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[https://twitter.com/KenjiTanigaki Kenji Tanigaki] is the opening movie director.
 
[https://twitter.com/KenjiTanigaki Kenji Tanigaki] is the opening movie director.
  +
 
==Gameplay==
 
==Gameplay==
 
*The Musou Token is a new item that activates [[Musou Rage]] which powers up the character momentarily. The player can pick it up on the ground by killing certain soldiers, breaking certain boxes, or by getting 100 KO's when wielding a fourth weapon. To activate it, press '''R3''' (right analog stick). Enemy generals can also activate Musou Rage as well.
 
*The Musou Token is a new item that activates [[Musou Rage]] which powers up the character momentarily. The player can pick it up on the ground by killing certain soldiers, breaking certain boxes, or by getting 100 KO's when wielding a fourth weapon. To activate it, press '''R3''' (right analog stick). Enemy generals can also activate Musou Rage as well.
Line 31: Line 32:
   
 
*[[Orbs]] are obtained through special conditions instead of randomly receiving them. Also, levels for the Orbs are unapparent in this game and no longer require a full Musou gauge to activate.
 
*[[Orbs]] are obtained through special conditions instead of randomly receiving them. Also, levels for the Orbs are unapparent in this game and no longer require a full Musou gauge to activate.
**However, all C2 attacks no longer activate elements.
+
**However, all C1 and C2 attacks no longer activate elements, save for the reworked-elemental shot attacks which are now elemental bomb attacks (e.g. Cao Cao, Sima Yi, Zhuge Liang, etc.).
  +
**In regards to the Musou Gauge, disjointed beam and shockwave attacks can now once more fill the gauge whenever they connect on enemy targets.
 
*A majority of stats are combined together in this game, especially both attack and defensive stats of the same category (e.g. bow attack and bow defense are both combined into a single stat).
 
*A majority of stats are combined together in this game, especially both attack and defensive stats of the same category (e.g. bow attack and bow defense are both combined into a single stat).
 
*Visual indicators for mounts appear in the form of a faint white circle, which indicates the visibility of being able to mount horses and elephants.
 
*Visual indicators for mounts appear in the form of a faint white circle, which indicates the visibility of being able to mount horses and elephants.
Line 44: Line 46:
 
*All characters now have unique True Musou attack finishers.
 
*All characters now have unique True Musou attack finishers.
 
*A majority of characters now have completely new and redone victory animations.
 
*A majority of characters now have completely new and redone victory animations.
*Difficulty settings can now be selected each time a stage is selected or if a character's Musou Mode is selected. Chaos difficulty has been added.
+
*Difficulty settings can now be selected each time a stage is selected or if a character's Musou Mode is selected. Chaos difficulty has been added, where enemy officers ignore the player's defense stat when calculating their damage inflicted.
 
*All stage maps are now completely independent of each other like in older installments.
 
*All stage maps are now completely independent of each other like in older installments.
 
*The enemy AI will now actively use joint attacks very often. Enemy spearmen will perform a joint C1 attack after they get into position, while pikemen will do a joint jumping attack.
 
*The enemy AI will now actively use joint attacks very often. Enemy spearmen will perform a joint C1 attack after they get into position, while pikemen will do a joint jumping attack.
*All enemy generals now have a red aura while posing in their Musou charge/guarding stance to signify their Musou Attack activation, as opposed to using their Musou Attack instantaneously like in previous titles.
+
*All enemy generals now have a Super Armor/flinch-resisting red aura while posing in their Musou charge/guarding stance to signify their Musou Attack activation, as opposed to using their Musou Attack instantaneously like in previous titles.
 
*As of this game for future ''Warriors'' titles, HP bars can now have two tiers of health, depending on the enemy unit and difficulty.
 
*As of this game for future ''Warriors'' titles, HP bars can now have two tiers of health, depending on the enemy unit and difficulty.
 
*Bases have been added onto battlefields, where they are categorized as attack, defense and supply bases. Taking down bases by destroying their Gate and Guard Captains will cause them to stop functioning, along with other active bases to stop functioning as well for a short time and lowering the corresponding forces' morale.
 
*Bases have been added onto battlefields, where they are categorized as attack, defense and supply bases. Taking down bases by destroying their Gate and Guard Captains will cause them to stop functioning, along with other active bases to stop functioning as well for a short time and lowering the corresponding forces' morale.
Line 58: Line 60:
   
 
==Modes==
 
==Modes==
  +
Note: Versus mode has been removed.
 
===[[Dynasty Warriors 5/Musou Mode|Musou Mode]]===
 
===[[Dynasty Warriors 5/Musou Mode|Musou Mode]]===
 
Removes factions' story method from the [[Dynasty Warriors 4#Musou Mode|previous installment]] in favor of individual stories for every character.
 
Removes factions' story method from the [[Dynasty Warriors 4#Musou Mode|previous installment]] in favor of individual stories for every character.
Line 69: Line 72:
 
===Challenge Mode===
 
===Challenge Mode===
 
Allows players to pick their officer of choice and participate in one of the four following modes
 
Allows players to pick their officer of choice and participate in one of the four following modes
*'''Time Attack''' - Defeat 100 enemies as fast as possible within Luo Castle.
+
*'''Time Attack''' - Defeat 100 enemies as fast as possible within [[Luo Castle]].
*'''Rampage''' - Beat as many enemies as possible before life depletes within Nan An at Tian Shui.
+
*'''Rampage''' - Beat as many enemies as possible before being defeated or when time runs out within Nan An at Tian Shui.
*'''Sudden Death''' - Try to beat several enemies without being hit within Cheng Du's northern forest.
+
*'''Sudden Death''' - Both the player and enemies will die in one hit regardless of HP amount; defeat as many enemies as possible in the time limit under those conditions within Cheng Du's northern forest.
*'''Bridge Melee''' - Knock off incoming enemies off the bridge within the time limit with a special castle map.
+
*'''Bridge Melee''' - Knock off incoming enemies off the bridge within the time limit with a special castle map, surrounded by a fairly deep pit.
   
 
==Characters==
 
==Characters==
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{| class="wikitable"
 
{| class="wikitable"
! [[Shu]] || [[Wei]] || [[Wu]] || [[Other]]
+
! [[Shu]] !! [[Wei]] !! [[Wu]] !! [[Other]]
 
|-
 
|-
| [[Zhao Yun]]<br>[[Guan Yu]]<br>[[Zhang Fei]]<br>[[Zhuge Liang]]<br>[[Liu Bei]]<br>[[Ma Chao]]<br>[[Huang Zhong]]<br>[[Jiang Wei]]<br>[[Wei Yan]]<br>[[Pang Tong]]<br>[[Yue Ying]]<br>'''[[Guan Ping]]'''<br>'''[[Xing Cai]]''' || [[Xiahou Dun]]<br>[[Dian Wei]]<br>[[Xu Zhu]]<br>[[Cao Cao]]<br>[[Xiahou Yuan]]<br>[[Zhang Liao]]<br>[[Sima Yi]]<br>[[Xu Huang]]<br>[[Zhang He]]<br>[[Zhen Ji]]<br>[[Cao Ren]]<br>'''[[Cao Pi]]'''<br>'''[[Pang De]]''' || [[Zhou Yu]]<br>[[Lu Xun]]<br>[[Taishi Ci]]<br>[[Sun Shang Xiang]]<br>[[Sun Jian]]<br>[[Sun Quan]]<br>[[Lu Meng]]<br>[[Gan Ning]]<br>[[Huang Gai]]<br>[[Sun Ce]]<br>[[Da Qiao]]<br>[[Xiao Qiao]]<br>[[Zhou Tai]]<br>'''[[Ling Tong]]''' || [[Diao Chan]]<br>[[Lu Bu]]<br>[[Dong Zhuo]]<br>[[Yuan Shao]]<br>[[Zhang Jiao]]<br>[[Meng Huo]]<br>[[Zhu Rong]]<br>'''[[Zuo Ci]]'''
+
| [[Zhao Yun]]<br />[[Guan Yu]]<br />[[Zhang Fei]]<br />[[Zhuge Liang]]<br />[[Liu Bei]]<br />[[Ma Chao]]<br />[[Huang Zhong]]<br />[[Jiang Wei]]<br />[[Wei Yan]]<br />[[Pang Tong]]<br />[[Yue Ying]]<br />'''[[Guan Ping]]'''<br />'''[[Xing Cai]]''' || [[Xiahou Dun]]<br />[[Dian Wei]]<br />[[Xu Zhu]]<br />[[Cao Cao]]<br />[[Xiahou Yuan]]<br />[[Zhang Liao]]<br />[[Sima Yi]]<br />[[Xu Huang]]<br />[[Zhang He]]<br />[[Zhen Ji]]<br />[[Cao Ren]]<br />'''[[Cao Pi]]'''<br />'''[[Pang De]]''' || [[Zhou Yu]]<br />[[Lu Xun]]<br />[[Taishi Ci]]<br />[[Sun Shang Xiang]]<br />[[Sun Jian]]<br />[[Sun Quan]]<br />[[Lu Meng]]<br />[[Gan Ning]]<br />[[Huang Gai]]<br />[[Sun Ce]]<br />[[Da Qiao]]<br />[[Xiao Qiao]]<br />[[Zhou Tai]]<br />'''[[Ling Tong]]''' || [[Diao Chan]]<br />[[Lu Bu]]<br />[[Dong Zhuo]]<br />[[Yuan Shao]]<br />[[Zhang Jiao]]<br />[[Meng Huo]]<br />[[Zhu Rong]]<br />'''[[Zuo Ci]]'''
 
|}
 
|}
   
 
==Achievements==
 
==Achievements==
  +
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
 
{| border="1" cellpadding="1" style="font-size:13px; text-align:center" bgcolor="#EEEEEE" width="400"
 
{| border="1" cellpadding="1" style="font-size:13px; text-align:center" bgcolor="#EEEEEE" width="400"
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*''Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 8'' - ISBN: [http://www.gamecity.ne.jp/media/book/game/musou/c_musou4_we08.htm 4-7758-0388-3]
 
*''Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 8'' - ISBN: [http://www.gamecity.ne.jp/media/book/game/musou/c_musou4_we08.htm 4-7758-0388-3]
 
*''Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 9'' - ISBN: [http://www.gamecity.ne.jp/media/book/game/musou/c_musou4_we09.htm 4-7758-0450-2]
 
*''Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 9'' - ISBN: [http://www.gamecity.ne.jp/media/book/game/musou/c_musou4_we09.htm 4-7758-0450-2]
  +
  +
==Bugs and Glitches==
  +
'''Stage boundary exit'''
  +
  +
This is essentially the same exact glitch from the previous installment and its expansions. To do this, one must move themselves towards an entry point/gate via guard-moving sideways on a horse, then inching their way through to the gate with the horse being able to somehow nudge further than the sideways movement into the gate. Upon reaching the edge of the gate, then continuously running into the corner and forward into the said gate (with the "no entry" sign not showing), save your game with an intermission save then exit out of the stage. If done right, the mounted character will then appear on the other side of the entry point, and can also bypass certain mountains when out of bounds. However, this doesn't work on all entry points with some being easier than others. This works on ''all versions and ports'' of ''Dynasty Warriors 5'', including ''Xtreme Legends''; however, the Xbox version due to being only able to move in exactly 8 directions, will make this a bit more difficult to pull off unless the horse is oriented just right.
  +
  +
'''Rain at Guan Du'''
  +
  +
By using the above glitch at the most northeastern entry point (easier accessed when playing on Yuan Shao's forces), it's possible to find rain effects past the entry point when the gate exit glitch is performed. So far, the out-of-bounds rain only exists at Guan Du, and is likely a programming asset placed there unknowingly.
   
 
==Allusions==
 
==Allusions==
Line 230: Line 243:
 
*A particular fighting scene in ''[http://en.wikipedia.org/wiki/The_Restless_(2006_film) The Restless]'' caused quite a stir with movie goers, many claiming that it copied too many actions from this game's [http://www.gpara.com/kaigainews/korea/2006122603.php intro sequence]. Though the director denied the claim, it was a somewhat popular topic for its time.
 
*A particular fighting scene in ''[http://en.wikipedia.org/wiki/The_Restless_(2006_film) The Restless]'' caused quite a stir with movie goers, many claiming that it copied too many actions from this game's [http://www.gpara.com/kaigainews/korea/2006122603.php intro sequence]. Though the director denied the claim, it was a somewhat popular topic for its time.
 
==Trivia==
 
==Trivia==
*Practically nearly all the weapons that had green-colored shafts were all recolored blue in this game, which includes Guan Yu's Blue Dragon, Lu Meng's Tiger Hook and Zhang Liao's Blue Wyvern as many examples.
 
*A number of the characters' alternate costumes from ''Dynasty Warriors 4'' have some areas that are colored incorrectly with peach-hues. Examples include Cao Ren's helmet and Zhang Liao's helmet, as well as Xiahou Dun's eyepatch wrap from their ''Dynasty Warriors 4'' outfits.
 
 
*An error occurs in Cao Cao's Musou Mode ending where Xu Zhu is rendered in his ''Dynasty Warriors 4'' default outfit.
 
*An error occurs in Cao Cao's Musou Mode ending where Xu Zhu is rendered in his ''Dynasty Warriors 4'' default outfit.
  +
*A majority of green-colored-shaft weapons from the prior installment are rendered as blue in this game.
  +
*Most previous installment costumes in this game have one of their elements' textures rendered in a colorless-peach hue, which applies to some versions such as the Xbox version; these texture issues have been fixed in the expansions.
   
 
==Gallery==
 
==Gallery==

Revision as of 23:31, 8 May 2019

Dynasty Warriors 5
Dynasty Warriors 5 Case
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
PlayStation 2 Version
Japan: February 24, 2005
United States/Canada: March 29, 2005
Europe/Australia: June 24, 2005

Xbox Version

Japan: August 25, 2005
United States/Canada: September 13, 2005
Europe/Australia: September 23, 2005
Genre: Hack and Slash
Game Modes: Single Player, Multiplayer
Ratings: CERO: B
ESRB: Teen
PEGI: 12
Platform(s): PlayStation 2,
Xbox

Dynasty Warriors 5 (真・三國無双4, Shin Sangoku Musou 4) is the fifth numbered installment in the Dynasty Warriors series. So far, it's the title with the most amount of spin-offs. The game's characters, visuals, and fighting style are also the most publicized versions to date.

Kenji Tanigaki is the opening movie director.

Gameplay

  • The Musou Token is a new item that activates Musou Rage which powers up the character momentarily. The player can pick it up on the ground by killing certain soldiers, breaking certain boxes, or by getting 100 KO's when wielding a fourth weapon. To activate it, press R3 (right analog stick). Enemy generals can also activate Musou Rage as well.
  • Evolutionary attacks add an additional three attacks to a moveset. When using a weapon who's informational screen has a blue, swirling dot on it and also having a full Musou bar, players can press Square an additional three times after Square, Square, Square, Square, Square, Square. The first two additional attacks are regular with the third attack being a launch, and the last attack's purpose is to clear crowds, but will not activate elements despite some having charge attack animations.
  • Dynasty Warriors 5 adds a Weight system to weapons. Weapons' weights are classified as being Light, Medium, and Heavy. Light weapons are faster compared to the other types, but have weak damage - only at 75% capacity. Medium-weighted weapons have average speed and power, with 100% attack power. Lastly, Heavy weapons make the character attack slower, but with a 125% damage percentage.
    • By proxy, the Weapon Level system has been removed, and weapons can be acquired in this game independently while being able to hold up to four. New to this game however, is the ability to discard and replace any weapon in the inventory which allows multiple copies of one weapon to be kept. Bonus stats on weapons barring primary weapon power has also been re-added.
  • Instead of the original multiple bodyguards that would accompany the player during a battle, only one bodyguard is available to have. Bodyguards are classified into grades that affect their stats, and can also have elements and abilities added to them.
  • Orbs are obtained through special conditions instead of randomly receiving them. Also, levels for the Orbs are unapparent in this game and no longer require a full Musou gauge to activate.
    • However, all C1 and C2 attacks no longer activate elements, save for the reworked-elemental shot attacks which are now elemental bomb attacks (e.g. Cao Cao, Sima Yi, Zhuge Liang, etc.).
    • In regards to the Musou Gauge, disjointed beam and shockwave attacks can now once more fill the gauge whenever they connect on enemy targets.
  • A majority of stats are combined together in this game, especially both attack and defensive stats of the same category (e.g. bow attack and bow defense are both combined into a single stat).
  • Visual indicators for mounts appear in the form of a faint white circle, which indicates the visibility of being able to mount horses and elephants.
  • Knocking down towers now causes them to fall over a certain orientation depending on which area they were stuck at, and no longer does difficulty setting render them being easier or harder to destroy.
    • Towers now can fall on and damage all units if destroyed, and will launch them on hit and damage multiple times. This damage however cannot KO any units.
  • The auto-lock-on associated with attacking units is now more lax, making attacks more easier to divert/direct while making them harder to aim.
  • The Charge Drive C5 function has been removed, and is now replaced with a new C5 for all returning characters.
  • Several previous graphics from the previous installment has been removed, such as certain types of projectiles, as well as unblockable grab attacks.
  • Jumping charge attacks are now more varied and unique depending on the character.
  • Jumping no longer carries any horizontal momentum from grounded movement, and only from somersault recoveries.
  • Several characters' parry animations have changed. Parries can now be done without the camera orienting behind the character if both L1 and Triangle are tapped at the exact same time, and the parry attack motion no longer carries a full-lingering hitbox on its ending frames.
  • All characters now have unique True Musou attack finishers.
  • A majority of characters now have completely new and redone victory animations.
  • Difficulty settings can now be selected each time a stage is selected or if a character's Musou Mode is selected. Chaos difficulty has been added, where enemy officers ignore the player's defense stat when calculating their damage inflicted.
  • All stage maps are now completely independent of each other like in older installments.
  • The enemy AI will now actively use joint attacks very often. Enemy spearmen will perform a joint C1 attack after they get into position, while pikemen will do a joint jumping attack.
  • All enemy generals now have a Super Armor/flinch-resisting red aura while posing in their Musou charge/guarding stance to signify their Musou Attack activation, as opposed to using their Musou Attack instantaneously like in previous titles.
  • As of this game for future Warriors titles, HP bars can now have two tiers of health, depending on the enemy unit and difficulty.
  • Bases have been added onto battlefields, where they are categorized as attack, defense and supply bases. Taking down bases by destroying their Gate and Guard Captains will cause them to stop functioning, along with other active bases to stop functioning as well for a short time and lowering the corresponding forces' morale.
    • Attack bases have ranged artillery and cause enemy units within them to act more aggressive and will use joint Musou Attacks very often.
    • Defense bases will cause enemy units to guard very frequently.
    • Supply bases will give out random stats boosts mid battle and will always have breakable wine jars inside. Supply bases can also give supplies to boost the morale of other units.
    • Bases will close up if opposing units approach them, and from the inside have ramps to prevent the player from getting stuck inside if this situation occurs.
    • CPU officers can burn down bases with a fire attack, but this cannot be done by the player.
    • For certain maps, base categories are all set at random for each playthrough, but some stages will always have the same types of base regardless.

Modes

Note: Versus mode has been removed.

Musou Mode

Removes factions' story method from the previous installment in favor of individual stories for every character.

Free Mode

Same as most other titles.

Encyclopedia

Same as the previous title but with somewhat different summaries for each officer. The timeline section is also extended a bit.

Challenge Mode

Allows players to pick their officer of choice and participate in one of the four following modes

  • Time Attack - Defeat 100 enemies as fast as possible within Luo Castle.
  • Rampage - Beat as many enemies as possible before being defeated or when time runs out within Nan An at Tian Shui.
  • Sudden Death - Both the player and enemies will die in one hit regardless of HP amount; defeat as many enemies as possible in the time limit under those conditions within Cheng Du's northern forest.
  • Bridge Melee - Knock off incoming enemies off the bridge within the time limit with a special castle map, surrounded by a fairly deep pit.

Characters

The game retains the same cast from the previous installment and adds six new officers. Characters are unlocked by clearing several stories in Musou Mode. Those with bolded names are new in this title.

Shu Wei Wu Other
Zhao Yun
Guan Yu
Zhang Fei
Zhuge Liang
Liu Bei
Ma Chao
Huang Zhong
Jiang Wei
Wei Yan
Pang Tong
Yue Ying
Guan Ping
Xing Cai
Xiahou Dun
Dian Wei
Xu Zhu
Cao Cao
Xiahou Yuan
Zhang Liao
Sima Yi
Xu Huang
Zhang He
Zhen Ji
Cao Ren
Cao Pi
Pang De
Zhou Yu
Lu Xun
Taishi Ci
Sun Shang Xiang
Sun Jian
Sun Quan
Lu Meng
Gan Ning
Huang Gai
Sun Ce
Da Qiao
Xiao Qiao
Zhou Tai
Ling Tong
Diao Chan
Lu Bu
Dong Zhuo
Yuan Shao
Zhang Jiao
Meng Huo
Zhu Rong
Zuo Ci

Achievements

Icon Name Xbox Points
DW5S Achievement 1 Zhao Yun's Story Cleared 20
DW5S Achievement 2 Guan Yu's Story Cleared 20
DW5S Achievement 3 Zhang Fei's Story Cleared 20
DW5S Achievement 4 Zhuge Liang's Story Cleared 20
DW5S Achievement 5 Liu Bei's Story Cleared 20
DW5S Achievement 6 Ma Chao's Story Cleared 20
DW5S Achievement 7 Huang Zhong's Story Cleared 20
DW5S Achievement 8 Jiang Wei's Story Cleared 20
DW5S Achievement 9 Wei Yan's Story Cleared 20
DW5S Achievement 10 Pang Tong's Story Cleared 20
DW5S Achievement 11 Yue Ying's Story Cleared 20
DW5S Achievement 12 Guan Ping's Story Cleared 20
DW5S Achievement 13 Xing Cai's Story Cleared 20
DW5S Achievement 14 Xiahou Dun's Story Cleared 20
DW5S Achievement 15 Dian Wei's Story Cleared 20
DW5S Achievement 16 Xu Zhu's Story Cleared 20
DW5S Achievement 17 Cao Cao's Story Cleared 20
DW5S Achievement 18 Xiahou Yuan's Story Cleared 20
DW5S Achievement 19 Zhang Liao's Story Cleared 20
DW5S Achievement 20 Sima Yi's Story Cleared 20
DW5S Achievement 21 Xu Huang's Story Cleared 20
DW5S Achievement 22 Zhang He's Story Cleared 20
DW5S Achievement 23 Zhen Ji's Story Cleared 20
DW5S Achievement 24 Cao Ren's Story Cleared 20
DW5S Achievement 25 Cao Pi's Story Cleared 20
DW5S Achievement 26 Pang De's Story Cleared 20
DW5S Achievement 27 Zhou Yu's Story Cleared 20
DW5S Achievement 28 Lu Xun's Story Cleared 20
DW5S Achievement 29 Taishi Ci's Story Cleared 20
DW5S Achievement 30 Sun Shang Xiang's Story Cleared 20
DW5S Achievement 31 Sun Jian's Story Cleared 20
DW5S Achievement 32 Sun Quan's Story Cleared 20
DW5S Achievement 33 Lu Meng's Story Cleared 20
DW5S Achievement 34 Gan Ning's Story Cleared 20
DW5S Achievement 35 Huang Gai's Story Cleared 20
DW5S Achievement 36 Sun Ce's Story Cleared 20
DW5S Achievement 37 Da Qiao's Story Cleared 20
DW5S Achievement 38 Xiao Qiao's Story Cleared 20
DW5S Achievement 39 Zhou Tai's Story Cleared 20
DW5S Achievement 40 Ling Tong's Story Cleared 20
DW5S Achievement 41 Diao Chan's Story Cleared 20
DW5S Achievement 42 Lu Bu's Story Cleared 20
DW5S Achievement 43 Dong Zhuo's Story Cleared 20
DW5S Achievement 44 Yuan Shao's Story Cleared 20
DW5S Achievement 45 Zhang Jiao's Story Cleared 20
DW5S Achievement 46 Meng Huo's Story Cleared 20
DW5S Achievement 47 Zhu Rong's Story Cleared 20
DW5S Achievement 48 Zuo Ci's Story Cleared 60


Expansions

  • Dynasty Warriors 5: Xtreme Legends
  • Dynasty Warriors 5: Empires
  • Dynasty Warriors 5 Special - Xbox 360 and PC version of the game that includes content from Xtreme Legends (excluding the Edit Mode and Destiny Mode features). Sports higher resolution graphics and includes the Japanese and English tracks. Exclusive to East Asian regions.

Spin-Offs

The games listed below either use character visuals or movesets from this title.

Related Media

Koei published a series of trading card game (「真・三國無双 4」トレーディングカードゲーム) based on Dynasty Warriors 5 on July 29, 2005. The cards are illustrated by Hiroyuki Suwahara. Starter box (53 cards) cost 1500 yen, while booster pack (10 cards) cost 280 yen. Available starter box including Wei set, Wu set, Shu set. There are total 266 cards in the game, including 36 commander, 160 general, 35 strategy, 15 trap, 20 item. Booster pack include 10 cards from the set of 266.

Meister Japan created mini replicas of the game's weapons. They can be seen here, here and here.

The eight volume fanbook publication, Musou Fan Field combined information for this game with Samurai Warriors and its then upcoming sequel. It included exclusive illustrations, sneak peaks to new features in the games and their expansions, dream match novelizations or coverage between two factions, and a showcase of letters and fans from both franchises. Voice actor commentary, several comics, and other editorials answering questions to fans were also included. Three compilations of Three Kingdoms based novels were also published under the label, Musou Fan Field Novels.

Aside from the official guide books, character illustration book, character encyclopedia, and scenario guide, Koei officially funded the following publications for this game:

  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 4-7758-0317-4
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 2 - ISBN: 4-7758-0339-0
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 3 - ISBN: 4-7758-0337-9
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 4 - ISBN: 4-7758-0338-7
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 5 - ISBN: 4-7758-0339-5
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 6 - ISBN: 4-7758-0386-7
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 7 - ISBN: 4-7758-0387-5
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 8 - ISBN: 4-7758-0388-3
  • Comic Shin Sangoku Musou 4 ~ Wonder Evolution Vol. 9 - ISBN: 4-7758-0450-2

Bugs and Glitches

Stage boundary exit

This is essentially the same exact glitch from the previous installment and its expansions. To do this, one must move themselves towards an entry point/gate via guard-moving sideways on a horse, then inching their way through to the gate with the horse being able to somehow nudge further than the sideways movement into the gate. Upon reaching the edge of the gate, then continuously running into the corner and forward into the said gate (with the "no entry" sign not showing), save your game with an intermission save then exit out of the stage. If done right, the mounted character will then appear on the other side of the entry point, and can also bypass certain mountains when out of bounds. However, this doesn't work on all entry points with some being easier than others. This works on all versions and ports of Dynasty Warriors 5, including Xtreme Legends; however, the Xbox version due to being only able to move in exactly 8 directions, will make this a bit more difficult to pull off unless the horse is oriented just right.

Rain at Guan Du

By using the above glitch at the most northeastern entry point (easier accessed when playing on Yuan Shao's forces), it's possible to find rain effects past the entry point when the gate exit glitch is performed. So far, the out-of-bounds rain only exists at Guan Du, and is likely a programming asset placed there unknowingly.

Allusions

  • Alternate costumes for the new characters later appear in Warriors Orochi 2.
  • A particular fighting scene in The Restless caused quite a stir with movie goers, many claiming that it copied too many actions from this game's intro sequence. Though the director denied the claim, it was a somewhat popular topic for its time.

Trivia

  • An error occurs in Cao Cao's Musou Mode ending where Xu Zhu is rendered in his Dynasty Warriors 4 default outfit.
  • A majority of green-colored-shaft weapons from the prior installment are rendered as blue in this game.
  • Most previous installment costumes in this game have one of their elements' textures rendered in a colorless-peach hue, which applies to some versions such as the Xbox version; these texture issues have been fixed in the expansions.

Gallery

External Links

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