords woman - INT up
 * A proficient male wizard - VIT up

Q:Thou hath discovered a magical sword in a labyrinth. What is its form?
 * A thin, sharp sword - AGI up
 * Two-handed heavy sword - VIT up

Q:Thy adventure hath ended and a life of peace awaits. Where dost thou live?
 * In the seasonal countryside - Earth up
 * In the-always-changing city - Fire up

Q:Thou dreams of a legendary hero. How dost thou feel?
 * Empowered and valiant - Earth up
 * Calm yet completing - Water up

Q:A robust adversary blocks thy path. How dost thou deal with them?
 * Search for their weak spots - INT up
 * Trust in my strengths and fight them - STR up

Q:A mad beast attacks a village. What is thy will?
 * Fight the beast immediately - AGI up
 * Drive the beast out of town first - INT up

Q:Thy lover hath succumbed to a deathly illness. What is thy choice?
 * Stay beside them until the end - MIN up
 * Depart in search of a cure - AGI up

Q:Thou stand alone atop a foreign hill. What is the first to move thee?
 * The vivid colors of the landscape - Earth up
 * The scent of the blowing wind - Wind up

Q:A field of untold beauty lies before me. What dost thou desire from it?
 * A painting capturing its beauty - DEX up
 * The permission to run through it myself - AGI up

Q:Thou ventures into the heart of the mountain and find a hut. Who lives inside it?
 * A sorcerer - INT up
 * A huntsman - DEX up

Q:The sun begins to dip below the horizon. What is thy thoughts?
 * Hope for the deeds of tomorrow - Wind up
 * Fulfillment for the end of today - Fire up

Q:What metaphor best describes thy approach for questing?
 * A fish swimming against the current - Water up
 * A bird flying freely in the sky - Wind up

Q:What is thy strongest desire in thy wish for strength?
 * Force to obliterate obstacles - STR up
 * Ability to withstand adversity - VIT up


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Origin Story
Once the player has decided on a character, the player can choose to begin their character's origins. It determines their character's backstory and introduction into the world.