Koei Wiki

Dynasty Warriors 5 (真・三國無双4, Shin Sangoku Musou 4) is the fifth numbered installment in the Dynasty Warriors series. So far, it's the title with the most amount of spin-offs. The game's characters, visuals, and fighting style are also the most publicized versions to date.

Kenji Tanigaki is the opening movie director.

Gameplay[]

  • A new item, the Musou Token, is added, which activates Musou Rage, granting a character armor and temporarily boosting their attack, defense, and attack speed while also automatically filling their musou gauge and allowing True Musou attacks for the duration. These items can be obtained by killing soldiers, breaking boxes, or achieving 100 KOs with a fourth weapon equipped.
  • Evolution Attacks add four additional attacks to a moveset when players press Square four times after a full six-attack string while a character's Musou gauge is full. The first two are regular, the third is a launch, and the last clears crowds without activating elements; a nod to Samurai Warriors normal attack inputs.
  • Weapons are classified into Light, Medium, and Heavy weights, with Light weapons being faster but weaker, Medium weapons average speed and power, and Heavy weapons slow down but have 125% damage.
    • By proxy, the Weapon Level system has been removed, and weapons can be acquired in this game independently while being able to hold up to four. New to this game and carried over from Samurai Warriors however, is the ability to discard and replace any weapon in the inventory which allows multiple copies of one weapon to be kept. Bonus stats on weapons barring primary weapon power have also been re-added.
  • Instead of the original multiple bodyguards that would accompany the player during a battle, only one bodyguard is available to have. Bodyguards are classified into grades that affect their stats, and can also have elements and abilities added to them.
    • Hold orders for bodyguards will have them hold their current position, rather than the player's position when the order was given.
  • Orbs are obtained through special conditions instead of randomly receiving them. Levels for orbs are also removed and they no longer require a full Musou gauge to activate.
    • However, C1 and C2 attacks no longer activate elements, aside from attacks that have built-in elements.
    • In regards to the Musou gauge, disjointed beam and shockwave attacks can now once more fill the gauge whenever they connect on enemy targets.
  • Attack and defense stats for bow and horse items are now combined into one each.
  • Visual indicators for being able to ride mounts appear in the form of a faint white circle when the player is close enough to one.
  • Knocking down towers now causes them to fall over a certain orientation depending on which area they were struck, and no longer does difficulty setting render them easier or harder to destroy.
    • Towers now can fall on and damage all units if destroyed, and will launch them on hit and damage multiple times. This damage however cannot KO any units as it counts as hazard damage.
  • The auto-lock-on associated with attacking units is now more lax (carried over from Dynasty Warriors 4: Empires), making attacks more easier to divert/direct while making them harder to aim for others.
  • Many C1 attacks are updated, with elemental projectiles and unblockable grabs changed to elemental orbs and flinch-resistant stomps/forward slashes respectively.
  • The Charge Drive C5 function is replaced with a launching energy-based attack called a Charge Shoot.
  • Jumping charge attacks are now more varied and unique depending on the character, and no longer alter the camera during execution.
  • Several characters' parry animations are changed. Parries can now be done without the camera orienting behind the character if both L1 and Triangle are tapped at the exact same time, and the parry attack animation no longer carries a full-lingering hitbox on its ending frames.
  • All characters now have unique True Musou attack finishers.
  • Jumping no longer carries any horizontal momentum from grounded movement, and only from somersault recoveries.
  • Character moveset bases shared across both playable generals and NPC generals no longer have differing idle stances, now using a single idle stance each.
  • A majority of characters have new victory animations.
  • Difficulty settings can now be selected each time a stage is selected or if a character's Musou Mode is selected, rather than in the game settings. Chaos difficulty is added, functionally replacing the harder difficulties of previous entries, where enemy officers ignore the player's defense stat when calculating their damage inflicted.
  • All stage maps are now completely independent of each other like in older installments.
  • The enemy AI will now actively use joint attacks very often. Enemy spearmen will perform a joint C1 attack after they get into position, while pikemen will do a joint jumping attack.
  • Crashing/collision/smash knockback only affects units of the same allegiance as the victim, and no longer deals damage.
  • Allied and enemy units now signify their Musou Attack activation by posing in their Musou charge/guarding stance with a Super Armor/flinch-resisting red aura, as opposed to using their Musou Attack instantaneously like in previous titles.
  • As of this game for future Warriors titles, HP bars can now have two tiers of health, depending on the enemy unit and difficulty.
  • Units no longer have innate flinch resistance against weak attacks in correlation to their defense stat.
  • Gate Captains and Guard Captains are swapped, with the latter guarding checkpoints instead of gates. As in Samurai Warriors, they can be replaced with their opposing forces when slain, enabling units to simultaneously seal enemy entry points and gain control. They also drop Musou Wine items instead of meat buns.
  • Square-shaped bases are added to battlefields, categorizing attack, defense, and supply. Destroying these bases, via the Guard Captain within, disrupts their functionality, lowering morale.
    • Attack bases have ranged artillery and are staffed by aggressive infantry. They will use joint Musou Attacks very often.
    • Defense bases have durable troops that guard very frequently.
    • Supply bases occasionally give out Attackx2, Defensex2, or +200 life recovery to all allied troops within the base when invaded, and are stocked with multiple breakable wine jars. Supply bases can also give supplies to boost the morale of other units.
    • Bases will close up if opposing units approach them, and from the inside have ramps to prevent the player from getting stuck inside if this situation occurs.
    • CPU officers can use fire attacks to burn down bases, but the player cannot do so.
    • For certain maps, base categories are all set at random for each playthrough, but some stages will always have the same types of base regardless.
  • +200 life recovery items and Elixirs are no longer dropped by regular troops.
  • Interim saves are added, allowing mid-battle saves without automatically quitting to the main menu, though harder difficulties limit the amount of saves that can be performed.

Modes[]

Versus mode is no longer featured.

Musou Mode[]

Removes factions' story method from the previous installment in favor of individual stories for every character.

Free Mode[]

Same as most other titles.

Encyclopedia[]

Same as the previous title but with somewhat different summaries for each officer. The timeline section is also extended a bit.

Challenge Mode[]

Allows players to pick their officer of choice and participate in one of the four following modes

  • Time Attack - Defeat 100 enemies as fast as possible within Luo Castle.
  • Rampage - Defeat as many enemies as possible before being defeated or when time runs out within Nan An at Tian Shui.
  • Sudden Death - Defeat as many enemies as possible within a time limit without taking damage in Cheng Du's northern forest.
  • Bridge Melee - Knock off incoming enemies off the bridge within the time limit within a special castle map, surrounded by a fairly deep pit.

Characters[]

The game retains the same cast from the previous installment and adds six new officers. Characters are unlocked by clearing several stories in Musou Mode. Those with bolded names are new in this title. Those with asterisks next to their names are initial characters.

Shu Wei Wu Other
Zhao Yun*
Guan Yu*
Zhang Fei*
Zhuge Liang
Liu Bei
Ma Chao*
Huang Zhong*
Jiang Wei
Wei Yan
Pang Tong
Yue Ying
Guan Ping
Xing Cai*
Xiahou Dun*
Dian Wei*
Xu Zhu*
Cao Cao
Xiahou Yuan
Zhang Liao*
Sima Yi
Xu Huang
Zhang He
Zhen Ji*
Cao Ren
Cao Pi*
Pang De
Zhou Yu*
Lu Xun*
Taishi Ci*
Sun Shang Xiang*
Sun Jian
Sun Quan*
Lu Meng
Gan Ning
Huang Gai
Sun Ce
Da Qiao
Xiao Qiao
Zhou Tai
Ling Tong*
Diao Chan
Lu Bu
Dong Zhuo
Yuan Shao
Zhang Jiao
Meng Huo
Zhu Rong
Zuo Ci

Achievements[]

Icon Name Xbox Points
Zhao Yun's Story Cleared 20
Guan Yu's Story Cleared 20
Zhang Fei's Story Cleared 20
Zhuge Liang's Story Cleared 20
Liu Bei's Story Cleared 20
Ma Chao's Story Cleared 20
Huang Zhong's Story Cleared 20
Jiang Wei's Story Cleared 20
Wei Yan's Story Cleared 20
Pang Tong's Story Cleared 20
Yue Ying's Story Cleared 20
Guan Ping's Story Cleared 20
Xing Cai's Story Cleared 20
Xiahou Dun's Story Cleared 20
Dian Wei's Story Cleared 20
Xu Zhu's Story Cleared 20
Cao Cao's Story Cleared 20
Xiahou Yuan's Story Cleared 20
Zhang Liao's Story Cleared 20
Sima Yi's Story Cleared 20
Xu Huang's Story Cleared 20
Zhang He's Story Cleared 20
Zhen Ji's Story Cleared 20
Cao Ren's Story Cleared 20
Cao Pi's Story Cleared 20
Pang De's Story Cleared 20
Zhou Yu's Story Cleared 20
Lu Xun's Story Cleared 20
Taishi Ci's Story Cleared 20
Sun Shang Xiang's Story Cleared 20
Sun Jian's Story Cleared 20
Sun Quan's Story Cleared 20
Lu Meng's Story Cleared 20
Gan Ning's Story Cleared 20
Huang Gai's Story Cleared 20
Sun Ce's Story Cleared 20
Da Qiao's Story Cleared 20
Xiao Qiao's Story Cleared 20
Zhou Tai's Story Cleared 20
Ling Tong's Story Cleared 20
Diao Chan's Story Cleared 20
Lu Bu's Story Cleared 20
Dong Zhuo's Story Cleared 20
Yuan Shao's Story Cleared 20
Zhang Jiao's Story Cleared 20
Meng Huo's Story Cleared 20
Zhu Rong's Story Cleared 20
Zuo Ci's Story Cleared 60


Expansions[]

  • Dynasty Warriors 5: Xtreme Legends
  • Dynasty Warriors 5: Empires
  • Dynasty Warriors 5 Special - Xbox 360 and PC version of the game that includes content from Xtreme Legends (excluding the Edit Mode and Destiny Mode features). Sports higher resolution graphics and includes the Japanese and English tracks. Exclusive to East Asian regions.

Spin-Offs[]

The games listed below either use character visuals or movesets from this title.

Related Media[]

Koei published a series of trading card game (「真・三國無双 4」トレーディングカードゲーム) based on Dynasty Warriors 5 on July 29, 2005. The cards are illustrated by Hiroyuki Suwahara. Starter box (53 cards) cost 1500 yen, while booster pack (10 cards) cost 280 yen. Available starter box including Wei set, Wu set, Shu set. There are total 266 cards in the game, including 36 commander, 160 general, 35 strategy, 15 trap, 20 item. Booster pack include 10 cards from the set of 266.

Meister Japan created mini replicas of the game's weapons. They can be seen here, here and here.

The eight volume fanbook publication, Musou Fan Field combined information for this game with Samurai Warriors and its then upcoming sequel. It included exclusive illustrations, sneak peaks to new features in the games and their expansions, dream match novelizations or coverage between two factions, and a showcase of letters and fans from both franchises. Voice actor commentary, several comics, and other editorials answering questions to fans were also included. Three compilations of Three Kingdoms based novels were also published under the label, Musou Fan Field Novels.

Aside from the official guide books, character illustration book, character encyclopedia, and scenario guide, Koei officially funded the following publications for this game:

  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-7758-0317-4
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 2 - ISBN: 4-7758-0339-0
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 3 - ISBN: 4-7758-0337-9
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 4 - ISBN: 4-7758-0338-7
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 5 - ISBN: 4-7758-0339-5
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 6 - ISBN: 4-7758-0386-7
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 7 - ISBN: 4-7758-0387-5
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 8 - ISBN: 4-7758-0388-3
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 9 - ISBN: 4-7758-0450-2

Bugs and Glitches[]

Stage boundary exit

This is essentially the same exact glitch from the previous installment and its expansions. To do this, one must move themselves towards an entry point/gate via guard-moving sideways on a horse, then inching their way through to the gate with the horse being able to somehow nudge further than the sideways movement into the gate. Upon reaching the edge of the gate, then continuously running into the corner and forward into the said gate (with the "no entry" sign not showing), save your game with an intermission save then exit out of the stage. If done right, the mounted character will then appear on the other side of the entry point, and can also bypass certain mountains when out of bounds. However, this doesn't work on all entry points with some being easier than others. This works on all versions and ports of Dynasty Warriors 5, including Xtreme Legends; however, the Xbox version due to being only able to move in exactly 8 directions, will make this a bit more difficult to pull off unless the horse is oriented just right.

Rain at Guan Du

By using the above glitch at the most northeastern entry point (easier accessed when playing on Yuan Shao's forces), it's possible to find rain effects past the entry point when the gate exit glitch is performed. So far, the out-of-bounds rain only exists at Guan Du, and is likely a programming asset placed there unknowingly.

Trivia[]

  • An error occurs in Cao Cao's Musou Mode ending where Xu Zhu is rendered in his Dynasty Warriors 4 default outfit.
  • A majority of green-colored-shaft weapons from the prior installment are rendered as blue in this game.
  • Most previous installment costumes in this game have one of their elements' textures rendered in a colorless-peach hue, which applies to some versions such as the Xbox version; these texture issues have been fixed in the expansions.
  • The peon entry points are now rendered once more as empty exits towards the stage boundary (like in the third installment) as opposed to the alcoves in the prior installment, only extra background elements (such as bushes and trees) cover the pathway at first glance.
  • Alternate costumes for the new characters later appear in Warriors Orochi 2.
  • A particular fighting scene in The Restless caused quite a stir with movie goers, many claiming that it copied too many actions from this game's intro sequence. Though the director denied the claim, it was a somewhat popular topic for its time.
  • Depending on your difficulty, the narrator will say a different line at the very last part of a character musou mode's tales and legends. They are as follows:
    • Easy: These tales, long forgotten in the flows of time, are about the legends of which no one can recall...
    • Normal: These tales, passed on for generations, have endured the tests of time and live on even today.
    • Hard: These tales, passed on for generations, have endured the tests of time, and continue to fascinate their listeners even today.
    • Chaos: These tales, passed on for generations, have endured the tests of time and live on today. The legendary warriors are praised and respected as if they were the gods themselves.

Gallery[]

External Links[]

This article about a Koei game is a stub. You can help the wiki by expanding it.