|Siege of Osaka Castle|
| Ieyasu Tokugawa|
Role in GamesEdit
In Yukimura and Kunoichi's version of the battle in Samurai Warriors, the Toyotomi army lures the Tokugawa advance force within range of Sanada-Maru (called Sanada ward in the sequel), a small battery of cannons on the outer walls of Osaka Castle, and destroy them. To counter, Ieyasu sends a cannon unit to destroy Osaka Castle's main gate. After stopping both advances, the two warriors head to the main camp to request for reinforcements from Hideyori. Whilst doing so, they also have the choice to stop Masamune from entering the castle's western gate. Though their lord promises to reinforce, he is stopped by his overprotective retainers who distrust Yukimura. Seeing the battle lost, Yukimura makes a final charge for Ieyasu's camp. After fighting his way past a Tokugawa trap, he arrives to his destination. His arrival causes Ieyasu to flee from the field and pits him against Hanzo. Following Hanzo's death, the players either sees Yukimura's endings or Kunoichi's movie ending.
During Hanzo's story mode, the player is given a chance to foil Yukimura's tactics as well as his charge through ally ranks. The ninja is also given the task to assassinate any remaining Toyotomi followers. Once he kills Hideyori and Yukimura, the player sees his movie ending. Alternatively, Hanzo also infiltrates the castle in his second ending to uncover any information regarding a conspiracy to end the Tokugawa family. Whilst in the castle halls, he encounters Goemon and Kunoichi.
This stage also serves as Ina's lower path ending in Samurai Warriors: Xtreme Legends. For this scenario, the army faces Hideyoshi to decide the land's new ruler. Driven by her lust for battle, she mercilessly slays her opponents. In the castle's burning wreckage, she realizes the true price of war and her new life as a warrior.
In Samurai Warriors 2, the main scheme of events remain similar to Yukimura's first story. New defenders for the castle include Musashi, Magoichi, and others. The castle's guardians either protect or reclaim the Sanada ward from the enemy while defending the castle's gates from the Tokugawa cannon. They can also defeat bandits that attempt to raid the castle's storehouse. If they successfully deflect the Tokugawa advances, Hideyori will be inspired to fight for his army and leads an all out offensive. During Yukimura's story mode, they will also gain a new ally when Kanetsugu defects.
For the Tokugawa army, they get the Uesugi troops led by Kanetsugu if the player is on the Toyotomi side. The primary objective is to stop the Sanada ward from firing. Attackers also need to open the other castle gates once they're inside. To lower enemy morale, they may also take the enemy storehouse. Once they proceed into castle's top level, they battle Yukimura and Hideyori. However, they are actually doubles biding time for the real Hideyori's escape. Determined to win, Yukimura commences his death charge while his lord tries to flee from the field. Defeating them at this point ends the stage. Ieyasu complements their final resistance, proud to see them fight until their end, and comparing Yukimura to Shingen.
It is also featured as a hidden battle in Samurai Warriors 2: Empires where in order to unlock it, you must play the Sekigahara scenario until at least the year 1615 and the Toyotomi clan need to be on the field with at least 2 fiefs and Yukimura under their employ, then the stage will commence and it will play as a fairly standard siege with 8 generals on each side and a few missions derived from the main title. After completion, the Toyotomi will be taken off the map.
In Samurai Warriors 3, some changes are made. Sanada-maru is a fortification of arquebusiers, not cannons. From there it is heavily surrounded by Tokugawa forces and is defended by Yukimura. Three Tokugawa cannons that face the castle walls can be manned to give their engineer extra time to put a hole in the wall.. The Toyotomi gain Kai and Kunoichi. In Kiyomasa and Kanbei's stories, Kiyomasa, Sakon, Muneshige, and Masanori also appear as defenders.
The Tokugawa regains Hanzō for their side in every mode but the Sengoku History mode. Kanbei, Kanetsugu, and Magoichi are added in various character scenarios.
Yukimura, Kunoichi, Kiyomasa, and Kai are the only ones to get the Toyotomi side, while Magoichi, Hanzo, Ina, Ieyasu and Kanbei get the Tokugawa side. Hanzo, Kiyomasa, and Kanbei's version are exclusive to their story. Hanzo must defeat Nene to complete the stage instead of Hideyori, Kiyomasa has Sakon arrive as reinforcements, Kai and Kunoichi are nowhere to be seen and are replaced by Muneshige, while Kanbei must defeat Kiyomasa instead of Hideyori in order to complete the stage.
For the expansion, Okuni, Masanori, and Yoshimoto get Osaka castle as their final stage of their story for the Toyotomi side. For Okuni's version, Motonari will take part in the battle and must be protected. The player also must defeat Keiji, and Ieyasu's camp has been moved from the southwestern part of the map to the southeastern garrison. For Masanori's version, it is the same as Kiyomasa.
For Yoshimoto's version, the player must protect Muneshige, Yukimura, and Hideyori in order to avoid defeat. Masamune also must be defeated twice, as he ends up being the commander later in the stage. Yoshimoto must defeat both Ieyasu and Masamune in order to complete the stage.
Samurai Warriors 4 goes with Toyotomi side. The mission is to wipe out all enemy officers before reaching Sanada Maru. After its done, you must escort Hideyori to reach the escape point. Hideyori is safe, the rest is up to Yukimura to reach Tokugawa Main Camp. Suddenly, Takatora interfere his way to the enemy main camp, but instantly defeated. Yukimura finally arrives at main camp and face Ieyasu. Ieyasu admits that Yukimura is still stronger and retreat. Nobuyuki appeared and refuse Yukimura to reach Ieyasu, demands Yukimura to battle. Yukimura had no other choice to challenge his brother. Defeating Nobuyuki will end the battle.
Orochi had Sun Jian imprisoned in this castle in the first game. Sun Ce meets up with Sakon and the strategist reveals the captured leader's location. Players are directed to control or lead Sun Ce and his army through the castle and rescue Sun Jian. The father and son's reunion triggers an escort mission to an escape point southeast of the castle. Along the way, they may be able to save the other prisoners and have them join the breakout. The battle ends in victory should the player successfully reach the escape point with Sun Jian in tow. However, the party is ambushed and Sun Ce's party have no choice but to leave Sun Jian behind to save themselves.
Warriors Orochi 2 uses the area as a dream mode between Cao Cao, Liu Bei and Sun Quan against Nobunaga, Hideyoshi and Ieyasu in one of the game's dream mode stages. The players are given the role of the three warlords who shaped the Three Kingdoms period as they compete against various Warring States figures.
Warriors Orochi 3 has the coalition protect the Yashio'ori from the demon army's invasion. Players may opt to defeat the advancing forces or go inside the castle grounds to catch Sun Wukong. Should they go with the latter, Sun Wukong's attempts to close the castle gates will be rendered useless. Nezha's participation in this battle will also trigger Lu Bu's appearance as a third party unit. The player must destroy the castle's wall by controlling the cannons and later defeat Sun Wukong to save Nobunaga and Hanbei. After the first try, Deng Ai says to Diao Chan about the way to convince him one more time and begin without hesitating to use her. If you use Diao Chan, you must convince to Lu Bu and understand that she is still okay and fight together, thanks to Deng Ai and Kai's help.
The second objective is to stop Da Ji from burning the castle while saving Zeus. Chen Gong, instead of defending alliance main camp, he also commanding other officers. All the player has to do is defeat as many fire horrors as they can instead of helping Wu, Wei, Azai, Sima Zhao, Lu Lingqi and Xing Cai. The players can save allies in trouble by defeating Himiko, Yoshitsune, Benkei and Dodomeki. Lu Bu accept to fight against Mumenori in other places. They can also rescue Jia Chong, who has defected and joined the alliance. After Da Ji and the demon armies are retreat, Munenori can also be defeated.
Kessen sets Osaka Castle as one of the possible conclusions for the West or East. Either the Western side can lose a string of battles or the East can have a straight winning streak to unlock it.
The map positions the Tokugawa forces in either the southwestern corner, the southern regions and/or the center. Toyotomi defenders have limited options to counter them from the north or northwestern quadrants. By default, the Tokugawa have more units and can create larger armies than the Toyotomi generals. The Toyotomi have fewer numbers but are equipped with more cannoneers and are have advanced mobility compared to the sluggish Tokugawa units.
Players who play from the Eastern perspective will often fail to convince any adversary to bide time or defect. They do have the option of charging or waiting for their foes to come towards them due to their massive army. The defensive approach may require the player to strategically position a giant unit to take the brunt of Toyotomi cannons' damage. Offensive Eastern units may become a victim to ambushes if they charge in too recklessly. Regardless of whatever strategy is employed, the Tokugawa should have a few idle artillery units prepared to counter the West's damaging spear and cavalry units. On most difficulty settings, Yukimura is prone to targeting Ieyasu if he remains idle within the default positioning. The player can equip an army of kunoichi to counter Yukimura's own legion of ninja, but they might struggle if he is escorted with one of the Toyotomi canonneer units. Cautious players might want to try repositioning Ieyasu if they wish to protect their main general from their onslaught.
Western defenders will find themselves struggling if they attack the Tokugawa forces head-on; they may fare well in initial skirmishes, but they will suffer once the Tokugawa cannons come into range. It may prove beneficial to the player to split their forces and target Ieyasu's main camp directly in the west, using the forces in the center to distract the Tokugawa besiegers. The worst possible start for this map with this strategy is facing an unmoving East, as they will often try to cut off the generals only when the player commands their troops. Alternatively, the player can choose to rely on their army's maneuverability to constantly avoid long-ranged conflict and close in with their deadly melee fighters. Depending on the difficulty setting, players can ask Fukushima and/or Todo to defect to their side as long as they avoid attacking them prematurely and do not lose too many units. If they are able to hold out with high morale very late in the battle, Hideyori will arrive as reinforcements.
If the Toyotomi side emerges victorious from this battle, the story's final outcome will be decided in a fictional battle at Sekigahara.
|This battle article is a stub. You can help the wiki by expanding it.|