Samurai Warriors Chronicles 3

Sengoku Musou Chronicle 3 (戦国無双 Chronicle 3) is the latest Chronicles entry which uses Samurai Warriors 4 as its base. Unlike its predecessor, the producer says this title is a "brand new entry" into the series. He hints that it will include Xtreme Legends-like features.

Buy the game new to receive a Santa outfit serial code for both genders. The Premium Box edition includes an artbook containing new illustrations for every playable Samurai Warriors character, a CD containing Chronicles original and remix music, autographs from the protagonist voice actors, and a set of character postcards. Gamecity shoppers can receive an original clear file with their purchase.

Gameplay

 * Protagonists have Hyper Attacks, Mighty Strikes, and Rage Attacks for their default weaponry. Further customization options are planned.
 * Playable characters have a combat maneuver gauge ala Empires titles. Each character can use a special maneuver to help the ally side once certain conditions are met.
 * The branches in Chronicle Mode include "what-if" stories after completing specific conditions.
 * Character interactions with the playable cast have been heightened compared to previous titles. Protagonists can additionally earn a playable character's costume by building friendship levels with them.
 * Players can use their funds to improve a castle town and its standard shop. A blacksmith for specific weapon alterations and the tea room seen in cutscenes are new facilities. Players can invite characters to the tea room to boost friendship ratings and to experience unique conversations; upgrade it to invite more characters per visit.
 * Gold Rush or Time Attack Mode from Samurai Warriors: Xtreme Legends makes a comeback. Players can compete for online rankings and earn a class rank for their avatar. Guest characters are slated to appear as enemy NPCs.
 * Completing various objectives to bolster the player's war career. War career is equivalent to game completion and is visibly judged by revealing miniatured character illustrations separated on a 6x4 square grid. One objective is placed on one square panel, and there are eight illustrations available.
 * Graphics are at a higher resolution for the PS Vita port.

Related Media
Director Kataoka demonstrated the game online on September 19, 14:15 JST. It was one of the playable demos at Koei Tecmo's Tokyo Game Show 2014 booth.