Dynasty Warriors 4 Xtreme Legends (真・三國無双3 猛将伝, Shin Sangoku Musou 3: Moushouden; lit. "True Three Kingdoms Unmatched 3: Fierce General Legends") is a spin-off of Dynasty Warriors 4. Players can import previous versions of their characters in this game if they have an original Dynasty Warriors 4 disc.
Changes[]
- The game introduces a new feature called Legend Mode. This trend continues with alterations in the following Xtreme Legends expansion.
- The game introduces two new difficulty settings, Novice and Expert, with Expert setting defaulting to Level 10 weapons for all CPU officers, similar to previous Xtreme Legends installments.
- Characters can acquire Level 11 weapons by perfecting their legend stage under Expert difficulty setting, offering maximum base power of 60 and 4 bonus attributes from previous installments.
- Both Level 10 and Level 11 weapons can now be carried over into challenge mode as well as natural stat boosts from battlefield pickups, and can now activate elements without a full Musou gauge for any non-physical attacks such as energy blasts, quakes and shockwaves.
- Elemental activation can also apply to True Musou attacks, but only for any non-physical portions such as quake stomps, beams and various other shockwaves.
- Total weapon experience earned in a stage now appears in the results screen.
- Nine new rare items are introduced. Previous rare items can also be obtained by playing through specific Legend Modes. Sometimes, these are easier to achieve than the original requirements. The same also applies to Level 10 weapons being obtainable in the same fashion.
- Xtreme Mode, a mercenary-like adventure where anything goes, is introduced. The main goal in this mode is to survive as long as possible and conquer the other provinces.
- Arena Mode, a new challenge stage, is introduced in Ru Nan Castle's central section, featuring continuous duels and AI-advanced difficulty.
- Ability reset is added back in, along with weapon reset being available, allowing the player to reset weapon levels and obtain unique ones all over again.
- Improved and tweaked enemy AI for higher difficulties, mainly for playable officers as opposed to generics on both the allied and enemy side:
- CPU playable officers exhibit increased aggression, even when knocked down, juggling opposition and attacking without frequent concentration movements. They will often use short-hop jump attacks to intercept actions and start juggles. They will also react differently depending on whether the player's Musou gauge is full or not.
- CPU officers will actively guard against a larger majority of attacks, as well as against incoming arrows launched by the player while in bow mode or any other projectile attacks if they have their aggro attracted (as opposed to strafing diagonally towards their target like in the original Dynasty Warriors 4). However, if an arrow is fired at a target aside from them, then the AI will likely not block it if they are in the projectile's path.
- CPU playable officers use their Musou attacks quite often, via a debug showing that a majority of specific hit states inflicted upon them will raise up their invisible Musou gauge (outside of duels) to a certain degree (allowing them to often use Musou attacks back-to-back in very specific scenarios unlike the player). They can now use Musou attacks in the middle of attack strings. Non-playable officers no longer use Musou attacks.
- CPU officers have a visible Musou gauge in duels, and both sides will begin with a full gauge. Playable officers use their Musou attack in line with the player's Musou attack, parry, normal attacks, and jump attacks (the very latter via jump charge attacks can also be used to bait a CPU officer's Musou attack if done early enough in front of them to block on time).
- CPU playable officers occasionally use taunts to guard break.
Bugs and Glitches[]
- AI Glitch - Start a stage on Expert difficulty, perform an intermission save and quit to the title screen. From there, change the difficulty to Novice and start a new stage without reloading the current intermission save file. One the stage is started, perform a soft reset (Select + Start), then reload the aforementioned intermission save file. This will result in the game accepting the stage on Expert, even though the enemies will act the same as Novice (playable allied and/or enemy CPU officers will have their Level 10 weapons by default as usual if you've done it right).
- Walking on Mountains - In Dynasty Warriors 4, a common glitch is encountered in Legend Mode, where players can dismount on a horse and potentially end up on the northern mountain side, allowing them to skip a significant portion of the map.
External Links[]
- Official website
- Official Japanese site
- Official Taiwanese site
- Official Korean site
- Official Japanese PlayStation site
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