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Movesets[]

Keys Square Weak Attack Tri Strong Attack Circle Special Attack X Roll/Dodge

Spiked Club[]

Kiwami-Club Render 000

The Oni Breaker Club

Square, Square, Square: Slams club onto the ground and follows with two circular swings. The following swings vary with each chain. User can rotate their body in between attacks to adjust their aiming.
Triangle: Overhead swing to bash club in front. Hold Triangle to increase attack power and range. Maximum level bash pushes enemies away from the user.
Square + X: Cancels enemy attacks within the club's range. User can move during stance and has several invincibility frames if successful.
Circle: Three automated hammering slams. Stamina drains until the sequence is completed. Hold down Circle after the first or second strike to make the attack more powerful. Can be charged nine times (three levels each swing). Charging does not drain stamina until the attack is unleashed.
Triangle + Circle: Wide circular swing. Can be charged to three levels.
Triangle + Circle (team): Leaping overhead smash. Cannot be charged.

Fighting Style[]

The spiked club is another polearm moveset which is a mix between the gauntlets and spear. It has good range, deals heavy damage, and can counter most attacks with proper timing. Yet the weapon slows the user greatly and offers unforgiving openings to the user's defenses. The club's main advantage over its other counterparts is its fast building weapon gauge, especially if the user connects with its charged Circle chain. Use the weapon carefully and be rewarded with the power to unleash its destructive ultimate attack multiple times during a hunt.

  • Damage type - Crush

Rifle[]

Kiwami-Rifle Render 000

The Oni Executer Rifle

Square: Places rifle in aiming positioning. Press Square again to fire. Can fire eight bullets before reloading is needed. Press X to manually cancel aiming stance.
Triangle: Reloads rifle. Players can change ammunition type during this stance by pressing R. Tap either Circle, Square, or Triangle to insert ammunition. Quickly reload cartridge by holding either button at the cost of stamina drain. Press X to manually cancel.
Triangle (held): Immediately empties bullet cartridge for fresh reloading.
Square + X: Hurls a grenade forward. Hold the buttons down to allow for aiming. Can be shot at with different bullets for additional effects.
Circle: Aims rifle for a powerful shot in a stationary position. Press Circle again to shoot with stamina drain. Can fire eight bullets before reloading is needed. Bullets and their formations varies on how much stamina is used for the shot.
Triangle + Circle: Prepares aiming for technique. Press Square, Triangle or Circle to fire a single powerful shot.
Triangle + Circle (team): Blasts demon with a giant laser beam. Can be held for aiming.

Bullet Types[]

Ammo available to player is reliant on the rifle they have equipped.

  • 撃弾 (SNP) - Bullet with high range and traveling speed, it inflicts the most damage when used for targeting weak spots. Cripples weak spot greatly when used together with a grenade. Charges to three levels before firing with Circle.
  • 通弾 (PRC) - Pierces through multiple parts, inflicting medium damage. When used on a grenade, the ensuing explosion will only attack the weak spots of nearby foes. Uses set amount of stamina for each shot with Circle.
  • 弾 (SCT) - Severely damages weak spots at close-range. When used in conjunction with a grenade, it results in a powerful explosion that does more damage against enemies within close proximity of the attack. Charges to three levels before firing with Circle.
  • 発弾 (EXP) - An exploding bullet that hits multiple parts, but inflicts the least amount of damage against weak spots. Creates a wide explosion when used to shoot at a grenade. Uses set amount of stamina for each shot with Circle.
  • 引弾 (ABS) - Creates a vacuum effect that hampers the movements of any demon hit by this bullet. Using it with a grenade will knock back foes instead. Charges to three levels before firing with Circle.
  • 時限弾 (DLY) - Delayed explosive bullets. Generates a larger explosion when used to shoot a grenade. Circle makes the delay slower but increases damage immensely.

Fighting Style[]

Gunners differ from archers by having accurate precision and power to hit at a demon's weak spots. Their moveset is stamina conservative —depending on the bullets being used— meaning they may have more energy than archers to dodge or run from attacks. With careful preparation and patience, their attacks can cripple groups or giant demons with a wide arsenal. They can serve as invaluable healers or wrathful auxiliary for the active fighters. Like archers, however, the loading time needed for each attack can be hazardous for close encounters and may cause them to struggle against smaller demons. Gunners are overall slower attackers than archers, but this can be compensated by customizing for a specific build in order to maximize their arsenal.

  • Damage type - Thrust
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