Dynasty Warriors 3 (真・三國無双2, Shin Sangoku Musou 2) is the third title in the Dynasty Warriors series. It was the first title in the series to sell one million units.
Gameplay[]
- Characters can now obtain higher-ranked weapons and perform combos of up to six hits instead of four depending on the weapon. The four previous charge attack properties remain the same and two more are added.
- Characters are now fully invincible when performing Musou attacks, and True Musou attacks with powerful finishers are added, usable when a character's life gauge is low.
- When two players work together on a stage, they can perform an attack called a Double Musou. If they are close to one another and have their Musou gauges filled, they can press
together to unleash a powerful assault, where they automatically perform their True Musou attack with the lightning element.
- When two players work together on a stage, they can perform an attack called a Double Musou. If they are close to one another and have their Musou gauges filled, they can press
- Power Guards (press
while blocking) replace the original counterattack system, where they push back the attacker upon their attack connecting, but it does not interrupt their attack string.
- Pressing L1 when being launched into the air or knocked down during certain types of hit effects can now allow the victim to perform a somersault recovery where they are still considered airborne; this usually occurs much more often during more continuous juggles.
- In addition to weapons, characters can collect and equip items, with fourth weapons and rarer items unlockable through the Hard or newly-added Very Hard difficulty level.
- Elephant mounts are added.
- Stat boosting remains similar to the previous title except Dynasty Warriors 3 offers different stat boosts when the game is on harder difficulties.
- Bodyguards now have multiple weapon types and can be given orders, and the total number of bodyguards can be set.
- Both the player's HP bar and Musou Gauge are no longer a single-shared unit when collecting the Dim-Sum item, and can now have their lengths completely separate of one another; likewise, a new item (the Musou Wine) can now be used increase the player's Musou Gauge cap the same way as with a Dim-Sum for HP.
- Saving during battle can be done by choosing to quit from the pause menu. Only one battle can be saved at a time and saving during a different battle will override it.
- The enemy AI is aggressive and requires more effort to clear crowds; even common soldiers will actively attack the player.
- Weapon deadlocks in the game now involve continuous button mashing, with higher attack power playing a role in winning, replacing the previous continuous clashing methods.
- Allied and enemy generals no longer sporadically receive item bonuses when knocked down, instead occasionally performing them with a charging animation.
- Dropped items no longer shoot up into the air, allowing them to be picked up quicker.
- The game now features more exaggerated text speed, allowing players to read messages on time, and voiced text is added.
- Grunts and musou quotes are updated versions of the Japanese dialogue from the prior installment.
- In-game cutscenes no longer have the minimap show itself on its original position on the upper right of the screen, even during events such as opening a gate.
- The minimap no longer features a compass.
Modes[]
Musou Mode[]
Characters' modes are extended as they can participate in more battles than before. Many of their new scenarios involve the Southern Campaign to suppress the Nanman rebellion.
Free Mode[]
Similar as before, more stages and characters can be unlocked when the player completes Musou Mode. This is where the Other characters can be played.
Versus Mode[]
A mode that gives two players 90 minutes to compete with one another. They can chose to participate in the following challenges.
- 3 vs 3 Elimination - set at Hu Lao Gate's front, players engaged in an allied 3 on 3 can duel with one another on horseback in a barricaded arena.
- Struggle for the Imperial Seal - search for the Imperial Seal in the one of the Wu Territory bases and earn more warriors while engaging in a 5 on 5 with other allied generals. However, one can have said warriors betray one another if an opposing player also finds another Imperial Seal.
- Skirmish at Chang Ban Bridge - pave a clear path through the wall of enemies on the bridge.
- Battle at Sea - defeat all your opposition's 100 total soldiers on one of the ships at Chi Bi.
- Team Battle - defeat the three officers atop Fan Castle's walls in a unique 4 on 4 as they enter into the fray one by one.
- 4 vs 4 Elimination - be the first to climb Mt. Ding Jun's highest slope and meet the opposing commander at the top in an allied 4 on 4.
- Valley of Stone Soldiers - a thick fog clouds the field and obstructs vision. Find any enemy officers and/or the opposing player inside Yi Ling's Stone Sentinel Maze under these conditions.
- Duel - have a one-on-one battle within a barricaded spiked arena at Mt. Jie Ting's highest summit.
Challenge Mode[]
Within a 90 minute time limit, do one of the following:
- Endurance - At Tong Gate's map, defeat as many officers as possible without being defeated.
- Time Attack - Defeat all 100 enemies on the map as fast as you can. Takes place at the Raid on the Rogue Fortress.
Data Base[]
An encyclopedia is added showcasing officers and their collected weapons and items.
Characters[]
Bolded characters are new in this title. Those with asterisks are initial characters.
Fu Xi and Nu Wa do not return in future instalments.
Stages[]
- The Yellow Turban Rebellion (Spring, 184 AD) (Initial Starting Stage In Free Mode) (Allied Forces vs. Others (Yellow Turbans))
- The Battle of Hu Lao Gate (Winter, 191 AD) (Initial Starting Stage In Free Mode) (Allied Forces vs. Others (Dong Zhou's Forces))
- The Battle at Guan Du (Spring, 200 AD) (Initial Starting Stage In Free Mode) (Wei vs. Others (Yuan Shao's Forces))
- The Battle of Chang Ban (Autumn, 208 AD) (Shu vs. Wei)
- The Battle At Chi Bi (Winter, 208 AD) (Wu vs. Wei)
- Assault on Cheng Du (Summer, 214 AD) (Shu vs. Others (Liu Bei's Family))
- The Battle of Mt. Ding Jun (Winter, 219 AD) (Shu vs. Wei)
- The Battle at Yi Ling (Summer, 221 AD) (Shu vs. Wu)
Expansions/Spin-Offs[]
- Koei 2002 Spring Pack Shin Sangoku Musou 2/Shin Sangoku Musou - repackaged as a part of Koei's 2002 Spring Sale set. Received a 2002 clear file with purchase.
- Dynasty Warriors 3: Xtreme Legends
- Mobile Shin Sangoku Musou
- CR Shin Sangoku Musou - pachinko machine
- Pachislot Shin Sangoku Musou - pachislot machine
Related Media[]
Kamaya released ten figurines of the cast.
Aside from the official guide books and character illustration book, Koei officially funded the following publications for this game:
- Comic Shin Sangoku Musou 2 ~ Extra Stage Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-87719-999-3
- Comic Shin Sangoku Musou 2 ~ Extra Stage Vol. 2 - ISBN: 4-7758-0029-9
- Comic Shin Sangoku Musou 2 ~ Extra Stage Vol. 3 - ISBN: 4-7758-0036-1
Image Song[]
- Performed by Yō Hitoto
Trivia[]
- The game's Chinese version is narrated by Liu Mingxun.
- The Xbox version of the game has several notable audio oddities:
- Various characters' C6 and True Musou Attack quotes have been swapped around.
- Alternate dialogue clips occur during certain events that differ from the English script, along with a different voice at times provided. An example includes Sun Jian saying "Lord Lu, retreat!" during the Surprise Attack on Liu Biao stage, and Lu Bu saying "Diao Chan has defected!" with a generic private's voice during the Dong Zhuo forces version of Hu Lao Gate.
- Kiniro no Corda 2 includes a short loop of ENDLESS FIGHT in an event.
- This installment is infamous for having all enemy stats and damage inflicted towards the player scale with Player 1's stats (enemy damage vs. their defense and enemy overall defense vs. their attack stats), which is far more noticeable when playing on higher difficulties (Hard and Very Hard) and/or taking into account the stage rating.
- As such, all forms of damage including from non-basic attacking sources (such as enemy arrows) or even hazards can inflict more damage than usual vs. allied units whose stats do not compensate for such scaling. This usually causes stages on Hard or Very Hard with higher base ratings on their own to be notably more difficult than expected and for allied units (especially the commander) to always be prone to struggle in combat.
- However, this exploit can work in the player side's favor by slotting in an underdeveloped character in Player 1's slot, and allowing a stronger-developed character in Player 2's slot to deal with lower-stats-scaled enemies with ease (and also above all, allied units will have a much easier time surviving).
External Links[]
- Dynasty Warriors 3 informational site
- Official American site
- Official European description
- Official Japanese site
- Official Chinese site
- Official Taiwanese description
- Official Korean description
- Omega Force 20th Anniversary opening collection
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