Operation Europe: Path to Victory/Armaments

Armaments, otherwise known as regiment units, form the basis of the player's battalion. Each armament has its own uses ranging from direct combat to rear support. Regiments are able to carry a variety of armaments in each battalion, though a limit cap is imposed. Although an army can hold up to 128 battalions, it prevents players from calling for reinforcements or sending paratroopers once this amount has been reached.

Battalion Stats

 * Strength - Reflects the battalion's strength in terms of troop count and endurance level. If it is fully depleted, the battalion will be destroyed.
 * Damaged - A battalion's damaged armaments. Decreases when repairs are made.
 * Morale - The morale level of the regiment's soldiers. Increases battle performance when kept at a high amount.
 * Training - The training level of the regiment's soldiers. Increases overall strength.
 * Fatigue - The fatigue level of the regiment's soldiers. A high amount can greatly cripple a battalion's combat performance. Increases when moving or fighting in battles.

Armament Stats

 * Anti-Personnel (AP) - An armament's ability to attack infantry soldiers or unarmored battalions.
 * Anti-Tank (AT) - An armament's ability to attack tanks, self-propelled artillery, or armored battalions.
 * Defense (DF) - An armament's ability to defend itself from enemy attacks.
 * Speed (SP) - An armament's speed power.
 * Gun Range (GR) - An armament's gun range. Determines how far they can attack.
 * Cruising Range (CR) - An armament's cruising range when fully fueled.

Battalion Types
Used to indicate battalions containing large amounts of specialized armaments. They are ranked with 1 being best and 4 as the worst.