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Sengoku Musou Shoot (戦国無双 シュート) is the second social game adaptation of the Samurai Warriors series and another IP made to commemorate the series's tenth anniversary. Music and sound effects are based on Sengoku Musou Chronicle 2nd, although the Samurai Warriors 4 cast, music, and visuals are being included. 100man-nin no Sengoku Musou character visuals are reused for the 2D portraits and 3D character models. It is free-to-play with micro-transactions available for koku, which is used for limited rare gacha roulettes and other paid content.

Shoot is a smartphone app designed by Hiroshi Kataoka and producer Hisashi Koinuma to present the action and characters of the 100man-nin series in a unique way. Koinuma personally contributed to the game's creation, rearranging the idea of playing bowling with the main characters. The game features non-canonical stories about the cast, with the protagonist entangling with the Samurai Warriors cast and collecting treasures across the land.

Services ended on December 30, 2015.

Gameplay[]

The game begins with the player creating their protagonist, Saya, who serves as the navigator and silent speaker. Their avatar has three parameters: Cost, Energy, and Experience. Energy initiates quests, which can be related to the protagonist's main questline or collaboration quests with other avatars. Battles are completed by exterminating the enemy commander. Dashing strength is determined by the bowstring analog, with yellow being weakest and red being strongest. Terrain affects a character's dashing strength, while stage gimmicks like giant fans, typhoons, and black holes have effects on characters.

The game allows players to fire characters, activate their Charge attack and Musou, and eliminate foes through normal dashing. Charge attacks and Musou are needed to defeat enemy commanders. Cost determines the maximum capacity of a player's army, with each character having a Cost rating. Players can swap characters during battle and use their avatar as reinforcements. Each character has individual skills determined by their base element, and multiple copies of the same character can be earned based on their element and rarity.

After an enemy commander is defeated, the player can keep playing a stage at their leisure. They can choose to quit at any time by clicking the "Victory" (勝利) button. Battles will automatically end if the player has launched their entire army or their characters are wiped out. Rewards for successfully completing quests include experience, gold, and new quests on the main map. If the player earned Saya's congratulatory "Well done!" —おみごと!, completely clear field of foes— they may earn gacha scrolls. Experience levels up the protagonist avatar and boosts Energy and Cost parameters.

Subsequent updates have included daily quests and daily rankings. Quests have a progress bar for players at the top of their world screen. Rankings judge players based on their completed mission performance. First place wins 40 koku, second place wins 30 koku, third place gets 20 koku, and fourth place gets 10 koku. Players who wish to compete for the highest score are encouraged to finish stages in multiple headers; aiming for Story 1 and Story 2 rewards more than focusing on Story 1 stages. Bonus rewards can be earned for reaching a particular point quota and are available for viewing within the ranking menu. These extras shall be rewarded to players the next day, regardless of their daily rank.

Gacha scrolls unlocks a random roulette for different characters or equipment. If the player befriends another player and uses them as reinforcements, they can earn "Friendship Points" and use them for a random drawing. The player can choose to level up their desired character by sacrificing gold, weaker character, and/or equipment. Depending on their rarity, a character's maximum level could be 20 or 30. Levels increase a character's effectiveness in battle.

Related Media[]

Preregistered players received three 'gacha' scrolls, 10,000 gold rewards for retweeting a Twitter campaign, and a teakettle set serial code at Tokyo Game Show 2014. Voting ends December 4. Gallop Racer players can participate in limited-time collaboration events for Yukimura, Ginchiyo, Gracia, and EX cards. Shoot is represented at the Marui One Family Mizoguchi Koei-Tecmo Goods Fair.

Players can obtain the opposite gender of their protagonist or a protagonist using a different innate element for a limited time rare gacha starting December 3, 2014; it celebrates Sengoku Musou Chronicle 3's sales date. Starting November 5, players can log in to receive 100 koku and other gifts as part of a commemorative countdown for the Chronicle game. The countdown for Sengoku Musou 4-II starts January 8, 2015 with similar prizes; Naomasa is scheduled to be added into the Musou Gacha once it is out. Join or log-in sometime between January~early February 2015 to receive 100 koku to commemorate the TV series broadcast.

Consumers who purchase Suntory drinks from ÆON outlets starting February 3, 2015 can receive miniature character wrapping bags while supplies last. Attendees of the Namja Town Samurai Warriors event can receive a code for a level 1 Water Mitsunari fan.

The TBi Group is hosting a collaboration menu at ZIN ~Ueno Outlet~ starting August 8. Attendees can receive limited edition character cards and badges with their purchase.

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