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Samurai Warriors 2: Xtreme Legends
Samurai Warriors 2 Xtreme Legends Case
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
PlayStation 2 Version
Japan: August 23, 2007
United States/Canada: March 18, 2008
Europe/Australia: March 21, 2008

Xbox 360 Version

Japan: March 19, 2008
United States/Canada: June 2, 2008
Europe/Australia: TBA
Genre: Hack and Slash
Game Modes: Single Player, Multiplayer
Ratings: CERO: B
ESRB: Teen
PEGI: 12
Platform(s): PlayStation 2, Xbox 360

Samurai Warriors 2: Xtreme Legends (戦国無双2 猛将伝, Sengoku Musou 2: Moushouden) is the Xtreme Legends expansion for Samurai Warriors 2. It features new Story Modes, new stages, and a new charge attack for each character (usually dubbed by players as C5 or C9).

Changes

  • Characters can now level up to 70 rather than the previous 50; the bodyguards' maximum level is now 30.
  • Some voice actors were changed for the new recorded lines.
  • Alternate colors are added for each character though most of these previously appeared in Empires. New characters also have alternate victory pose animations and quotes during their story modes.
  • The game also introduced an Orb system, which allows weapon customization.
  • Personal skills can now be purchased from the shop and can be individually collected for each character.
  • Like most other Xtreme Legends titles, a fifth weapon can also be obtained. The base attack power is the same as the fourth weapons.
  • For better or worse, the "Demon" element now does damage based on set percentages of the enemy's life bar. If an enemy's life bar is long and full, their life will drain quickly. On the other hand, elemental damage becomes pretty transparent when they hit lower life.
  • Several Level 3 Musou Attack effects have been modified. For example, the shockwaves in Nagamasa's Level 3 Musou Attack now pin opponents in their places rather than knocking them back.

Modes

Choosing to Import info from the Samurai Warriors 2 disk allows all characters to be available for Story Mode and unlocks the title's previous Modes.

Mercenary

An endless mission driven mode made exclusively for the expansion. The player can choose any character as their main hero. Using this hero, they can perform odd jobs for various daimyo, the shogun, villagers, and various other NPC characters. Many players consider this the fastest way to gain levels, earn money, learn skills, and obtain Orbs. Difficulty will gradually increase as the player progresses, meaning that opponents will also get tougher.

If the player stays loyal to a particular lord, they can choose to serve them and help them unite the land. The other ending requires the player to collect ten precious swords from the missions they do.

Each officer has a special skill he/she can use. Players can learn up to 4 Mercenary skills, depending on the personal level.

  • Stonewall: Damage received is reduced.
  • Leadership: The attack increases after an order was given.
  • Willpower: Musou gauge fills up constantly
  • Extinguish: Cancels enemy fire attacks.
  • Musou Wall: When the musou gauge is full, pressing SELECT will erect a barrier around the player's character.
  • Charisma: Saves the extra Gems at the end of the mission.
  • Lockpick: Allows the player to unlock the prison doors.
  • Adulation: Player receives a gem for every 50 enemies vanquished.
  • Sandbag: Cancels the effects of enemy swamp attacks.
  • Healing: Objects, giving new life appear more frequently.
  • Marksman: Increases attack power of riflemen allies in battle formation.
  • Amnesia: Cancels the effects of rules of the battle.
  • Rage: The attack is increased when life is in the red.
  • Tenacity: Defense increases when life is in the red.
  • Poise: Cancels the effects of stunning and disgusting enemy attacks.
  • Stun: Stun enemies after they have been attacked by the spear allies in battle formation.
  • Reload: Recharge time is shortened for muskets.
  • Inspiration: Defense increases after an order was given.
  • Acceleration: Mobility stat is maxed.
  • Antidote: Cancels the effects of enemy poison attacks.
  • Resilience: The life gauge fills constantly.
  • Thrust: Increases attack power of spear allies in battle formation.
  • Bounty: Luck stat is maxed.
  • Stimulus: Musou gauge is full of labs a short time after the order was given.
  • Momentum: The attack increases after a raid on the enemy.

Characters

All characters from the original game return with six new additions.

Battles

Achievements

Icon Name Unlock Method Xbox Points
SW2XL Achievement 1 Story Mode: Clear Toshiie Clear Toshiie's Story Mode. 30
SW2XL Achievement 2 Story Mode: Clear Motochika Clear Motochika's Story Mode. 30
SW2XL Achievement 3 Story Mode: Clear Gracia Clear Gracia's Story Mode. 30
SW2XL Achievement 4 Story Mode: Clear Yoshimoto Clear Yoshimoto's Story Mode. 30
SW2XL Achievement 5 Story Mode: Clear Kojirō Clear Kojirō's Story Mode. 30
SW2XL Achievement 6 Story Mode: Clear Katsuie Clear Katsuie's Story Mode. 30
SW2XL Achievement 7 Mercenary Mode: Unification Win a Unification Battle in Mercenary Mode. 35
SW2XL Achievement 8 Mercenary Mode: Greatest Become the greatest in the land in Mercenary Mode. 35


Spin-Offs

Image songs
Kokou no Akashi by Rin
Tenka Musou no Ookabuki, Kinkika ~Shinen~ by Satoshi
Aogite Ten ni Hajizu, Appare!, Meikyou Shisui ~Mononofu ga Michi~, Seimei no Taka, Ai to Gi no Arashi!, Sagiri no Kanata, Samurai Damashii ~KIZUNA~
Image songs
Hideyoshi, Arijyarou Uta (ka) by Kenta Harada and Project Rin (main theme song)
Kokou no Akashi by Rin
Tenka Musou no Ookabuki, Kinkika ~Shinen~ by Satoshi

Related Media

Aside from the guide books, Koei officially funded the following publications for this game:

  • Comic Sengoku Musou 2 Moushouden ~ Samurai Soul Vol. 1 - collection of four panel parody comics created and illustrated by fans. ISBN: 978-4-7758-0624-1
  • Comic Sengoku Musou 2 Moushouden ~ Samurai Soul Vol. 2 - ISBN: 978-4-7758-0625-8

Free samples of these books -as well as the previously mentioned fan publications for this series- can be seen here.

Gallery

External Links

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