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Badges (バッジ) are passive items that unlock a character's true potential and to open up new branches within the skill tree.

Players can craft them at the Badge Market using whatever materials they have at their disposal. Although the entire roster has access to most of the badges, the material requirements for each one vary between characters.

Kokiri Sword
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's first weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Wooden Sword
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's second weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Great Fairy's Sword
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's third weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Giant's Knife
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's fourth weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Razor Sword
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's fifth weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Gilded Sword
Level I Requirements
Rupees: 100
Effects: Adds a new combo attack for the character's sixth weapon. Varies depending on the character.
Level II Requirements
Rupees: 500
Effects: Adds a second new combo attack.
Level III Requirements
Rupees: 1,000
Effects: Adds a third new combo attack.
Level IV Requirements
Rupees: 3,000
Effects: Adds a fourth new combo attack.


Stamina Fruit
Level I Requirements
Rupees: 500
Required Badge: Kokiri Sword II
Effects: Causes the weak point gauge to diminish slightly more.
Level II Requirements
Rupees: 1,000
Effects: Causes the weak point gauge to diminish moderately more.
Level III Requirements
Rupees: 3,000
Effects: Causes the weak point gauge to diminish greatly more.


Digging Mitts
Level I Requirements
Rupees: 2,000
Required Badge: Kokiri Sword III
Effects: Inflicts minor damage on enemies with their guard up. 10% of normal damage is dealt.
Level II Requirements
Rupees: 3,000
Effects: Inflicts moderate damage on enemies with their guard up. 20% of normal damage is dealt.
Level III Requirements
Rupees: 5,000
Effects: Inflicts major damage on enemies with their guard up. 30% of normal damage is dealt.


Din's Fire
Level I Requirements
Rupees: 500
Required Badge: Kokiri Sword I
Effects: Slightly increases the duration of Focus Spirit.
Level II Requirements
Rupees: 1,000
Effects: Moderately increases the duration of Focus Spirit.
Level III Requirements
Rupees: 3,000
Effects: Greatly increases the duration of Focus Spirit.


Hover Boots
Level I Requirements
Rupees: 500
Required Badge: Din's Fire I
Effects: Causes the special attack gauge to fill slightly more.
Level II Requirements
Rupees: 1,000
Effects: Causes the special attack gauge to fill moderately more.
Level III Requirements
Rupees: 3,000
Effects: Causes the special attack gauge to fill greatly more.


Fierce Deity's Mask
Level I Requirements
Rupees: 2,000
Required Badge: Din's Fire II
Effects: Provides a second special attack gauge.
Level II Requirements
Rupees: 3,000
Effects: Provides a third special attack gauge.


Badge Amount[]

Bronze Badge Amount
10 10% per badge, one weapon
14 7~8% per badge, two weapons
18 5~6% per badge, three weapons
22 4~5% per badge, four weapons
26 3~4% per badge, five weapons
30 3~4% per badge, six weapons
Silver Badge Amount
3 33% per badge
Gold Badge Amount
5 20% per badge

Empty Bottle
Level I Requirements
Rupees: 100
Effects: Enables potion usage once per battle.
Level II Requirements
Rupees: 1,000
Effects: Enables potion usage twice per battle.
Level III Requirements
Rupees: 3,000
Effects: Enables potion usage thrice per battle.


Hornet Larvae
Level I Requirements
Rupees: 500
Required Badge: Empty Bottle I
Effects: Slightly increases the amount of health replenished by hearts.
Level II Requirements
Rupees: 1,000
Effects: Moderately increases the amount of health replenished by hearts.
Level III Requirements
Rupees: 3,000
Effects: Greatly increases the amount of health replenished by hearts.


Nayru's Love
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle II
Effects: Prevents knockback on the first hit received from enemies.
Level II Requirements
Rupees: 3,000
Effects: Prevents knockback on the first two hits received from enemies.
Level III Requirements
Rupees: 5,000
Effects: Prevents knockback on the first three hits received from enemies.


Goron Tunic
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle I
Effects: Slightly decreases damage taken on stages with fire as the recommended element.
Level II Requirements
Rupees: 3,000
Effects: Moderately decreases damage taken on stages with fire as the recommended element.
Level III Requirements
Rupees: 5,000
Effects: Greatly decreases damage taken on stages with fire as the recommended element.


Zora Tunic
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle I
Effects: Slightly decreases damage taken on stages with water as the recommended element.
Level II Requirements
Rupees: 3,000
Effects: Moderately decreases damage taken on stages with water as the recommended element.
Level III Requirements
Rupees: 5,000
Effects: Greatly decreases damage taken on stages with water as the recommended element.


Magic Armor
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle I
Effects: Slightly decreases damage taken on stages with lightning as the recommended element.
Level II Requirements
Rupees: 3,000
Effects: Moderately decreases damage taken on stages with lightning as the recommended element.
Level III Requirements
Rupees: 5,000
Effects: Greatly decreases damage taken on stages with lightning as the recommended element.


Sacred Shield
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle I
Effects: Slightly decreases damage taken on stages with light as the recommended element.
Level II Requirements
Rupees: 3,000
Effects: Moderately decreases damage taken on stages with light as the recommended element.
Level III Requirements
Rupees: 5,000
Effects: Greatly decreases damage taken on stages with light as the recommended element.


Mirror Shield
Level I Requirements
Rupees: 1,000
Required Badge: Empty Bottle I
Effects: Slightly decreases damage taken on stages with darkness as the recommended element.
Level II Requirements
Rupees: 3,000
Effects: Moderately decreases damage taken on stages with darkness as the recommended element.
Level III Requirements
Rupees: 5,000
Effects: Greatly decreases damage taken on stages with darkness as the recommended element.


Badge Amount[]

Bronze Badge Amount
9 11% per badge
Silver Badge Amount
7 14~15% per badge
Gold Badge Amount
8 12~13% per badge

Farore's Wind
Level I Requirements
Rupees: 500
Effects: Slightly hastens the process of capturing keeps.
Level II Requirements
Rupees: 1,000
Effects: Moderately hastens the process of capturing keeps.
Level III Requirements
Rupees: 3,000
Effects: Greatly hastens the process of capturing keeps.


Goron's Bracelet
Level I Requirements
Rupees: 1,000
Required Badge: Farore's Wind I
Effects: Slightly increases the duration of bomb power-ups.
Level II Requirements
Rupees: 2,000
Effects: Greatly increases the duration of bomb power-ups.


Hawkeye
Level I Requirements
Rupees: 1,000
Required Badge: Goron's Bracelet I
Effects: Slightly increases the duration of bow and arrows power-ups.
Level II Requirements
Rupees: 2,000
Effects: Greatly increases the duration of bow and arrows power-ups.


Beetle
Level I Requirements
Rupees: 1,000
Required Badge: Hawkeye I
Effects: Slightly increases the duration of Boomerang power-ups.
Level II Requirements
Rupees: 2,000
Effects: Greatly increases the duration of Boomerang power-ups.


Whip
Level I Requirements
Rupees: 1,000
Required Badge: Beetle I
Effects: Slightly increases the duration of Hookshot power-ups.
Level II Requirements
Rupees: 2,000
Effects: Greatly increases the duration of Hookshot power-ups.


Bug Net
Level I Requirements
Rupees: 1,000
Required Badge: Whip I
Effects: Slightly increases the duration of Hammer power-ups.
Level II Requirements
Rupees: 2,000
Effects: Greatly increases the duration of Hammer power-ups.


Badge Amount[]

Bronze Badge Amount
5 20% per badge
6 16~17% per badge (Legends)
Silver Badge Amount
1 100% per badge
Gold Badge Amount
5 20% per badge
6 16~17% per badge (Legends)

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