Jumpei Tsuda

Jumpei Tsuda (津田 順平) is a technical programmer who is known as one of the earliest pioneers for Japanese video game physics. He is known for his extensive research and development for video game infrastructures. He has worked for Koei since 1993 and is currently Senior Expert of the Technical Support Unit.

Even back in the SNES days, Tsuda was known for designing and creating in-house algorithms and AI programs for future projects. When the company began to transition into 3D, Tsuda fine tuned his ideas for AI and tools libraries. To better simulate natural human movement, he developed a full body capture system called "Project IK Engine", which predated modern motion capturing methods. Tsuda has spoken about his invention and about the future of technological development at CEDEC and other industry conferences. He continues to develop and support new programs for the company.

Tsuda believes his job as a programmer is to "breathe life" into a project, just like an artist or sound creator. He commented that the technological possibilities for video games are broadening into new and exciting horizons.

Works with Koei

 * Kessen ~ Kessen III - AI, crowd engine program
 * Crimson Sea - algorithm programming
 * Fist of the North Star: Ken's Rage - 3D programming support
 * Dragon Quest Heroes - tools library programmer