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Arslan: The Warriors of Legend

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On Mastery Level 1, a weapon will have a [[C4]] moveset with no appending charges available. Defeating foes while using a weapon will boost its Mastery Level, which will unlock more charge attacks and additional Weapon Arts for the same weapon. [[C3]]~[[C6]] assignments will vary between each Weapon Art moveset, so no two Weapon Arts will be exactly the same. The maximum Mastery Level for an individual weapon is 10, and the highest charge attack is C6. Characters must have their starting weapon maxed out to be able to max Mastery Levels for their other weapons.
 
On Mastery Level 1, a weapon will have a [[C4]] moveset with no appending charges available. Defeating foes while using a weapon will boost its Mastery Level, which will unlock more charge attacks and additional Weapon Arts for the same weapon. [[C3]]~[[C6]] assignments will vary between each Weapon Art moveset, so no two Weapon Arts will be exactly the same. The maximum Mastery Level for an individual weapon is 10, and the highest charge attack is C6. Characters must have their starting weapon maxed out to be able to max Mastery Levels for their other weapons.
   
Like recent ''[[Dynasty Warriors (series)|Dynasty Warriors]]'' games, similar weapons may share [[Cloned Moveset|similar movesets]] with slight variations depending on the character. A character's [[Musou|Special Skill]] will always be unique to each character and will always be the same animation, regardless of the character's currently equipped weapon. Every character also has a "Unique Skill" ('''R1''') to further differentiate themselves from the rest of the cast. Unique Skills drain a minute amount from the [[Musou|Special Gauge]] when used.
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Like recent ''[[Dynasty Warriors (series)|Dynasty Warriors]]'' games, similar weapons may share [[Cloned Moveset|similar movesets]] with slight variations depending on the character. A character's [[Musou|Special Skill]] , which is this game's version of the Musou attack, will always be unique to each character and will always be the same animation, regardless of the character's currently equipped weapon. Every character also has a "Unique Skill" ('''R1''') to further differentiate themselves from the rest of the cast. Unique Skills drain a minute amount from the [[Musou|Special Gauge]] when used.
   
 
Once the player has a secondary weapon for their character, they can take advantage of "Charge Shifts". Press '''R1''' immediately after performing [[C1]]~[[C5]] to have a character temporarily swap to their next weapon and continue the combo with the swapped weapon's moveset. A simple Charge Shift example could be something like: [[C3]]→'''R1''' to Charge Shift→input [[C2]] to perform the current weapon's [[C5]]. The length of this sequence is reliant on the numbered charge and length of the currently selected weapon's normal attack chain; quick players can potentially swap multiple times between weapons.
 
Once the player has a secondary weapon for their character, they can take advantage of "Charge Shifts". Press '''R1''' immediately after performing [[C1]]~[[C5]] to have a character temporarily swap to their next weapon and continue the combo with the swapped weapon's moveset. A simple Charge Shift example could be something like: [[C3]]→'''R1''' to Charge Shift→input [[C2]] to perform the current weapon's [[C5]]. The length of this sequence is reliant on the numbered charge and length of the currently selected weapon's normal attack chain; quick players can potentially swap multiple times between weapons.
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