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Contains information on graphic designers that have little to no personal information available online.

Akira Sasaki (佐々木 亮, Sasaki Akira) is a CG artist who has done animation work and interface design for Koei's various titles.

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Asami Yamamoto (山本 麻美, Yamamoto Asami) is a CG artist who mainly does character design and artworks.

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Asuna Ito (伊藤 明日奈, Ito Asuna) is a character modeler affiliated with Koei's CG division.

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Chiho Matsubara (松原 千穂, Matsubara Chiho) is a member of Koei's CG division who used to work on graphical assets before becoming one of the team's event designers.

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Daiji Shinohara (篠原 大嗣, Shinohara Daiji) is an artist employed by Koei. He does character designs and graphics for Omega Force titles.

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Daisuke Kojima (小島 大介, Kojima Daisuke) is a CG artist hired by Koei. He has done multiple roles throughout his career in video game production, though his field of expertise lies in 3D modeling and stage design.

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George Ikezawa (池澤 穣二, Ikezawa Jōji) is a CG artist who previously worked for Koei. He has done graphic design and cinematic work for some of the company's titles.

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Hideki Suzuki (鈴木 英樹, Suzuki Hideki) is a video game designer who creates and edits software manuals for Koei's development team.

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Hideshi Tatara (多々良 秀史, Tatara Hideshi) is a CG designer responsible for creating some of the graphical assets and models used in many of Koei's games.

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Hirokazu Saito (齋藤 浩一, Saitō Hirokazu) is a CG artist who does character animation and event design for Koei's titles.

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Hiroshi Moriguchi (守口 寛, Moriguchi Hiroshi) is a member of Koei's graphics division and executive board, serving as one of its project managers for their games.

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Hiroshi Shoji (東海林 宏, Shōji Hiroshi) is a CG artist affiliated with Koei. His contributions to the company's CG division include editing movie scenes and creating various graphics.

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Hitoshi Natsume (夏目 仁史, Natsume Hitoshi) is an illustrator and character designer. He worked for Koei during the 1990s. He also did the comics and illustrations for various Koei publications.

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Jumpei Imura (井村 淳平, Imura Jumpei) is a game designer in charge of creating software manuals for Koei's titles. He doubles as one of Omega Force's scenario writers.

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Jun Fujii (藤井 潤, Fujii Jun) is a CG artist and director who handles character assets for most of Omega Force's titles.

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Jun Watanabe (渡辺 隼, Watanabe Jun) is a graphic designer and movie editor affiliated with Koei's CG division.

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Junwei Ng is a Singaporean CG artist. After graduating from the Multimedia University in Malaysia, he found work at Koei's Singapore branch as a lead animator.

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Katsumi Aizawa (相澤 勝己, Aizawa Katsumi) is a graphic designer who has been a part of Koei's CG unit since 1999.

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Katsunori Ito (伊藤 勝徳, Ito Katsunori) is a CG artist employed by Koei. He specializes in cinematics and character animation design.

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Kazuo Fukada (深田 和男, Fukada Kazuo) is a CG animator affiliated with Koei. His specialty is character animation.

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Kazuya Oshima (大島 一也, Ōshima Kazuya) is a CG designer formerly affiliated with Koei. He specializes in character modeling.

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Kei Kodama (兒玉 恵, Kodama Kei) is a CG designer employed by Koei who currently does interface designs for their games.

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Keita Kobayashi (小林 慶太, Kobayashi Keita) is a prominent member of Koei's CG division. Aside from doing graphical assets and event design, he is responsible for directing other artists to complete given projects.

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Kensaku Fujita (藤田 健作, Fujita Kensaku) is an artist affiliated with Koei. He mostly does visual assets for the company's games.

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Kentaro Yamamoto (山本 建太郎, Yamamoto Kentarō) is a CG artist who mostly does character assets for titles developed by Omega Force.

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Koji Yamada (山田 耕司, Yamada Koji) is a graphic designer affiliated with Koei. He mostly handles movie editing or cinematic work.

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Kousuke Nakajima (中島 康介, Nakajima Kousuke) is a graphic designer and animator affiliated with Koei's CG division. He currently does character modeling for the team's projects.

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Kyoko Shimomura (下村 恭子, Shimomura Kyoko, born in Yokohama) is a video game designer hired by Koei to help create software manuals for their games. She also became one of their scenario writers later on. Her alternate surname is Iwashita (岩下).

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Maki Kimura (木村 麻紀, Kimura Maki) is a graphic designer and character modeler who has worked for Koei's CG unit since 2002.

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Mariko Kobayashi (小林 真理子, Kobayashi Mariko) is a CG artist employed by Koei. She is one of the artists in charge of stage design and modeling.

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Masahiko Tabe (田部 政彦, Tabe Masahiko) is a movie editor and project manager employed by Koei.

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Masaki Aikawa (相川 雅樹, Aikawa Masaki, born in Nakano, Nagano) is a graphic designer who graduated from Musashino Art University. He started out freelance before becoming a member of Koei's CG unit in 2004. Aikawa has done event designs and movie editing for most of the team's projects.

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Masami Kageyu (景由 昌美, Kageyu Masami, born in Kanagawa Prefecture) is a freelance CG artist who handles character designs and graphics for Koei.

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Masanori Takahashi (高橋 正則, Takahashi Masanori) is a senior manager of Koei's CG division. During his early years with the company, he originally handled graphic design production for their games.

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Takahashi has been credited within the following projects (listed chronologically by game's first release date).

Masaya Kashiwada (柏田 昌哉, Kashiwada Masaya) is a graphic designer involved with Koei's CG unit. Prior to being a character modeler, he used to design movie scenes.

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Masayuki Minagawa (皆川 昌之, Minagawa Masayuki) is a grapher designer who joined Koei's CG division some time in the late 90s.

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Mikio Matsunami (松波 幹郎, Matsunami Mikio) is a CG artist affiliated with Koei. As project manager, he mainly oversees computer graphics production.

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Nan Li (李楠, Li Nan) is a CG artist formerly affiliated with Tecmo Koei Canada. Based in Beijing, Li worked for the company until September 2008. Their duties involved 3D modeling, producing animated assets, and training new employees.

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Nobuo Miyoshi (三好 信生, Miyoshi Nobuo) is a leading member of Koei's CG division. He started out as one of the team's CG artists before being promoted to art director.

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Osamu Kawamura (河村 修, Kawamura Osamu) is a CG designer employed by Koei. He has mostly done work involving user interface design and supervision.

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Quek Ernest is a graphic designer who joined Tecmo Koei Singapore until May 2012. He graduated from Curtin University of Technology in Australia and is currently a lead artist for Hong Wei Global. In terms of artistic skills, Ernest is proficient in 3D modeling and concept design.

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Reika Tsuchiya (土屋 玲香, Tsuchiya Reika) is a stage designer involved with Koei's CG unit.

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Ryota Kamei (亀井 亮太, Kamei Ryōta) is a CG artist who has worked for Koei since April 1992. He mostly does character design and quality control for the company's numerous games.

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Sachio Kusakabe (日下部 幸夫, Kusakabe Sachio) is a CG designer who handles stage design for several of Koei's games.

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Saori Yamanouchi (山内 佐織, Yamanouchi Saori) is a graphic designer employed by Koei to create visual effects for many of their games.

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Satoshi Saka (坂 諭史, Saka Satoshi) is a CG designer and movie editor affiliated with Koei. After leaving the company, he was hired by the Digital Hollywood University in Chiyoda, Tokyo to teach Autodesk Maya to aspiring art students.

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Shikou Yamaue (山上 史晃, Yamaue Shikou) is a graphic designer affiliated with Koei's CG division.

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Shinichi Nakamura (中村 真一, Nakamura Shinichi) is a member of Koei's CG division and serves as one of their event designers.

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Shota Okamoto (岡本 翔太, Okamoto Shota) is a member of Koei's CG unit who specializes in creating stage graphics.

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Shuichi Okada (岡田 修一, Okada Shuichi) is a Japanese CG artist affiliated with Koei's graphics division.

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Sumiko Hatakeyama (畠山 寿美子, Hatakeyama Sumiko) is a CG artist and one of Koei's character designers.

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Takahiro Sano (佐野 貴宏, Sano Takahiro) is a CG stage designer affiliated with Koei's graphics division.

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Takahito Otome (乙咩 孝仁, Otome Takahito) is a member of Koei's CG division who previously worked on character animations before switching to event design. He was once affiliated with Overworks.

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Takashi Kimura (木村 孝史, Kimura Takashi) is a CG artist employed by Koei. He has handled stage design and character modeling during his time with the company.

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Takemitsu Hakamata (袴田 剛光, Hakamata Takemitsu) is a graphic designer and a veteran member of Koei's CG division.

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Takeshi Nakashima (中島 建, Nakashima Takeshi) is a CG artist responsible for designing stages for Omega Force's graphics division.

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Tetsuo Kato (加藤 哲雄, Kato Tetsuo) is a long-time member of Koei's CG division. He is in charge of character animations and graphics.

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Tomomi Kiryu (霧生 智美, Kiryu Tomomi) is a CG artist and movie designer affiliated with Koei.

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Tsuyoshi Fukuyama (福山 剛, Fukuyama Tsuyoshi) is a CG artist employed by Koei since 2001 to create character assets for their games. He graduated from Tama Art University.

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Yasuharu Fuchi (渕 康治, Fuchi Yasuharu) is a graphic designer and character modeler affiliated with Koei's CG unit.

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Yasuhiro Kasagi (笠置 泰寛, Kasagi Yasuhiro) is a Japanese CG artist who handles event design for Koei's various titles.

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Yasunobu Saito (斎藤 康信, Saito Yasunobu) is an event designer and long-time member of Koei's graphics division.

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Yoshihiro Iihama (飯浜 由弘, Iihama Yoshihiro) is a CG artist employed by Koei. As of late, he has been involved in producing animations for 3D character models.

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Yoshiki Fukui (福井 良樹, Fukui Yoshiki) is a member of Koei's CG division who used to work on graphics and animation before switching to event design.

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Yuka Kusumi (久住 友香, Kusumi Yuka) is a CG designer employed by Koei.

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Yuka Orihashi (折橋 由佳, Orihashi Yuka) is a CG artist employed by Koei. She is responsible for creating most of the visual effects seen in Omega Force's titles.

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Yuki Miyake (三宅 佑基, Miyake Yuki) is a member of Koei's CG division who designs animation sequences for character models.

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Yukihiro Nakamura (中村 幸裕, Nakamura Yukihiro) is a veteran member of Koei's development team. Versatile in terms of skills, he has done a variety of roles throughout his career such as programming, animation, and cinematics.

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Yumi Namba (南波 優美, Namba Yumi) is a member of Koei's CG division who does stage design and background art for their titles.

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Yuta Matsunaga (松永 雄太, Matsunaga Yuta) is a graphic designer who has worked for Koei since 1999. He currently serves as CG director for the Dynasty Warriors series.

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Yuu Oboshi (大星 悠, Ooboshi Yuu) is a Koei CG designer who mostly does character modeling.

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