Trait List[]
A list of troops that players can recruit for their officers. Some units are unlocked by attaining troop proficiency from training missions while others come from villages that offer their services if made into vassal states.
Unit | Special Effect | ATK | DEM | DEF | Move | Range | Cost |
---|---|---|---|---|---|---|---|
Spear Units | |||||||
Light Spear | None | 100 | 60 | 100 | 50 | 0 | 0 |
Village: No | Proficiency: 0 | Level 1 spear. High destruction, can strike horse troops. | |||||
Heavy Spear | None | 120 | 65 | 120 | 50 | 0 | 10 |
Village: No | Proficiency: 1,000 | Level 2 spear. High destruction, can strike horse troops. | |||||
Elite Spear | None | 150 | 70 | 150 | 50 | 0 | 20 |
Village: No | Proficiency: 2,000 | Level 3 spear. High destruction, can strike horse troops. | |||||
Qinzhou Infantry | Morale Restored | 150 | 70 | 150 | 50 | 0 | 20 |
Village: Yes | Proficiency: 2,000 | Level 3 spear. Strikes restore morale. | |||||
Eastern Infantry | Troop Attack Increased | 120 | 65 | 120 | 50 | 0 | 10 |
Village: Yes | Proficiency: 1,000 | Level 2 spear. Powerful strikes. | |||||
Armored Infantry | None | 120 | 65 | 120 | 50 | 0 | 10 |
Village: Yes | Proficiency: 1,000 | Level 2 spear. Best defense, but weak to fire. | |||||
Horse Units | |||||||
Light Horse | None | 100 | 50 | 85 | 75 | 0 | 0 |
Village: No | Proficiency: 0 | Level 1 horse. High mobility, can strike bow troops. | |||||
Heavy Horse | None | 120 | 55 | 100 | 75 | 0 | 10 |
Village: No | Proficiency: 1,000 | Level 2 horse. High mobility, can strike bow troops. | |||||
Elite Horse | None | 150 | 60 | 125 | 75 | 0 | 20 |
Village: No | Proficiency: 2,000 | Level 3 horse. High mobility, can strike bow troops. | |||||
Tiger Cavalry | Enemy Morale Decreased | 150 | 60 | 125 | 75 | 0 | 20 |
Village: Yes | Proficiency: 2,000 | Level 3 horse. Strikes reduce enemy morale. | |||||
Xiliang Warriors | Troop Attack Increased | 120 | 55 | 100 | 75 | 0 | 10 |
Village: Yes | Proficiency: 1,000 | Level 2 horse. Powerful strikes. | |||||
Elephant Riders | None | 170 | 180 | 125 | 50 | 0 | 30 |
Village: Yes | Proficiency: 2,000 | Level 3 horse. Low mobility, but high attack and destruction. | |||||
Bow Units | |||||||
Light Bow | None | 75 | 40 | 85 | 50 | 25 | 0 |
Village: No | Proficiency: 0 | Level 1 bow. Ranged attackers, can strike spear troops. | |||||
Heavy Bow | None | 90 | 45 | 100 | 50 | 25 | 10 |
Village: No | Proficiency: 1,000 | Level 2 bow. Ranged attackers, can strike spear troops. | |||||
Elite Bow | None | 115 | 50 | 125 | 50 | 25 | 20 |
Village: No | Proficiency: 2,000 | Level 3 bow. Ranged attackers, can strike spear troops. | |||||
Mounted Archers | Troop Attack Increased | 115 | 50 | 125 | 75 | 25 | 20 |
Village: Yes | Proficiency: 2,000 | Level 3 bow. High mobility, powerful strikes. |
This list pertains to siege weapons and ships, both of which are vital in siege attacks and naval battles.
Construct | Required Technology | ATK | DEM | DEF | Range | Cost | DUR |
---|---|---|---|---|---|---|---|
Siege Weapons | |||||||
Siege Ladder | None | 50 | 50 | 50 | 0 | 1,500 | 500 |
Only usable in front of walls. Used to climb up walls. | |||||||
Battering Ram | None | 25 | 250 | 50 | 8 | 1,000 | 300 |
Only usable in front of gates. High destruction. | |||||||
Siege Tower | Siege Tower Research | 50 | 60 | 50 | 30 | 1,500 | 300 |
Unplaceable on forests or rivers. Hits all enemies in range. | |||||||
Catapult | Catapult Research | 75 | 250 | 50 | 45 | 2,000 | 300 |
Unplaceable on forests or rivers. Powerful ranged attack. | |||||||
Ships | |||||||
Boats | None | 80 | 100 | 60 | 25 | 0 | |
Ranged. Low attack and defense, but best mobility. | |||||||
Assault Ship | None | 120 | 100 | 50 | 25 | 500 | |
Close range. High mobility. | |||||||
Warship | Strengthen Ship | 120 | 130 | 40 | 25 | 1,000 | |
Close range. High attack and defense, but poor mobility. | |||||||
Tower Ship | Strengthen Ship | 120 | 150 | 40 | 25 | 1,500 | |
Ranged. Highest attack and defense, but poor mobility. |
Introduced in the Fame and Strategy expansion pack, strongholds are used to protect occupied key points. They offer various beneficial effects to the player while keeping morale high for exhausted officers.
Construct | Cost | Level | DUR | Battle Effects | Control Effects |
---|---|---|---|---|---|
Fortified Camp | 1,000 | 1 | 500~1,250 | Defense Increase | Durability Increase Main Camp |
Music Tower | 2,000 | 2 | 500~1,250 | Restore Morale | Restore Morale in Main Camp |
Infirmary | 3,000 | 3 | 500~1,250 | Restore Wounded | Restore Wounded in Main Camp |
Depot | 4,000 | 4 | 500~1,250 | Supplement Supplies | Supplement Supplies in Main Camp |
Guard Camp | 5,000 | 5 | 1,000~2,500 | Turn Battlefield into Gate Battle |
Fame and Strategy adds officer tactics that may be proposed during war councils. These consume tactical points and are accessible at any moment in time once the confirmed tactics get put into place.
Tactics | Strength | Terrain | Effects |
---|---|---|---|
Martial Music Tactic | 120 | Camp | [Ally] [AOE] Morale + |
Major Music Tactic | 120 | Camp | [Ally] [AOE] Morale ++ |
Extreme Music Tactic | 120 | Camp | [Ally] [AOE] Morale ++, Time +, Area of Effect + |
Medic Tactic | 120 | Camp | [Ally] [AOE] Recovery + |
Major Medic Tactic | 120 | Camp | [Ally] [AOE] Recovery ++ |
Extreme Medic Tactic | 120 | Camp | [Ally] [AOE] Recovery ++, Time + |
Prayer Tactic | 100 | Camp | [Ally] [Battle] Control + |
Major Prayer Tactic | 100 | Camp | [Ally] [Battle] Control ++ |
Earnest Prayer Tactic | 100 | Camp | [Ally] [Battle] Control ++, Control Requirement Reduced |
Protection Tactic | 80 | Camp | [Ally] [Battlefield] Defense + |
Firm Protection Tactic | 80 | Camp | [Ally] [Battlefield] Defense ++ |
Absolute Protection Tactic | 80 | Camp | [Ally] [Battlefield] Defense ++, Base Defense + |
Mobility Tactic | 80 | Camp | [Ally] [Battlefield] Mobility ++ |
Speedy Movement Tactic | 80 | Camp | [Ally] [Battlefield] Mobility +++ |
Extreme Swiftness Tactic | 80 | Camp | [Ally] [Battlefield] Mobility +++, Mobility Over Bad Terrain + |
Discipline Tactic | 40 | None | [Ally] [AOE] Morale Attack |
Armored Mount Tactic | 60 | None | [Ally] [Horse] Defense ++, Morale Attack |
Iron Mount Tactic | 60 | None | [Ally] [Horse] Defense ++, Mobility +, Morale Attack |
Steel Mount Tactic | 60 | None | [Ally] [Horse] Defense ++, Mobility Attack +, Morale Attack |
Spear Strike Tactic | 60 | None | [Ally] [Spear] Pincer Attack +, Morale Attack |
Fierce Spear Strike Tactic | 60 | None | [Ally] [Spear] Pincer Attack +, Mobility +, Morale Attack |
Violent Spear Strike Tactic | 60 | None | [Ally] [Spear] Pincer Mobility Attack +, Morale Attack |
Longbow Tactic | 80 | None | [Ally] [Bow] Range +, Morale Attack |
Greatbow Tactic | 80 | None | [Ally] [Bow] Range +, Mobility +, Morale Attack |
Masterbow Tactic | 80 | None | [Ally] [Bow] Range Mobility Attack +, Morale Attack |
Spear Ambush Tactic | 100 | Forest | [Ally] [Spear] Ambush and Surprise Attack, Mobility - |
Greatspear Ambush Tactic | 100 | Forest | [Ally] [Spear] Ambush and Surprise Attack, Mobility - |
Steel Spear Ambush Tactic | 100 | Forest | [Ally] [Spear] Ambush and Surprise Attack, Mobility - |
Bow Ambush Tactic | 100 | Forest | [Ally] [Bow] Ambush and Surprise Attack, Mobility -- |
Strongbow Ambush Tactic | 100 | Forest | [Ally] [Bow] Ambush and Surprise Attack, Mobility -- |
Steelbow Ambush Tactic | 100 | Forest | [Ally] [Bow] Ambush and Surprise Attack, Mobility -- |
Shaft Tactic | 100 | None | [Ally] [Bow] [Spear] Move Underground to Designated Location |
Burrow Tactic | 100 | None | [Ally] [Bow] [Spear] Move Underground to Designated Location |
Tunnel Tactic | 100 | None | [Ally] [Bow] [Spear] Move Underground to Designated Location |
Local Troop Tactic | 180 | None | [Ally] Morale +++, Recovery +++ |
Perfect Shield Tactic | 80 | None | [Ally] [Spear] Defense +++, Unit Area of Effect + |
Wild Rush Tactic | 100 | None | [Ally] Attack +++, Troops - |
Exploitation Tactic | 100 | None | [Ally] Troops Restored During Attack + |
Disturbance Tactic | 80 | Camp | [Enemy] Control Limit - |
Confusion Tactic | 80 | Camp | [Enemy] Control Limit -- |
Upheaval Tactic | 80 | Camp | [Enemy] Control Limit --- |
Stone Soldiers Tactic | 100 | Camp | [Enemy] [AOE] Mobility --- |
Taunt Tactic | 100 | Camp | [Enemy] [Battle] Taunt Low INT Officers |
Hot Oil Trap Tactic | 80 | Wall | [Enemy] Morale Down -, Troops - |
Poison Trap Tactic | 60 | Swamp | [Enemy] Poisoned (Shortened in Camps) |
Beast Trap Tactic | 140 | Forest | [Enemy] Troops --- |
Archer's Trap Tactic | 120 | None | [Enemy] Unable to Move |
Pitfall Trap Tactic | 120 | Plains | [Enemy] Troops --, Morale - |
Falling Rock Trap Tactic | 160 | Mountains | [Enemy] Troops --- |
Bribe Trap Tactic | 80 | Camp | [Enemy] Troops ---, [Commander] Funds -- |
Indicates an officer's proficiency with certain abilities ranging from 0 to 9.
Ability | Description | Level Up Effect |
---|---|---|
Commerce | Increases effectiveness in markets. | Increases effectiveness. |
Farming | Increases effectiveness in farmlands. | Increases effectiveness. |
Culture | Increases effectiveness in study halls. | Increases effectiveness. |
Training | Increases effectiveness in barracks. | Increases effectiveness. |
Patrol | Increases effectiveness on inspections. | Increases effectiveness. |
Coax | Enables character to use coax during placate missions. | Increases initial morale. |
Negotiate | Increases initial negotiation progress on diplomatic missions. | Increases progress. |
Orator | Increases damage dealt and starting wisdom in debates. | Increases damage dealt. |
Virtue | Enables to meet and recruit officers without invitations. | Increases chance of employment. |
Overawe | Increases troop count. | Increases troop count further. |
Speed | Increases unit mobility on land only. | Increases mobility further. |
Arouse | Increases attack and defense when troop count falls to a certain number. | Increases attack and defense further. |
Endurance | Regains morale after defeating enemy units. | Increases morale restored. |
Siege | Increases damage to gates, outposts, and siege weapons. | Increases damage dealt. |
Weapons | Turns ballistae into chu-ko-nu and grants siege weapons more durability. | Increases durability. |
Defense | Increases defense on camps and castle walls. | Increases defense. |
Naval | Allows unit to maintain morale on water and be unaffected by currents. | Increases chance of continuous attacks. |
Dueling | Increases damage and starting will in duels. | Increases damage dealt. |
Heroism | Allows unit's soldiers to do strikes on enemy soldiers of the same class. | Increases strike damage. |
Strategy | Grants character a chance to evade an enemy strike. | Increases strike evasion chance. |
Yields various effects when employed in battle. Duration depends on the user's intelligence stat. Control numbers parenthesized indicate the amount required for strategies in Fame and Strategy.
- * only available in the Fame and Strategy expansion.
Strategy | Control | Effects |
---|---|---|
Healing Strategies | ||
Morale Boost | 1 | [Target: Own] Morale +++ |
Inspire | 3 | [Target: Ally] Morale +++ |
Vanguard | 4 | [Target: Ally] Morale +, Troop + |
Strategic Aid | 5 | [Target: Ally] DEF +, Morale +, Troop + |
Attendant | 6 | [Target: Ally] DEF +, Morale +, Troop ++ |
Grand Healing | 5 | [Target: Ally] Troop +++ (Single) |
Encourage | 2 | [Target: Ally] Status Recovery |
Brilliant Maneuver | 8 (7) | [Target: Ally] ATK ++, DEF ++, Morale +, Strike, Preserve Morale, Status Recovery |
Great Rebound | 10 | [Target: Ally] ATK +, Morale +++, Status Recovery |
Attack Buff Strategies | ||
Strengthen Spears | 2 | [Target: Own] ATK + (Spearmen Only) |
Cavalry Raid | 2 | [Target: Own] ATK + (Horsemen Only) |
Take Aim | 2 | [Target: Own] ATK + (Bowmen Only) |
Mighty Bow | 3 | [Target: Own] ATK ++, Range ++ (Bowmen Only) |
Strengthen Attack | 3 | [Target: Own] ATK ++ |
Sacrificial Strike | 4 | [Target: Own] ATK ++, Morale +++, Troops -, Preserve Morale |
Impeccable Strength | 5 (4) | [Target: Own] ATK +++, Morale +, Strike |
Nanman Strike * | 5 | [Target: Own] ATK +++, Morale +++, Troops -, Preserve Morale |
Thousand Slayer | 7 | [Target: Own] ATK +++, AOE, Strike, Preserve Morale, [Target: Enemy] Morale -- |
Spear Offense Formation | 3 | [Target: Ally] ATK ++ (Spearmen Only) |
Horse Offense Formation | 3 | [Target: Ally] ATK ++ (Horsemen Only) |
Bow Offense Formation | 3 | [Target: Ally] ATK ++, Range ++ (Bowmen Only) |
Attack Order | 4 | [Target: Ally] ATK ++ |
Attack Command | 4 | [Target: Ally] ATK ++, Morale + |
Desperation Command | 4 | [Target: Ally] ATK ++, Morale +, Desperation |
Show of Splendor | 6 | [Target: Ally] ATK ++, [Target: Enemy] Morale -- |
Cry of Justice | 7 | [Target: Ally] ATK ++, Morale ++ |
Reckless Strike | 5 (4) | [Target: Ally] ATK ++, Morale ++, Troops -, Preserve Morale |
Desperate Command | 7 (6) | [Target: Ally] ATK +++, Morale +++, Troops -, Preserve Morale |
Defense Buff Strategies | ||
Guards Up | 2 | [Target: Own] DEF + (Spearmen Only) |
Mounted Guard | 2 | [Target: Own] DEF + (Horsemen Only) |
On The Defensive | 2 | [Target: Own] DEF + (Bowmen Only) |
Strengthen Defense | 3 | [Target: Own] DEF ++ |
Ring Formation | 3 | [Target: Own] DEF ++, AOE |
Greater Desperation | 3 | [Target: Own] DEF ++, Morale +, Desperation |
Indefatigable | 4 | [Target: Own] DEF ++, Morale ++, Desperation, Preserve Morale |
Iron Wall | 4 | [Target: Own] DEF +++ |
Shanyue Desperation * | 3 | [Target: Own] DEF +++, Desperation |
Unyielding | 3 (4) | [Target: Own] DEF +++, MOB ---, Preserve Morale, [Target: Enemy] Morale - |
Steel General | 6 (5) | [Target: Own] DEF +++, Morale ++, AOE, Desperation, Preserve Morale |
Spear Defense Formation | 3 | [Target: Ally] DEF ++ (Spearmen Only) |
Horse Defense Formation | 3 | [Target: Ally] DEF ++ (Horsemen Only) |
Bow Defense Formation | 3 | [Target: Ally] DEF ++, Range ++ (Bowmen Only) |
Defend Order | 4 | [Target: Ally] DEF ++ |
Defend Command | 4 | [Target: Ally] DEF ++, Morale + |
Stonewall Command | 5 | [Target: Ally] DEF +++, Morale +, Preserve Morale |
Shieldwall Command | 7 (6) | [Target: Ally] DEF +++, Morale +, Preserve Morale |
Mobility Buff Strategies | ||
Forward March | 2 | [Target: Own] MOB ++ (Spearmen Only) |
Rough Riding | 2 | [Target: Own] MOB ++ (Horsemen Only) |
Bowman Step | 2 | [Target: Own] MOB ++ (Bowmen Only) |
Strengthen Mobility | 3 | [Target: Own] MOB +++ |
Mighty Warrior | 6 | [Target: Own] MOB +++, Morale ++, Combo, AOE, Preserve Morale |
Brave Warrior | 6 | [Target: Own] MOB +++, Morale ++, Combo, AOE, Strike, Preserve Morale |
Spear Speed Formation | 3 | [Target: Ally] MOB +++ (Spearmen Only) |
Horse Speed Formation | 3 | [Target: Ally] MOB +++ (Horsemen Only) |
Bow Speed Formation | 3 | [Target: Ally] MOB +++, Range ++ (Bowmen Only) |
Advance Order | 4 | [Target: Ally] MOB +++ |
Quick Attack | 4 | [Target: Ally] MOB +++, Morale + |
Like The Wind | 8 (7) | [Target: Ally] MOB +++, Morale +, Combo |
Mixed Buff Strategies | ||
Unmoving | 4 | [Target: Own] ATK ++, DEF +, [Target: Enemy] Morale - |
Immovable | 6 (5) | [Target: Own] ATK +, DEF ++, Morale ++, AOE, Desperation, Preserve Morale |
War God | 7 (6) | [Target: Own] ATK +++, DEF ++, Morale ++, AOE, Strike, Preserve Morale |
Fierce Lion | 6 | [Target: Own] ATK +++, MOB +, Morale ++, AOE, Strike, Preserve Morale |
Unwavering | 7 (6) | [Target: Own] ATK +, MOB +++, Morale +, Combo, AOE, Desperation, Preserve Morale |
Undefeatable | 7 | [Target: Own] ATK +++, MOB +++, AOE, Strike, Preserve Morale, [Target: Enemy] Morale -- |
Best in History | 8 | [Target: Own] ATK +++, MOB +++, AOE, Strike, Preserve Morale, [Target: Enemy] Morale --- |
Little Dictator | 6 | [Target: Own] DEF +, MOB +++, Morale +, Combo, AOE, Strike, Preserve Morale |
Diqiang Iron Wall * | 5 | [Target: Own] DEF +++, MOB +++ |
Undefeated in the Realm | 7 (6) | [Target: Own] ATK +++, DEF ++, MOB ++, Morale ++, AOE, Strike, Preserve Morale |
Versatile Command | 6 | [Target: Ally] ATK ++, DEF ++, Morale + |
Daring Command | 7 | [Target: Ally] ATK +++, DEF +++, Morale +, Preserve Morale |
Quicken Command | 5 | [Target: Ally] ATK ++, MOB +++, Morale + |
Quick Defense | 5 | [Target: Ally] DEF ++, MOB +++, Morale + |
First Emperor | 10 | [Target: Ally] ATK +++, DEF +++, MOB +++, Morale +++, Preserve Morale |
Combat Strategies | ||
Combo | 3 | [Target: Own] Combo |
Multishot | 3 | [Target: Own] Combo (Bowmen Only) |
Cleave | 3 | [Target: Own] AOE |
Cavalry Charge | 3 | [Target: Own] ATK +, Charge (Horsemen Only) |
Charge Command | 6 (4) | [Target: Ally] ATK +, Morale +, Charge |
Advance Command | 6 (4) | [Target: Ally] ATK +, DEF +, Morale +, Charge |
Daring Charge | 8 (5) | [Target: Ally] ATK ++, Morale ++, Charge |
Grand Charge | 8 (5) | [Target: Ally] ATK ++, DEF +, Morale +, Charge |
Xiongnu Wild Shot * | 3 | [Target: Own] MOB +++, Multi-Directional Attack (Bowmen Only) |
Wuwan Rapid Fire * | 4 | [Target: Own] Multi-Directional Attack, Combo |
Bow of Heaven | 6 | [Target: Own] ATK++, DEF ++, Range +, Morale +, Multi-Directional Attack |
Bow of the Gods | 6 | [Target: Own] ATK ++, MOB +++, Range +, Morale +, Multi-Directional Attack |
Volley Command | 5 | [Target: Ally] Morale +, Multi-Directional Attack |
Rapid Fire Command | 6 | [Target: Ally] Morale +, Multi-Directional Attack, Combo |
Status Debuff Strategies | ||
Demoralize | 3 | [Target: Enemy] Morale - |
Weaken Spears | 2 | [Target: Enemy] ATK - (Spearmen Only) |
Weaken Horses | 2 | [Target: Enemy] ATK - (Horsemen Only) |
Weaken Bows | 2 | [Target: Enemy] ATK - (Bowmen Only) |
Weaken Attack | 3 | [Target: Enemy] ATK -- |
Intimidate Spears | 4 | [Target: Enemy] ATK --, Morale - (Spearmen Only) |
Intimidate Horses | 4 | [Target: Enemy] ATK --, Morale - (Horsemen Only) |
Intimidate Bows | 4 | [Target: Enemy] ATK --, Range --, Morale - (Bowmen Only) |
Intimidate | 4 | [Target: Enemy] ATK --, Morale - |
Soften Spears | 2 | [Target: Enemy] DEF - (Spearmen Only) |
Soften Horses | 2 | [Target: Enemy] DEF - (Horsemen Only) |
Soften Bows | 2 | [Target: Enemy] DEF - (Bowmen Only) |
Weaken Defense | 3 | [Target: Enemy] DEF -- |
Provoke Spears | 4 | [Target: Enemy] DEF --, Morale - (Spearmen Only) |
Provoke Horses | 4 | [Target: Enemy] DEF --, Morale - (Horsemen Only) |
Provoke Bows | 4 | [Target: Enemy] DEF --, Morale - (Bowmen Only) |
Provoke | 4 | [Target: Enemy] DEF --, Morale - |
Slow Spears | 2 | [Target: Enemy] MOB -- (Spearmen Only) |
Slow Horses | 2 | [Target: Enemy] MOB -- (Horsemen Only) |
Slow Bows | 2 | [Target: Enemy] MOB -- (Bowmen Only) |
Weaken Mobility | 3 | [Target: Enemy] MOB --- |
Disturb | 4 | [Target: Enemy] MOB ---, Morale - |
Impede * | 6 | [Target: Enemy] MOB --- |
Ensnare | 6 | [Target: Enemy] DEF ---, MOB ---, Morale -- |
Fire Attack Strategies | ||
Burn | 5 (4) | [Target: Enemy] Morale -, Inflict Burn |
Ensuring Flames | 6 (5) | [Target: Enemy] MOB --, Morale -, Inflict Burn |
Fire Burst | 6 (5) | [Target: Enemy] Morale -, Troops -, Inflict Burn |
Grand Flame | 7 (6) | [Target: Enemy] MOB ---, Morale -, Inflict Burn |
Sorcery | 7 | [Target: Enemy] DEF -, MOB -, Morale --, Inflict Burn |
Way of Peace | 9 (8) | [Target: Enemy] ATK -, DEF -, MOB -, Morale ---, Inflict Burn |
Hellfire | 9 (8) | [Target: Enemy] ATK -, DEF -, MOB ---, Morale -, Inflict Burn |
Fire Technique | 9 (7) | [Target: Enemy] ATK ---, MOB ---, Morale -, Troops -, Inflict Burn |
Sacred Flame | 9 (7) | [Target: Enemy] DEF ---, MOB ---, Morale -, Troops -, Inflict Burn |
Burning Steer | 9 (7) | [Target: Enemy] MOB -, Morale --, Troops ---, Inflict Burn |
Misdirection Strategies | ||
Diversion | 2 | [Target: Own] Diversion |
Great Maneuver | 3 | [Target: Own] ATK ++, DEF ++, MOB +++, Troops -, Diversion |
Directed Taunt * | 2 | [Target: Enemy] Taunt |
Taunt | 4 | [Target: Enemy] Taunt |
Mock * | 6 | [Target: Enemy] Taunt |
Taunt Spears | 3 | [Target: Enemy] Taunt (Spearmen Only) |
Taunt Horses | 3 | [Target: Enemy] Taunt (Horsemen Only) |
Taunt Bows | 3 | [Target: Enemy] Taunt (Bowmen Only) |
Intimidating Taunt | 5 | [Target: Enemy] ATK --, Morale -, Taunt |
Provoking Taunt | 5 | [Target: Enemy] DEF --, Morale -, Taunt |
Disturbing Taunt | 5 | [Target: Enemy] MOB ---, Morale -, Taunt |
Misinformation | 4 | [Target: Enemy] Misinformation |
Misinformed Panic | 5 | [Target: Enemy] ATK --, Morale -, Misinformation |
Misinformed Provocation | 5 | [Target: Enemy] DEF --, Morale -, Misinformation |
Misinformed Disturbance | 5 | [Target: Enemy] MOB ---, Morale -, Misinformation |
Crafty Plot | 6 | [Target: Enemy] ATK --, DEF --, Morale --, Seal Strikes |
Lockdown | 6 | [Target: Enemy] ATK --, DEF --, MOB -, Morale --, Seal Strikes |
Allure | 6 | [Target: Enemy] ATK --, Morale --, Taunt, Seal Strikes |
Separation | 6 | [Target: Enemy] ATK --, DEF --, Morale --, Misinformation, Seal Strikes |
False Information | 6 | [Target: Enemy] DEF ---, Morale --, Misinformation, Seal Strikes |
Skills that can only be used by officers who hold the title of ruler, viceroy, governor, or minister.
Expertise | Minister | Description |
---|---|---|
Strategy Genius | War Minister | Grants city officers maximum troops and morale. |
Impartiality | War Minister | Increases the loyalty of city officers every season. |
Spywork | War Minister | Enables character to do spy missions. |
Personable | War Minister | Increases starting progress on diplomacy missions. |
Agricultural | Domestic Minister | Increases the level of officers' agricultural skill. |
Mercantile | Domestic Minister | Increases the level of officers' commercial skill. |
Logistical Focus | Domestic Minister | Lowers army's provision consumption. |
Pragmatism | Domestic Minister | Lowers working time in the market, farm, and study hall. |
Expedition Aide | Domestic Minister | Allows soldiers to return home faster. |
Horse Training | Military Minister | Increases city officers' horse aptitude. |
Bow Training | Military Minister | Increases city officers' bow aptitude. |
Spear Training | Military Minister | Increases city officers' spear aptitude. |
Defender | Military Minister | Increases city units' defense and slightly lowers their mobility. |
Fierce Charger | Military Minister | Increases city units' mobility and slightly lowers their defense. |
Titles granted to the player's own officers. These yield beneficial stat increases as well as additional troops and loyalty.
Title | Troops | LEA | WAR | INT | GOV | Rank | Presence |
---|---|---|---|---|---|---|---|
Secretary of Promotions | 1,000 | None | None | +1 | +1 | 1 | 0 |
Senior Officer | 1,000 | None | None | +1 | +1 | 1 | 0 |
Minister of Election | 1,000 | None | None | +1 | +1 | 1 | 0 |
Patrol Commander | 1,000 | None | None | +1 | +1 | 1 | 0 |
Armory Officer | 1,000 | None | None | +1 | +1 | 1 | 0 |
Treasury Officer | 1,000 | None | None | +1 | +1 | 1 | 0 |
Administrator | 1,000 | None | None | +1 | +1 | 1 | 0 |
Negotiator | 1,000 | None | None | +1 | +1 | 1 | 0 |
2nd Lieutenant | 4,000 | +1 | +1 | None | None | 1 | 0 |
Lieutenant | 4,000 | +1 | +1 | None | None | 1 | 0 |
Guard | 4,000 | +1 | +1 | None | None | 1 | 0 |
Gatekeeper | 4,000 | +1 | +1 | None | None | 1 | 0 |
Lt. Governor | 5,000 | None | None | +2 | +2 | 2 | 0 |
Induction Conditions: Need to control the provincial capital. | |||||||
Orator | 1,000 | None | None | +2 | +2 | 2 | 0 |
Records Secretary | 1,000 | None | None | +2 | +2 | 2 | 0 |
Junior Minister of War | 1,000 | None | None | +2 | +2 | 2 | 0 |
Junior Secretary | 1,000 | None | None | +2 | +2 | 2 | 0 |
Officer (Negotiation) | 5,000 | +2 | +2 | None | None | 2 | 0 |
Officer (Prisoners) | 5,000 | +2 | +2 | None | None | 2 | 0 |
Officer (Defense) | 5,000 | +2 | +2 | None | None | 2 | 0 |
Officer (Strategy) | 5,000 | +2 | +2 | None | None | 2 | 0 |
North Officer (Deterrence) | 5,000 | +2 | +2 | None | None | 2 | 0 |
West Officer (Deterrence) | 5,000 | +2 | +2 | None | None | 2 | 0 |
South Officer (Deterrence) | 5,000 | +2 | +2 | None | None | 2 | 0 |
East Officer (Deterrence) | 5,000 | +2 | +2 | None | None | 2 | 0 |
Governor | 6,000 | +3 | +3 | None | None | 3 | 0 |
Induction Conditions: Must have the Lt. Governor title and over 100,000 soldiers. | |||||||
Attendant | 1,000 | None | None | +3 | +3 | 3 | 0 |
Fellow | 1,000 | None | None | +3 | +3 | 3 | 0 |
Senior Advisor | 1,000 | None | None | +3 | +3 | 3 | 0 |
Chief of Records | 1,000 | None | None | +3 | +3 | 3 | 0 |
West Commander | 6,000 | +3 | +3 | None | None | 3 | 0 |
East Commander | 6,000 | +3 | +3 | None | None | 3 | 0 |
Rear Commander | 6,000 | +3 | +3 | None | None | 3 | 0 |
Fore Commander | 6,000 | +3 | +3 | None | None | 3 | 0 |
Master of Couriers | 1,000 | None | None | +4 | +4 | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
Commandant | 1,000 | None | None | +4 | +4 | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
Imperial Equerry | 1,000 | None | None | +4 | +4 | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
Queen's Minister | 1,000 | None | None | +4 | +4 | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
Imperial Mentor | 1,000 | None | None | +4 | +4 | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
North Sub-Officer | 7,000 | +4 | +4 | None | None | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
West Sub-Officer | 7,000 | +4 | +4 | None | None | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
South Sub-Officer | 7,000 | +4 | +4 | None | None | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
East Sub-Officer | 7,000 | +4 | +4 | None | None | 4 | 5,000 |
Induction Conditions: Need to have a level 3 title and over 5,000 presence. | |||||||
Junior Minister | 1,000 | None | None | +5 | +5 | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
Secretary General | 1,000 | None | None | +5 | +5 | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
Minister of Oration | 1,000 | None | None | +5 | +5 | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
Blood Guard Commander | 1,000 | None | None | +5 | +5 | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
Finance Advisor | 1,000 | None | None | +5 | +5 | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
North Officer (Defense) | 8,000 | +5 | +5 | None | None | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
West Officer (Defense) | 8,000 | +5 | +5 | None | None | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
South Officer (Defense) | 8,000 | +5 | +5 | None | None | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
East Officer (Defense) | 8,000 | +5 | +5 | None | None | 5 | 7,500 |
Induction Conditions: Need to have a level 4 title and over 7,500 presence. | |||||||
Junior Prefect | 2,000 | None | None | +6 | +6 | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
Sub-Chancellor | 2,000 | None | None | +6 | +6 | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
Blood Minister | 2,000 | None | None | +6 | +6 | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
North Officer (Subjugation) | 9,000 | +6 | +6 | None | None | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
West Officer (Subjugation) | 9,000 | +6 | +6 | None | None | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
South Officer (Subjugation) | 9,000 | +6 | +6 | None | None | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
East Officer (Subjugation) | 9,000 | +6 | +6 | None | None | 6 | 10,000 |
Induction Conditions: Need to have a level 5 title and over 10,000 presence. | |||||||
Chief Administrator | 2,000 | None | None | +7 | +7 | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
Court Officer | 2,000 | None | None | +7 | +7 | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
Chief Secretary | 2,000 | None | None | +7 | +7 | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
North Officer (Conquest) | 10,000 | +7 | +7 | None | None | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
West Officer (Conquest) | 10,000 | +7 | +7 | None | None | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
South Officer (Conquest) | 10,000 | +7 | +7 | None | None | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
East Officer (Conquest) | 10,000 | +7 | +7 | None | None | 7 | 12,500 |
Induction Conditions: Need to have a level 6 title and over 12,500 presence. | |||||||
Guard Officer | 2,000 | None | None | +8 | +8 | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Chancellor | 2,000 | None | None | +8 | +8 | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Undersecretary | 2,000 | None | None | +8 | +8 | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Guard Captain | 11,000 | +8 | +8 | None | None | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Marshal | 11,000 | +8 | +8 | None | None | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Horse Captain | 11,000 | +8 | +8 | None | None | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Minister | 11,000 | +8 | +8 | None | None | 8 | 15,000 |
Induction Conditions: Need to have a level 7 title and over 15,000 presence. | |||||||
Chief Minister | 3,000 | None | None | +9 | +9 | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Senior Minister | 3,000 | None | None | +9 | +9 | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Chief Officer | 3,000 | None | None | +9 | +9 | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Grand General | 12,000 | +9 | +9 | None | None | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Grand Minister | 12,000 | +9 | +9 | None | None | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Prime Minister | 12,000 | +9 | +9 | +9 | +9 | 9 | 17,500 |
Induction Conditions: Need to have a level 8 title and over 17,500 presence. | |||||||
Duke | 13,000 | +9 | +9 | +9 | +9 | 9 | 20,000 |
Induction Conditions: Need to have a level 9 title and over 20,000 presence. | |||||||
King | 14,000 | +9 | +9 | +9 | +9 | 9 | 22,500 |
Induction Conditions: Need to be a duke with over 22,500 presence. | |||||||
Emperor | 15,000 | +10 | +10 | +10 | +10 | 10 | 25,000 |
Induction Conditions: Need to be a regent with over 25,000 presence. |
A key feature introduced in Fame and Strategy, the prestige system reflects how an officer lives their own life which dictates the types of commands made available to them. The system offers six different routes, each with multiple branches offering numerous benefits and parameter changes. Fame is necessary to advance in rank. Also, being an affiliated or free officer affects one's prestige may develop.
Prestige | Ordinance | Points | Description |
---|---|---|---|
Patriot System | |||
Lone Wolf | None | Level: 1 | A free wanderer, able to gather troops and join battles. |
Special: None | Fame: 0 | ||
Commands: Recruit, Tour, Draft | |||
Tactics: Spear Ambush Tactic, Bow Ambush Tactic | |||
Conditions: Be a free officer and obtain comrades. | |||
Citizen | None | Level: 2 | A patriotic individual, protecting the city and gathering goods. |
Special: Style | Fame: 10 | ||
Commands: Recruit+, Rounds, Picked Troop Training, Draft | |||
Tactics: Spear Ambush Tactic, Bow Ambush Tactic | |||
Conditions: Gain 100 renown, have at least 5 possible comrades, and complete at least 1 good request for renown. | |||
Patriot | None | Level: 3 | A great leader able to invite any of bonded officers to become comrades using draft. |
Special: Style+ | Fame: 20 | ||
Commands: Itinerant Recruiting, Rounds+, Draft+, Picked Troop Training+ | |||
Tactics: Greatspear Ambush Tactic, Strongbow Ambush Tactic | |||
Conditions: Gain 500 renown, have at least 20 possible comrades, and participate in over 15 battles. | |||
Paragon | None | Level: 4 | A patriot of the land gathering comrades and trying to stop the battles. |
Special: Dignity | Fame: 30 | ||
Commands: Itinerant Recruiting, Evoke Duty, Arbitrate, Inspect, Picked Troop Training+ | |||
Tactics: Steel Spear Ambush Tactic, Steelbow Ambush Tactic, Pitfall Trap Tactic | |||
Conditions: Gain 1,500 renown, have at least 40 possible comrades, and recruit more than 10 comrades. | |||
Knight Errant | None | Level: 4 | A leader versed in tactics, who travels like the wind throughout the land. |
Special: Splinter, Style+ | Fame: 30 | ||
Commands: Itinerant Recruiting+, Draft+, Rounds+, Picked Troop Maneuvers | |||
Tactics: Greatspear Ambush Tactic, Strongbow Ambush Tactic, Extreme Swiftness Tactic | |||
Conditions: Gain 1,500 renown, have at least 30 possible comrades, and win more than 30 battles. | |||
Bandit | None | Level: 2 | An unruly person who attacks cities and steals goods. |
Special: Style | Fame: 0 | ||
Commands: Levies, Pillage, Picked Troop Training, Draft | |||
Tactics: Shaft Tactic, Disturbance Tactic | |||
Conditions: Gain 20 renown and collect 5,000 in funds. | |||
Bandit Chief | None | Level: 3 | A criminal destroying city walls and generally causing chaos. |
Special: Style+ | Fame: 20 | ||
Commands: Levies+, Plunder, Picked Troop Training+, Draft | |||
Tactics: Burrow Tactic, Disturbance Tactic | |||
Conditions: Gain 500 renown, collect 10,000 in funds, and complete over 5 misdeed requests for renown. | |||
Bandit Lord | None | Level: 4 | Ruler of the darkness who can even get the outlanders to follow him. |
Special: Dignity | Fame: 30 | ||
Commands: Command: Conscript, Plunder+, Assail Request, Picked Troop Maneuvers, Draft | |||
Tactics: Tunnel Tactic, Confusion Tactic, Taunt Tactic | |||
Conditions: Gain 1,500 renown, collect 30,000 in funds, and complete over 10 misdeed requests for renown. | |||
Executioner | None | Level: 3 | A fighter who walks the dark, whose purpose is to attack the strong. |
Special: None | Fame: 0 | ||
Commands: Assail, Martial Conditioning, Plans | |||
Tactics: Poison Trap Tactic | |||
Conditions: Have 0 renown, participate in over 5 duels, and kill an officer in battle and pillages. | |||
Lord of Death | None | Level: 4 | The master of assassination who changes history from the shadows. |
Special: None | Fame: 0 | ||
Commands: Assassinate, Martial Conditioning+, Plans | |||
Tactics: Poison Trap Tactic | |||
Conditions: Gain 5,000 hearsay. | |||
Merchant System | |||
Trader | None | Level: 1 | A beginning merchant who gains profit from specialties and supplies. |
Special: None | Fame: 0 | ||
Commands: Trade, Purchase Specialty, Add-On, Supplies Deals | |||
Tactics: Archer's Trap Tactic | |||
Conditions: Have over 1,000 in funds, be a free officer, and own at least 3 specialties. | |||
Merchant | None | Level: 2 | A man capable of dealing with the chaos, invest earned profits in the force. |
Special: None | Fame: 0 | ||
Commands: Trade+, Purchase Specialty, Add-On+, Supplies Deals, Venture, Intervention | |||
Tactics: Archer's Trap Tactic | |||
Conditions: Have over 30,000 in funds and succeed at trade missions. | |||
Grand Merchant | None | Level: 3 | A great one that moves the world with money, known throughout the land. |
Special: None | Fame: 0 | ||
Commands: Transaction, Purchase Specialty, Repair Shop, Supplies Deals, Investment, Intervention+ | |||
Tactics: Archer's Trap Tactic | |||
Conditions: Have over 100,000 in funds and succeed at venture missions. | |||
White Dragon | None | Level: 4 | A merchant with a fortune large enough to be carved into the annals of history. |
Special: None | Fame: 0 | ||
Commands: Transaction, Purchase Specialty, Repair Shop, Supplies Deals, Major Investment, Force Guidance | |||
Tactics: Archer's Trap Tactic | |||
Conditions: Have over 300,000 in funds. | |||
Black Dragon | None | Level: 4 | A brilliant trader, whose fortune is used to manipulate the chaos of battle from the shadows. |
Special: None | Fame: 0 | ||
Commands: Transaction, Purchase Specialty, Repair Shop, Supplies Deals, Major Investment, Force Awareness | |||
Tactics: Archer's Trap Tactic | |||
Conditions: Have over 200,000 in funds and gain at least 1,000 influence with a single force. | |||
Commander System | |||
Leader | Improve Training | Level: 1 | A simple officer who keeps private troops at the main base. |
Special: None | Fame: 0 | ||
Commands: Recruit, Private Troop Training | |||
Tactics: Martial Music Tactic, Discipline Tactic | |||
Conditions: Obtain merit, join a force, and create a comrade. | |||
General | Improve Training+ | Level: 2 | A fine officer who has been given freedom with city drilling due to accomplishments in battle. |
Special: None | Fame: 10 | ||
Commands: Recruit+, Private Troop Training+, Drill | |||
Tactics: Martial Music Tactic, Discipline Tactic | |||
Conditions: Achieve rank 7, have at least 1,500 private troops, and enter a battle with them. | |||
Veteran General | Raise Morale | Level: 3 | An officer whose deeds have earned the respect and trust of men. |
Special: Command | Fame: 20 | ||
Commands: Recruit+, Private Troop Training+, Drill+ | |||
Tactics: Major Music Tactic, Armored Mount Tactic, Pitfall Trap Tactic | |||
Conditions: Achieve rank 5, have at least 4,000 in accumulated deeds, and become first in the deeds ranking. | |||
Flying General | Raise Morale+ | Level: 4 | One whose speed of march is on par with the heroes of legend. |
Special: Expand Military Prestige | Fame: 30 | ||
Commands: Recruit+, Private Troop Training+, Special Drill | |||
Tactics: Extreme Music Tactic, Iron Mount Tactic Pitfall Trap Tactic | |||
Conditions: Achieve rank 2, have at least 10,000 in accumulated deeds, and become first in the deeds ranking at least 3 times. | |||
Dutiful General | Train Mounts | Level: 3 | One who attracts men with pursuit of duty and personal ideals. The epitome of a strong, true officer. |
Special: None | Fame: 20 | ||
Commands: Recruit+, Private Troop Training+, Public Maneuvers, Requisition | |||
Tactics: Martial Music Tactic, Spear Strike Tactic | |||
Conditions: Achieve rank 5, have at least 15 battles, and defeat more than 10 enemy units. | |||
Peerless General | Train Mounts+ | Level: 4 | A charismatic commander, unmatched in loyalty and courage. |
Special: None | Fame: 30 | ||
Commands: Itinerant Recruiting, Private Troop Training+, Military Review, Recruit Volunteers | |||
Tactics: Major Music Tactic, Fierce Spear Strike Tactic, Local Troop Tactic | |||
Conditions: Achieve rank 2, have at least 30 battles, and defeat more than 20 enemy units. | |||
Eminent General | Dashing Appearance | Level: 3 | A strategic officer leading extremely powerful private troops into battle. |
Special: Elite Private Troops | Fame: 20 | ||
Commands: Recruit+, Private Troop Training+ | |||
Tactics: Martial Music Tactic, Greatbow Tactic, Beast Trap Tactic | |||
Conditions: Achieve rank 5, win at least 10 battles, and have a rapport of 80+ with at least 10 officers. | |||
Illustrious General | Dashing Appearance+ | Level: 4 | A fine warrior who, with well trained elites, rides unstoppable through the battle. |
Special: Elite Guard, Fief | Fame: 30 | ||
Commands: Itinerant Recruiting, Private Troop Maneuvers | |||
Tactics: Major Music Tactic, Masterbow Tactic, Beast Trap Tactic | |||
Conditions: Achieve rank 2, win at least 20 battles, and have a rapport of 80+ with at least 20 officers. | |||
Commander | Manage Resupply | Level: 2 | A versatile leader, capable of winning through planning and tactics. |
Special: None | Fame: 10 | ||
Commands: Recruit, Private Troop Training, Speculate | |||
Tactics: Protection Tactic, Spear Ambush Tactic | |||
Conditions: Achieve rank 7, have at least 100 troop proficiency for private troops, and conduct city training. | |||
Skilled Commander | Manage Resupply+ | Level: 3 | A cunning leader, versed in old and new strategies and able to employ them effectively. |
Special: Cleverness | Fame: 20 | ||
Commands: Recruit, Private Troop Training, Tactical Explanation | |||
Tactics: Protection Tactic, Spear Ambush Tactic, Falling Rock Trap Tactic | |||
Conditions: Achieve rank 5, have at least 1 tactic that is level 3 or higher, and become first in the deeds ranking. | |||
Erudite Commander | Manage Logistics | Level: 4 | A wise leader, thoroughly conversant with tactics, able to manipulate the battlefield. |
Special: Wit | Fame: 30 | ||
Commands: Recruit+, Private Troop Training+, Tactical Mastery | |||
Tactics: Firm Protection Tactic, Steel Spear Ambush Tactic, Falling Rock Trap Tactic | |||
Conditions: Achieve rank 2, have at least 3 Tactics that are level 4 or higher, and become first in the deeds ranking at least 3 times. | |||
Guardian | Fortify Castle | Level: 3 | An officer familiar with the use of the terrain in battle, and able to make the most of the strategic points. |
Special: Sturdy | Fame: 20 | ||
Commands: Recruit, Private Troop Training, Construct+ | |||
Tactics: Firm Protection Tactic, Hot Oil Trap Tactic | |||
Conditions: Achieve rank 5, have at least 4,000 in accumulated deeds, and have durability of constructed strongholds over 5,000. | |||
Adamant Guardian | Fortify Castle+ | Level: 4 | The embodiment of an impregnable fortress, well versed in the use of strategic points and strongholds. |
Special: Firm & Solid | Fame: 30 | ||
Commands: Recruit+, Private Troop Training+, Build | |||
Tactics: Firm Protection Tactic, Hot Oil Trap Tactic, Perfect Shield Tactic | |||
Conditions: Achieve rank 2, have at least 10,000 in accumulated deeds, and have durability of constructed strongholds over 20,000. | |||
Zhaolie the Benevolent | Virtue Revealed | Level: 4 | With a matchless spirit of chivalry, this hero envelops the world in benevolence. |
Character: Liu Bei | Fame: 0 | ||
Hero of a Greater World | Talent Over All | Level: 4 | Skilled in artifice, this exceptional hero places strategy above all. |
Character: Cao Cao | Fame: 0 | ||
Heir of Nobility | Military Strut | Level: 4 | Born of a renowned family, this leader embodies both dignity and authority. |
Character: Yuan Shao | Fame: 0 | ||
Veteran of March | Swift as Lightning | Level: 4 | With his great exploits, the mere mention of this avatar of war was enough to silence crying children. |
Character: Zhang Liao | Fame: 0 | ||
Prodigy | Dragon in Glory | Level: 4 | With talent and ambition, this hero shouldered the fate of the next generation. |
Character: Jiang Wei | Fame: 0 | ||
Lord of the White Horse | White Horse Brigade | Level: 4 | A veteran officer, he bravely stands at the head of a band of bold white horse riders. |
Character: Gongsun Zan | Fame: 0 | ||
King of Dongwude | Rule by Virtue | Level: 4 | Leader of many, this phony king overestimated his own abilities. |
Character: Yan Baihu | Fame: 0 | ||
King of Yan | Hidden Rebellion | Level: 4 | After pretending to obey the strong, this king raised his own flag of independence. |
Character: Gongsun Yuan | Fame: 0 | ||
Military Official System | |||
Fighter | Strengthen Patrols | Level: 1 | A beginner fighter who learns of others by crossing blades with them. |
Special: None | Fame: 0 | ||
Commands: Practice | |||
Tactics: Armored Mount Tactic, Spear Strike Tactic | |||
Conditions: Obtain merit, join a force, and participate in battle. | |||
Warrior | Strengthen Patrols+ | Level: 2 | One who polishes their skills and battles others to reach the top. |
Special: None | Fame: 10 | ||
Commands: Practice+, Martial Conditioning | |||
Tactics: Armored Mount Tactic, Spear Strike Tactic | |||
Conditions: Achieve rank 8, participate in more than 5 battles, and be victorious in more than 3 duels. | |||
Elite Warrior | Augment Grandeur | Level: 3 | A warrior with polished skills on the battlefield. |
Special: Drive, Flash | Fame: 30 | ||
Commands: Workout, Martial Conditioning+ | |||
Tactics: Iron Mount Tactic, Fierce Spear Strike Tactic | |||
Conditions: Achieve rank 6, win more than 10 battles, and be victorious in more than 5 duels. | |||
Unparalleled Warrior | Augment Grandeur+ | Level: 4 | The Avatar of Battle, whose transcendent skills control the battlefield. |
Special: Thousand Worth, Flash | Fame: 50 | ||
Commands: Military Drilling, Challenge | |||
Tactics: Steel Mount Tactic, Fierce Spear Strike Tactic, Greatbow Tactic | |||
Conditions: Achieve rank 3, win more than 20 battles, and be victorious in more than 15 duels. | |||
Warrior Master | Master & Disciple | Level: 4 | A grand master whose refined skills have earned them a place among the legends of that nation. |
Special: Flash | Fame: 50 | ||
Commands: Instruct, Martial Demo, Master Teaching | |||
Tactics: Iron Mount Tactic, Violent Spear Strike Tactic, Greatbow Tactic | |||
Conditions: Achieve rank 3, defeat more than a total of 50 units, and have at least 30 possible comrades. | |||
Fierce Warrior | Overwhelming Strike | Level: 3 | A wild fighter who hunts with private pack, disrupting the battlefield. |
Special: None | Fame: 10 | ||
Commands: Practice+, Private Troop Training, Hunting Contest | |||
Tactics: Fierce Spear Strike Tactic, Prayer Tactic | |||
Conditions: Achieve rank 6 and fight in more than 20 battles. | |||
Relentless Warrior | Overwhelming Strike+ | Level: 4 | A firebrand whose wild leadership of personal troops brings further chaos to the battlefield. |
Special: Brave | Fame: 50 | ||
Commands: Practice+, Private Troop Training+, Hunting Tournament | |||
Tactics: Violent Spear Strike Tactic, Major Prayer Tactic, Wild Rush Tactic | |||
Conditions: Achieve rank 3, participate in more than 30 battles, and have more than 5,000 private troops. | |||
Gallant | Strengthen Patrols+ | Level: 2 | A bold leader who tours key points and charms the troops. |
Special: Daring | Fame: 10 | ||
Commands: Practice, Key Point Investigation | |||
Tactics: Spear Strike Tactic, Longbow Tactic, Mobility Tactic | |||
Conditions: Achieve rank 8, fight a duel, and defeat more than 3 enemy units. | |||
Daring Officer | Exceptionally Robust | Level: 3 | A brave leader of battle whose undeniable courage gives heart to all around. |
Special: Daring+, Focus | Fame: 30 | ||
Commands: Practice, Away Practice | |||
Tactics: Fierce Spear Strike Tactic, Greatbow Tactic, Mobility Tactic | |||
Conditions: Achieve rank 6, fight in more than 10 duels, and defeat more than 10 enemy units. | |||
War Demon | Exceptionally Robust+ | Level: 4 | A battle demon whose almost mystic abilities bring out the best in troops. |
Special: Nobility, Meditate | Fame: 50 | ||
Commands: Practice+, Discipline | |||
Tactics: Fierce Spear Strike Tactic, Masterbow Tactic, Speedy Movement Tactic | |||
Conditions: Achieve rank 3, fight in more than 30 duels, and defeat more than 50 enemy units. | |||
Hero | Dragon Reign | Level: 3 | A banner bearer skilled in capturing bases and assisting allies. |
Special: Daring, Standard Bearer | Fame: 30 | ||
Commands: Practice, Key Point Observation | |||
Tactics: Greatbow Tactic, Martial Music Tactic, Speedy Movement Tactic | |||
Conditions: Achieve rank 6, win more than 10 battles, and defeat more than 10 enemy units. | |||
Paladin | Dragon Reign+ | Level: 4 | The wind of battle who strikes faster and harder than any other on the battlefield. |
Special: Daring+, Forerunner | Fame: 50 | ||
Commands: Practice+, Key Point Inspection | |||
Tactics: Greatbow Tactic, Major Music Tactic, Extreme Swiftness Tactic | |||
Conditions: Achieve rank 3, win more than 20 battles, and defeat more than 40 enemy units. | |||
Tiger of Jiangdong | Decisive Advance | Level: 4 | A brave and brilliant military commander, this fierce warrior is both dauntless and decisive. |
Character: Sun Jian | Fame: 0 | ||
God of War | One's Own World | Level: 4 | Excelling in both command and military skill, this warrior is unmatched in battle. |
Character: Lu Bu | Fame: 0 | ||
Lord Beautiful Beard | Unfazed Vigilance | Level: 4 | With a red face and beautiful beard, this warrior is a God of War on the battlefield. |
Character: Guan Yu | Fame: 0 | ||
Tiger General | Banners & Drums | Level: 4 | Violent, yet amazingly chivalrous, this gallant was worth a thousand men. |
Character: Zhang Fei | Fame: 0 | ||
Lord of Spears | Practice Made Perfect | Level: 4 | Completely brave and courageous, this warrior pierces the battlefield with his spear. |
Character: Zhao Yun | Fame: 0 | ||
Dandy of Xiliang | Skill & Glory | Level: 4 | A military wonder, this brave and glorious wonder stands out from the rest. |
Character: Ma Chao | Fame: 0 | ||
Old and Strong | Will of Iron | Level: 4 | Old, yet still brave, this veteran warrior fights with polished skill. |
Character: Huang Zhong | Fame: 0 | ||
Little Conqueror | Proceed Boldly | Level: 4 | Vigorous and brave, this warrior resembles the great conqueror of old. |
Character: Sun Ce | Fame: 0 | ||
King of Nanman | Me, Myself, and I | Level: 4 | King and leader of the Nanman, lord of the land and people. |
Character: Meng Huo | Fame: 0 | ||
Advisor System | |||
Orator | Cost Down | Level: 1 | Lays plans, finds people. A standard strategist. |
Special: None | Fame: 0 | ||
Commands: Speculate, Refer | |||
Tactics: Bow Ambush Tactic, Archer's Trap Tactic | |||
Conditions: Obtain merit, join a force, and succeed at investigation at least 1 time. | |||
Planner | Regulate Discipline | Level: 2 | A good strategist who knows strongholds and finds pleasure in battle. |
Special: None | Fame: 10 | ||
Commands: Speculate+, Repair | |||
Tactics: Strongbow Ambush Tactic, Archer's Trap Tactic | |||
Conditions: Achieve rank 8, win at least 1 battle, and have at least 1 tactic that is level 2 or greater. | |||
Strategic Adviser | Regulate Discipline+ | Level: 3 | Versed in military strategy, one who can adapt strategies to further use strongholds. |
Special: None | Fame: 30 | ||
Commands: Artifice, Repair+, Occupy | |||
Tactics: Steelbow Ambush Tactic, Archer's Trap Tactic, Burrow Tactic | |||
Conditions: Achieve rank 6, win at least 10 battles, and have at least 1 tactic that is level 4 or greater. | |||
Strategy Master | Reorganize Military | Level: 4 | A wise military advisor, well versed in key points and strongholds and able to control formations. |
Special: Disposition | Fame: 50 | ||
Commands: Artifice+, Repair++, Seize | |||
Tactics: Steelbow Ambush Tactic, Archer's Trap Tactic, Tunnel Tactic | |||
Conditions: Achieve rank 3, win at least 20 battles, and have at least 1 tactic that is level 5 or greater. | |||
Cunning Leader | Speed & Daring | Level: 3 | A schemer, whose glib tongue manipulates fealty and lowers loyalty. |
Special: None | Fame: 30 | ||
Commands: Artifice, Repair, Scheme | |||
Tactics: Strongbow Ambush Tactic, Poison Trap Tactic | |||
Conditions: Achieve rank 6, succeed at cajole at least 1 time, and Win at least 10 debates. | |||
Crafty Sage | Speed & Daring+ | Level: 4 | A master-manipulator who plays with the loyalty of those around and whose dark plans can ruin countries. |
Special: None | Fame: 50 | ||
Commands: Artifice+, Repair+, Alienate, Wild Rumors | |||
Tactics: Strongbow Ambush Tactic, Poison Trap Tactic, Stone Soldiers Tactic | |||
Conditions: Achieve rank 3, succeed at scheme at least 3 times, and win at least 20 debates. | |||
Savant | Indomitable Fortitude | Level: 4 | A sharp tactician who manipulates people and produces results. |
Special: Hundred Wiles, Troop Planning | Fame: 50 | ||
Commands: Artifice+, Scheme | |||
Tactics: Earnest Prayer Tactic, Speedy Movement Tactic, Poison Trap Tactic | |||
Conditions: Achieve rank 3, defeat more than 30 enemy units, and win at least 20 debates. | |||
Luminary | Rewards & Punishment | Level: 2 | A well connected minister extremely good at searching for talent and soothing human nature. |
Special: None | Fame: 10 | ||
Commands: Refer+, Chat | |||
Tactics: Medic Tactic, Archer's Trap Tactic | |||
Conditions: Achieve rank 8, participate in battle at least 1 time, and have at least 10 possible comrades. | |||
Celebrity | Rewards & Punishment+ | Level: 3 | A people person who has polished skills through the connections they have built up. |
Special: None | Fame: 30 | ||
Commands: Refer+, Esteem, Celebrity Interaction | |||
Tactics: Major Medic Tactic, Archer's Trap Tactic | |||
Conditions: Achieve rank 6, participate in battle at least 10 times, and have at least 20 possible comrades. | |||
Loyal Partisan | Virtue & Authority | Level: 4 | Unrivaled in their connections across the land, this individual excels in commanding their followers. |
Special: Virtue | Fame: 50 | ||
Commands: Appoint, Sentiment Awareness, Celebrity Goodwill | |||
Tactics: Extreme Medic Tactic, Archer's Trap Tactic, Falling Rock Trap Tactic | |||
Conditions: Achieve rank 3 and have at least 50 possible comrades. | |||
Mastermind | Overall Authority | Level: 4 | With dignity and style, this leader was destined to dominate those around them. |
Special: Frank Remonstrations | Fame: 50 | ||
Commands: Refer+, Influence Sentiment, Celebrity Interaction | |||
Tactics: Major Medic Tactic, Beast Trap Tactic, Exploitation Tactic | |||
Conditions: Achieve rank 3, collect funds exceeding 30,000, and have at least 30 possible Comrades. | |||
Great Teacher | Yellow Dragon Stands | Level: 4 | The founder of the Way of Peace, the one who is determined to save the people of the world. |
Character: Zhang Jiao | Fame: 0 | ||
Sleeping Dragon | Eight Symbol Code | Level: 4 | One of a pair of matchless geniuses, a veritable dragon on the verge of waking. |
Character: Zhuge Liang | Fame: 0 | ||
Far Sighted and Deep | Patient Prodigy | Level: 4 | A strategist craftily making their way through the world, concealing future plans deep in his heart. |
Character: Sima Yi | Fame: 0 | ||
Wise and Penetrating Eyes | Wise Command | Level: 4 | A wise general, able to discern the true nature of things and calmly carry out plans. |
Character: Lu Xun | Fame: 0 | ||
Beautiful Duke | Tolerant Genius | Level: 4 | A brilliant strategist blessed with intelligence, bravery, exceptional looks, and great strategies. |
Character: Zhou Yu | Fame: 0 | ||
Young Phoenix | Phoenix Dance | Level: 4 | One of a pair of matchless geniuses, a phoenix chick beginning to spread its wings. |
Character: Pang Tong | Fame: 0 | ||
Ability is All | Listen & Learn | Level: 4 | Brilliant, upright and clean-handed, this famous strategist is both intelligent and kind. |
Character: Xun Yu | Fame: 0 | ||
Alluring Beauty | Born of Beauty | Level: 4 | None can stand against beauty and wisdom. This peerless beauty was unmatched in her age. |
Character: Diaochan | Fame: 0 | ||
Civil Servant System | |||
Official | Stimulate Learning | Level: 1 | One who manages and controls a city's governmental jobs and people. |
Special: None | Fame: 0 | ||
Commands: Special Conscription, Report Merit | |||
Tactics: Protection Tactic, Prayer Tactic | |||
Conditions: Obtain merit, join a force, and complete at least 1 mission. | |||
Civil Servant | Agricultural Expansion | Level: 2 | One skilled at city management, always bringing a profit. |
Special: Incidental Income | Fame: 10 | ||
Commands: Special Conscription+, Audience | |||
Tactics: Protection Tactic, Prayer Tactic | |||
Conditions: Achieve rank 7, have at least 3 merit reports, and carry out at least 10 missions. | |||
Minister | Agricultural Expansion+ | Level: 3 | One skilled in economics, bringing wealth to the treasury. |
Special: Control Tariffs | Fame: 20 | ||
Commands: Treasury Investigation, Audience+ | |||
Tactics: Firm Protection Tactic, Prayer Tactic | |||
Conditions: Achieve rank 5, arrange at least 5 audiences, and carry out at least 20 missions. | |||
Prime Minister | National Cultivation | Level: 4 | A key individual who manages gold, supplies, and personnel to keep the nation's prosperous. |
Special: Manage Tax | Fame: 30 | ||
Commands: Treasury Investigation+, Select | |||
Tactics: Absolute Protection Tactic, Major Prayer Tactic | |||
Conditions: Achieve rank 2, arrange out at least 10 audiences, and carry out at least 40 missions. | |||
Bureaucrat | Regulate Finances | Level: 3 | One who influences government to control events and bring personal and public profit. |
Special: Hidden Ledger | Fame: 20 | ||
Commands: Audit Ledger, Supply Treasury, Private Transaction | |||
Tactics: Firm Protection Tactic, Disturbance Tactic | |||
Conditions: Achieve rank 5, collect funds exceeding 5,000, and have at least 10 potential comrades. | |||
Consul | Regulate Finances+ | Level: 4 | A shrewd one who keeps both the treasury and politics under the thumb and enriches the country through profit. |
Special: Hidden Ledger | Fame: 30 | ||
Commands: Audit Ledger+, Supply Treasury, Private Transaction+, Officer Enticement | |||
Tactics: Absolute Protection Tactic, Confusion Tactic | |||
Conditions: Achieve rank 2, collect funds exceeding 15,000, and have at least 20 potential comrades. | |||
Kingmaker | Despotic Tyranny | Level: 4 | A crook who makes the country their own private playground and takes advantage of the position to fill own pockets. |
Special: Black Market | Fame: 30 | ||
Commands: Treasury Awareness, Supply Treasury, Private Transaction | |||
Tactics: Firm Protection Tactic, Bribe Trap Tactic | |||
Conditions: Achieve rank 2 and collect funds exceeding 30,000. | |||
Envoy | Free Speech | Level: 2 | A diplomat skilled in speaking and negotiating. |
Special: Diplomatic Skills | Fame: 10 | ||
Commands: Broker, Report Merit | |||
Tactics: Medic Tactic, Protection Tactic | |||
Conditions: Achieve rank 7, win at least 2 debates, and have a rapport of 80+ with at least 3 officers. | |||
Diplomat | Glib Eloquence | Level: 3 | An exceptional speaker who uses skills to spread calm and bring peace. |
Special: Diplomatic Skills | Fame: 20 | ||
Commands: Broker+, Report Merit, Mediate | |||
Tactics: Major Medic Tactic, Protection Tactic | |||
Conditions: Achieve rank 5, win at least 15 debates, and have a rapport of 80+ with at least 10 officers. | |||
Ambassador | Glib Eloquence+ | Level: 4 | An exceptional speaker capable of outmaneuvering others, stopping wars, and bringing about alliances. |
Special: Tact | Fame: 30 | ||
Commands: Spread Rumors, Audience, Mediate, Conclude Treaty | |||
Tactics: Extreme Medic Tactic, Firm Protection Tactic | |||
Conditions: Achieve rank 2, win at least 30 debates, and have a rapport of 80+ with at least 30 officers. | |||
Provocateur | Honeyed Poison | Level: 3 | An exceptional speaker who uses skills to rile the people and spread discord. |
Special: Diplomatic Skills | Fame: 20 | ||
Commands: Notoriety, Report Merit, Alliance | |||
Tactics: Medic Tactic, Confusion Tactic | |||
Conditions: Achieve rank 5, win at least 15 debates, and succeed at broker missions. | |||
Firebrand | Honeyed Poison+ | Level: 4 | An exceptional speaker capable of controlling hearts, calling forth chaos and fanning the flames of war. |
Special: Diplomatic Skills | Fame: 30 | ||
Commands: Slander, Audience, Diffusion Tactic | |||
Tactics: Major Medic Tactic, Upheaval Tactic | |||
Conditions: Achieve rank 2, win at least 30 debates, and succeed at alliance missions. | |||
Lord Blue Eyes | Wisdom & Ability | Level: 4 | Sporting an outlandish purple beard and blue eyes, this great ruler loves people and land. |
Character: Sun Quan | Fame: 0 | ||
Tyrant | Eternal Banquet | Level: 4 | Brutal and inhumane, this tyrant is the greatest villain in history. |
Character: Dong Zhuo | Fame: 0 | ||
Master of Wiles | Vain Pride | Level: 4 | The Master of Wiles will replace the Han. This dreamer declared himself a new king. |
Character: Yuan Shu | Fame: 0 | ||
Great Queen of Wo | Level: 4 | ||
Character: Himiko | Fame: 0 |
Special abilities derived from the player's own prestige title. Has an encompassing effect on the whole army during the planning phase.
Ability | Description |
---|---|
Improve Training | Training Results + |
Improve Training+ | Training Results ++ |
Raise Morale | Training Results ++, Army Morale - |
Raise Morale+ | Training Results +++, Army Morale -- |
Train Mounts | Training Results +++ |
Train Mounts+ | Training Results ++++ |
Dashing Appearance | Training Results ++, POP Increase + |
Dashing Appearance+ | Training Results +++, POP Increase ++ |
Manage Resupply | Training Results +, Troop Recovery + |
Manage Resupply+ | Training Results +, Troop Recovery ++ |
Manage Logistics | Training Results ++, Troop Recovery +++ |
Fortify Castle | Training Results +, City Durability ++ |
Fortify Castle+ | Training Results ++, City Durability +++ |
Strengthen Patrols | Patrol Results + |
Strengthen Patrols+ | Patrol Results ++ |
Augment Grandeur | Patrol Results ++, POP Increase + |
Augment Grandeur+ | Patrol Results +++, POP Increase ++ |
Master & Disciple | Patrol Results +++, Subordinate Merit ++ |
Overwhelming Strike | Patrol Results ++, Suppress DEM + |
Overwhelming Strike+ | Patrol Results +++, Suppress DEM ++ |
Exceptionally Robust | Patrol Results +, Army Speed ++ |
Exceptionally Robust+ | Patrol Results ++, Army Speed +++ |
Dragon Reign | Patrol Results +++ |
Dragon Reign+ | Patrol Results ++++ |
Cost Down | Subordinate Stipend - |
Regulate Discipline | Army Morale Down -, Troop Recovery + |
Regulate Discipline+ | Army Morale Down --, Troop Recovery + |
Reorganize Military | Army Morale Down ---, Troop Recovery ++ |
Speed & Daring | Army Morale Down -, Army Speed ++ |
Speed & Daring+ | Army Morale Down --, Army Speed +++ |
Indomitable Fortitude | Army Morale Down ---, City Durability ++ |
Rewards & Punishment | Subordinate Merit +, Subordinate Stipend - |
Rewards & Punishment+ | Subordinate Merit +, Subordinate Stipend -- |
Virtue & Authority | Subordinate Merit ++, Subordinate Stipend --- |
Overall Authority | Subordinate Merit +, Subordinate Stipend --, Initial Foreign Negotiation Rate ++ |
Stimulate Learning | Cultural Results + |
Agricultural Expansion | Harvest ++ |
Agricultural Expansion+ | Harvest +++ |
National Cultivation | Harvest ++++ |
Regulate Finances | Income +++ |
Regulate Finances+ | Income ++++ |
Despotic Tyranny | Income +++, Subordinate Stipend --, Fealty -, Suppress DEM ++ |
Free Speech | Cultural Results +, Initial Foreign Negotiation Rate + |
Glib Eloquence | Cultural Results +, Initial Foreign Negotiation Rate ++ |
Glib Eloquence+ | Cultural Results ++, Initial Foreign Negotiation Rate +++ |
Honeyed Poison | Placate Results ++, Initial Foreign Negotiation Rate + |
Honeyed Poison+ | Placate Results +++, Initial Foreign Negotiation Rate ++ |
Virtue Revealed | POP increase +++, Troop Recovery ++ |
Talent Over All | Subordinate Merit ++, Training Results +++ |
Decisive Advance | Patrol Results ++, Army Morale Decrease -, Suppress Destruction ++ |
Wisdom & Ability | Subordinate Merit +++, Army Morale Decrease -- |
Eternal Banquet | Income +++, Harvest ++, Suppress Destruction ++, Domestic - |
One's Own World | Training Results ++, Army Morale ++, Army Speed +++, Domestic - |
Military Strut | Subordinate Merit +++, POP Increase +, Suppress Destruction + |
Yellow Dragon Stands | Subordinate Stipend --, Troop Recovery +++ |
Eight Symbol Code | Army Morale Decrease ---, Troop Recovery +++ |
Patient Prodigy Unfazed | Army Morale Decrease ---, Army Speed +++ |
Vigilance | Patrol Results ++, Army Morale Decrease --- |
Banners & Drums | Patrol Results +++, Army Morale Decrease -, Suppress Destruction + |
Practice Made Perfect | Patrol Results +++, Army Speed +, Base Durability + |
Skill & Glory | Patrol Results +, Army Speed ++++ |
Will of Iron | Patrol Results +++, Troop Recovery ++ |
Wise Command | Army Morale Decrease ---, City Durability +, Troop Recovery + |
Tolerant Genius | Cultural Results +, Training Results ++, Army Morale Decrease -- |
Phoenix Dance | Army Morale Decrease --, Army Speed +, Suppress Destruction ++ |
Swift as Lightning | Army Speed ++, Suppress Destruction ++, City Durability + |
Listen & Learn | Subordinate Merit +++, Subordinate Stipend -- |
Proceed Boldly | Army Morale Decrease ---, Suppress Destruction ++ |
Vain Pride | Income ++, Subordinate Merit ++, Initial Foreign Negotiation Rate +++, Domestic - |
Me, Myself, and I | Patrol Results +, City Durability ++++ |
Dragon in Glory | Army Morale Decrease --, Suppress Destruction +, Troop Recovery ++ |
Born of Beauty | Cultural Results ++, Subordinate Stipend --, Placate Results + |
White Horse Brigade | Army Speed +++, City Durability ++ |
Rule by Virtue | Income +++, POP Increase ++, Suppress Destruction ++, Fealty - |
Hidden Rebellion | Initial Foreign Negotiation Rate +, Patrol Results ++, City Durability ++ |
Gameplay Notes[]
Units[]
- Deployed units that use special troop types (Elephants, Armored Infantry, etc.) will not lose their special troops if control of the village that supplies those troops is lost.
- Elephant units cannot climb Siege Ladders, while all other Horse units can. This is offset by the extremely high destruction rating of Elephant units being able to quickly destroy enemy gates.
Strongholds[]
- The Fortified Camp stronghold permanently buffs the Defense stat of all units of the side that own the stronghold during battle. As a result, Routed units will only take limited damage, even if their defense stat has been lowered by an enemy Strategy.
Abilities[]
- The first level of the Coax skill will allow an officer performing a Placate mission to use the Coax command and immediately conduct a debate to convince the village to change allegiances without having to repeatedly use the Persuade command first. Each subsequent level of the skill will increase the amount of progress made while using the Persuade command.
- The first level of the Orator skill will allow an officer to use the Ignore command once during debates. The third level of the skill will allow the use of Ignore twice during a debate.
- The first level of the Virtue skill will guarantee that officers who the player character are not yet acquainted with will never refuse to meet the player character for the first time during visits without an introduction letter.
- The first level of the Overawe skill increases the total troops that an officer can command by 2000. Each consecutive level of the skill increases commanded troops by an additional 500, totaling 6000 troops at the ninth level of the skill.
- The first level of the Naval skill will prevent units commanded by the officer from suffering gradual morale degradation during naval battles without having to Link ships together.
- The first level of the Heroism skill will allow units that are performing a strategy with the Strike effect to strike on units of their own class in addition to their ideal strike target. (Example: Spear units, which normally strike on Horse units, will Strike other Spear units as well) Each subsequent level of the skill will further increases the effectiveness of Strikes against units of the same type.
Titles[]
- If the Han Dynasty is still in power, than the Ruler of the Yellow Turban army can neither attain nor award titles. If the Han Dynasty is destroyed, only then can the Yellow Turban army gain titles.
- If the Han Dynasty is still in power, than a Ruler must both possess the Imperial Seal and control the Han Emperor, in addition to achieving 25000 Presence in order to attain the rank of Emperor.
Prestige[]
- Original Officers that are assigned as the Ruler of an Original Force at the start of a scenario will begin the game at level 3 of their set Ideal Prestige.
- Original Officers that are assigned to a force at the start of a scenario will begin the game at level 1 of their set Ideal Prestige with progress already made towards the requirements for the next level.
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