Unit Types (Bladestorm)

Skills

 * Viper's Blade - Point-type damage
 * Lvl 1: Thrust attack with poison blade. Chance of poisoning enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased chance of poisoning enemy.


 * Uppercut - Edge-type damage
 * Lvl 1: Upward slashing attack to force enemies back.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.


 * Knife Throw - Ranged-type damage
 * Lvl 1: Throw weapon to inflict damage upon distant enemies.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.

Skills

 * Tackle
 * Lvl 1: Tackle enemy and knock them over.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Increased damage. Enables quicker refilling of the Action Gauge.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Heavy Strike - Edge-type damage
 * Lvl 1: Unleash a powerful strike.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Shield Attack - Blunt-type damage
 * Lvl 1: Strike enemy with shield. Stuns enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Efffect of attack lasts longer.


 * Shield Defense
 * Lvl 1: Protect yourself with a shield. Sustained type order.
 * Lvl 2: Allows movement during execution of this order.
 * Lvl 3: Defends thrusts from horsemen.


 * Heavy Strike - Edge-type damage
 * Lvl 1: Unleash a powerful strike.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Mount masher - Blunt-type damage
 * Lvl 1: Attack horses or other animals. Inflicts major damage on mounted enemies.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Sword wave - Magic-type damage
 * Lvl 1: Create a shockwave by a rapid wave of the sword. Damages distant enemies.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Stuns enemy. Enables quicker refilling of the Action Gauge.

Squads

 * Greatsword - Strong offenses. Effective against mounted troops in close combat. Weak against enemies with heavy armor or long reach.

Skills

 * Triple thrust - Point-type damage
 * Lvl 1: Triple thrust attack. Stuns enemies.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Effects of attack last longer.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Javelin - Ranged-type damage
 * Lvl 1: Throw spear to damage distant enemy.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.

Squads

 * Berserker Spear - Effective with straight-line attacks from range. Weak when attack from the sides.

Skills

 * Ride-by slash - Edge-type damage
 * Lvl 1: Sword attack from on horseback. Effective against infantry.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Protection
 * Lvl 1: Increases all allied troops' defensive abilities for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Charge - Edge-type damage
 * Lvl 1: Charge your mount through enemy lines. Sustained order.
 * Lvl 2: Sustain time extension.
 * Lvl 3: Sustain time extension.

Skills

 * Accelerate
 * Lvl 1: Use momentum to blow back nearby enemies. Use to escape when surrounded.
 * Lvl 2: Increased damage. Enables quicker refilling of the Action Gauge.
 * Lvl 3: Stuns Enables quicker refilling of the Action Gauge.


 * Javelin - Ranged-type damage
 * Lvl 1: Throw spear to damage distant enemy.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of poisoning enemy.


 * Charge - Edge-type damage
 * Lvl 1: Charge your mount through enemy lines. Sustained order.
 * Lvl 2: Sustain time extension.
 * Lvl 3: Sustain time extension.

Squads

 * Spear Horseman - Specializes in charges and thrown javelin attacks.Weak in melee combat, against ranged attacks and counter attacks.

Skills

 * Scythe - Edge-type damage
 * Lvl 1: Scythe down enemies in a wide range. Effective against infantry.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.


 * Mighty arm
 * Lvl 1: Increases all allied troops' attack strength for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Leg Breaker - Blunt-type damage
 * Lvl 1: Attack enemy's legs. Lower enemy mobility for a limited time.
 * Lvl 2: Increased damage and time extension.
 * Lvl 3: Increased damage and time extension.

Club
Extremely effective against armored enemies. Fast-moving, but ineffective against all other troop types.

Skills

 * Demobilizer - Blunt-type damage
 * Lvl 1: Powerful blow to reduce enemy mobility for a limited time.
 * Lvl 2: Increased damage and time extension.
 * Lvl 3: Increased damage and time extension.


 * Sprint
 * Lvl 1: Increased mobility of all troops in squad for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Armor crusher - Blunt-type damage
 * Lvl 1: Blow that causes heavy damage despite armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Squads

 * Berserker Mace
 * Light Mace

Skills

 * Shield Attack - Blunt-type damage
 * Lvl 1: Strike enemy with shield. Stuns enemy.
 * Lvl 2: Increased damage and range.
 * Lvl 3: Efffect of attack lasts longer.


 * Shield Defense
 * Lvl 1: Protect yourself with a shield. Sustained type order.
 * Lvl 2: Allows movement during execution of this order.
 * Lvl 3: Defends thrusts from horsemen.


 * Armor crusher - Blunt-type damage
 * Lvl 1: Blow that causes heavy damage despite armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Skills

 * Rapid fire - Ranged-type damage
 * Lvl 1: Fire arrow quickly at nearby enemy. can release arrows almost continuously. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Stuns enemy.


 * Sprint
 * Lvl 1: Increased mobility of all troops in squad for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pinpoint - Ranged-type damage
 * Lvl 1: Aim and release arrow. Small interval until next arrow can be fired. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Skills

 * Serpent's sting - Ranged-type damage
 * Lvl 1: Poison arrow attack against nearby enemies. Chance of poisoning enemy. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased chance of poisoning enemy.


 * Protection
 * Lvl 1: Increases all allied troops' defensive abilities for a limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pinpoint - Ranged-type damage
 * Lvl 1: Aim and release arrow. Small interval until next arrow can be fired. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Chance of setting enemy on fire.

Squads

 * Bowman - An orthodox squad type. Well-balanced. Effective in melee battle or against counters.

Skills

 * Random fire - Ranged-type damage
 * Lvl 1: Fire arrow at nearby enemies. Range type action.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage. Stuns enemy.


 * Dead shot
 * Lvl 1: Increase Squad attack strength for limited time.
 * Lvl 2: Time extension.
 * Lvl 3: Time extension.


 * Pierce armor - Ranged-type damage
 * Lvl 1: Powerful arrow to pierce armor. Effective against heavily armored troops.
 * Lvl 2: Increased damage.
 * Lvl 3: Increased damage.

Squads

 * Crossbow - High attack strength. Able to penetrate even heavy armor. Long load times. Unable to fire rapidly.