This page pertains to relevant data on various units and objects from Undead Knights.
Zombies[]
Zombies, also referred to as the undead, serve as the player's troops in battle. Though their actions are controlled by the CPU, they will follow commands by tapping the R button on a nearby target. Depending on what type of target they have, zombies will either attack in tandem or trigger a quick time event if enough of them are gathered together. Note that certain enemies have unique qualities when converted into zombie units. Also, zombies will die out eventually if given nothing to do, so refilling their ranks is unavoidable at times.
Enemy List[]
Minor foes that mostly serve as fodder for creating zombies unless stated otherwise. When killed via zombie command, they release 300+ souls.
- Foot Soldiers
Soldiers wielding swords to attack their targets. While weak on their own, they can potentially overrun players if left to proliferate.
- Knights
These units will charge at the player with powerful thrusts. Those on horseback are more speedy and durable, making them a bigger threat in smaller spaces.
- Archers
Bow-wielding soldiers who attack from a distance. Many of them fire arrows from behind a fence or above a watch tower. The best way to avoid their arrows is to use a zombie as a makeshift shield.
- Sentinels
Shield-bearing troops stationed in various keypoint areas. While these units will block combos with ease and attack with cudgels, they are very vulnerable to zombie slam attacks.
- Specialists
Special troops that utilize special abilities. When turned into a zombie, they will continue to exhibit traces of the skills they possessed before death.
Chapters: 11~14, 18, 20
Chapters: 12~16
- Giants
Large-size units that often serve as mid-bosses throughout most chapters. More strong and durable than the average foe, their huge size makes them weak against zombie throws. If converted into a zombie, they will simply flash purple and retain the same attack patterns while fighting on the player's side. When killed instead, they yield 800 souls.
- Creatures
Creatures that are neither human nor natural, they cannot be converted into friendly undead.
Chapters: 4~5, 14
After sustaining enough damage, he will attempt to bring out the Bugbear will using the lift to stay safe. Defeating it will force him to come down.
Chapters: 5
Soul: 2,000
Chapters: 5
Soul: 1,500
Like with the Behemoth, it is vulnerable to zombie throws, though players need to be mindful of its more aggressive speed.
Chapters: 6
Soul: 1,000
Chapters: 7
Soul: 1,000
Chapters: 18
Soul: 1,000
He is vulnerable to zombie throws, though his higher health means that players will have to keep on using the same tactics repeatedly until he falls.
Chapters: 8
Soul: 1,000
Chapters: 18
Soul: 1,000
She is, however, weak against zombie slams and command attacks.
Chapters: 9
Soul: 1,000
Chapters: 17
Soul: 1,000
He may also emit short-ranged dark gases and wild sword swings that should be avoided, though it does make it easier for players to throw zombies at him.
Chapters: 9, 19
Soul: 3,000
Though they cannot be rendered undead, they do yield a larger number of souls when slain.
Chapters: 15, 19
Soul: 800
The creature may also counterattack with clapped strikes. The best way to avoid his ranged attacks is to make good use of evasive rolls.
Chapters: 15
Soul: 3,500
Chapters: 20
Soul: 3,500
Employing zombie slams against him should help, but be sure to avoid the vials he throws out.
Chapters: 17, 20
Soul: 800
His most dangerous attack is a deadly gas that spreads throughout a medium-size radius; after performing this move, the Jester will be dazed momentarily, giving the player some time to damage him.
Chapters: 18
Soul: 3,000
His standard attacks are not very threatening unless players find themselves without any zombies to take the brunt of the damage for them.
Chapters: 19
Soul: 3,500
The tree itself is rather vulnerable to certain attack strings and Infernal Wraths, so timing is necessary in order to avoid being hit by the roots.
Chapters: 20
Soul: 5,000
Object List[]
Chapters: 1~4, 6~7, 9, 11~12, 15, 18
Soul: 100
Chapters: 6~7, 11, 15
Soul: 500
Chapters: 6, 9
Soul: 1,000
Chapters: 1~3, 8~9, 11~12, 16
Soul: 1,000
Chapters: 14
Soul: 300
Chapters: 16
Soul: 1,000
Chapters: 14~15, 19
Chapters: 14, 19
Chapters: 12~13
Chapters: 11, 18
Chapters: 12
Chapters: 13~15
Chapters: 12
Chapters: 14, 19