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Vyashion-trinityzilloll

Map of Vyashion.

The Vyashion continent (バイアシオン大陸, Baishion-dairikyu) is the fictional main setting for the Zill O'll continuity. Its inhabitants and architecture resembles a fantasy medieval Europe with a few Asian inspired influences.

While it is possible for the player to completely ignore its history during their playthrough, the legends of the land help elaborate on many events which occur during Zill O'll's story.

Lore[]

Creation[]

The primordial forces of light and darkness converged, creating an infinite void spiraling into eternity. A single will led to the creation of the world, a spherical mass between the two realms. The first deity was Nortun, the Sky God, who created the sky and was married to Asrada, the Sun Goddess, to grant light. Their union granted supernatural beings sentience, and many gods were born. Tiera, the Mother of Creation, created nature and elemental powers. However, the holy deity, Vyas, sought to add variety and fusion, creating humans.

Tiera's Revolt[]

Tiera, a goddess of demonic beasts, resents humanity for plundering the land and killing spiritual entities. Nortun tries to pacify her, but she is influenced by underworld gods. Tiera's Daughters rebel against humanity. Vyas, the God of Earth, creates an army to counter Tiera's aggression. His brother, Ulugh, defeats Tiera, dissecting her body and sealing it. The four elemental spirit gods surrender, and the five surviving giants guard Tiera's body. Nortun names the land Vyashion in his honor, and Ulugh is anointed God of Heroes.

End of Gods[]

Peace returned to the land, but the holy deity, Fanatic, was disturbed by its creations' emotions and requested Fanatic to intervene. Ulugh, humanity's hero, was targeted by Fanatic, who captured his heart by a kind woman named Sistina. Sistina was rejected by her fellow men, and she was killed by a mob. Tiera, a bodiless goddess, tempted Ulugh into a pact, promising to revive Sistina if he swore to destroy humanity. However, Sistina's soul rejected her second chance at life, scattering her hopes and remaining as the new reigning goddess within the underworld.

Too vile to realize Sistina's condition, Ulugh proclaimed war on gods and humans. His elite knights, the Twelve Knights of Round, were also converted into demons in loyalty to their lord. Dubbed the Knights of Darkness, they were a formidable force in Ulugh's army and laid waste to thousands with their enchanted artifacts, or Weapons of Darkness. Later generations would learn that anyone could use these artifacts at the cost of corrupting their soul.

Ulugh, the God of Destruction, killed Vyas and used his brother's blood to create four evil dragons. Vyas's death plunged Vyashion into a dark age. Nortun summoned Solias, the God of War, to fight Ulugh's forces. The trio defeated the Knights of Darkness, but the war intensified. Solias, who cared little for Vyashion, was enraged when Ulugh killed one of his companions. The fierce battle between them resulted in Ulugh's death, and Solias vanquished Ulugh's body. Ulugh's soul was sealed at Dark Gate Island, and the remaining gods became aware of their meddling in mortal affairs. Gods loyal to Nortun chose to leave Vyashion and stay within their parallel dimension, while others perished during the war.

Aftermath[]

Vyashion, a realm without gods, was largely forgotten by humanity. However, their servants remained, and the dragons were not sealed. The Dragon King, the eldest of the trinity, inherited Nortun's will and believed in deities to maintain balance. He taught mortals the world's history, focusing on the war with Ulugh and deities' heroics. Mortals worshiped both gods and dragons equally, with Nortun being their divine creator. The Dragon King also intervened in human affairs, creating the "Infinite Soul" for humans.

If a single faction overpowers the majority, the Dragon King will demolish it or purposely tip the scales in the majority's favor. Should Vyashion experience an age of unity, the Dragon King uses his godly title to instruct his prophets to intervene. By keeping the land at war with no viable victor, the dragon believes he is upholding balance. He prefers to watch over Vyashion from a distance, only emerging once every century to judge Vyashion's future. During his absence from the mortal realm, Ocean King and Flying King reign as active "deities". The Dragon King and his brethren have sustained their mission for thousands of years.

The earliest record of human history began 1,200 years before Zill O'll. Within this time, humanity has established several kingdoms and waged many wars. The protagonist is one of two people of the current setting chosen to possess the "Infinite Soul". Once he/she learns of their role, he/she may choose to obliterate every god and dragon to pave the true age of men or keep abiding to the Dragon King. Either choice changes the final opponent and ending of the main story.

Races[]

Vyashion's local population is divided between seven races. Each has their own traits to differentiate themselves.

Humans
Vyashion's majority are humans, focusing on commerce and agriculture. They have an average life expectancy of 50 years, and share intimate relationships with dwarves, boldans, and lilibees.
Elves
Slender humanoids who can easily be distinguished by their blond hair and pointy ears. Elves are mortal, but they can live for thousands of years. They are exceptionally skilled with wood crafting, herb gathering, and magic. Each elven forest has a private community, and each community answers to their designated leader, or quida. Every elf is expected to obey the high elf and supreme leader of all elves, the Quida Loa.
Elves are comfortable with the spirits and beasts in forests, and those who are brave enough to leave them may long to return. Venturers seldom return to their homes, as they may be shunned by their community as an "outside influence". Most elves prefer to live in quiet seclusion, as they despise abrupt changes.
Any elf who succumbs to their inner rage and hatred turns into a dark elf. Since they lose their personal connection with Vyashion's forest spirits, dark elves are ostracized as abominations by elf and human alike. Considered a "rarity" by poachers, they are hunted for their tanned complexions and ears. Dark elves manage to survive by banding together in small, migrating tribes away from civilization.
Dwarves
Dwarves, renowned for their power and dexterity, are lovers of mining, blacksmithing, and gold. They were the first race to create Vyashion's currency and armor. Their talents are highly valued by human civilizations, with a 300-year life expectancy.
Every ten years in their kingdom, the dwarves gather for a grand tournament between the strongest warriors of their kind. The final victor is crowned as their new king.
Lillbees
Inquisitive and cheerful beings, the lillbees are barely distinguishable from human children. Even adult lillbees keep their bright eyes and rosy cheeks their entire lives. They are quick learners, fast on their feet, and dexterous handlers with small objects. They also have a natural immunity to several toxins. Due to their fragile constitutions, lillbees are rarely muscular or excel with heavy weight lifting. Lovers of gossip and song, lillbees always seek excitement for stories they can tell at parties. Their words and conduct are always playful. Lillbees tend to have no formal elections or voting policies for their leaders as anyone can be elected through a game of drawing straws. They have the same life expectancy as humans.
Lillbees are natives of Vyashion's plains, yet many choose to integrate themselves into human society. In the past, they blended too well with humans and a particularly devilish lillbee used their childish appearance to escape serious crimes. To prevent future incidents, every lillbee who joins human society must have a mole-sized tattoo on their face. Criminal lillbees endure larger and painful brandings if they are caught.
Boldans
Boldans are a giant tribe of warriors with tribal markings, towering over other races due to their brute strength. They often leave homes early and befriend humans and lillbees. Adapting to human society, they make a living as shipwrights or carpenters. Life expectancy is 35 years.
Boldans may speak with a thick accent and a minimal grasp of the human language. This is because the human language is different from their native tongue, and it takes time for them adjust. It is common for boldans who are first learning about humans to be quiet and thoughtful in order to prevent listeners from mistaking their broken sentences as signs of belligerence. Some boldans, however, choose to never break the habit and may look perpetually intimidating as a result.
Corns
Mild mannered corns look like normal humans save for the single horn which protrudes from their foreheads. This horn is the source of their powerful magic, although many prefer to live their days without it. Instead, they tend to focus on basic spear training to protect themselves. They can naturally prosper for over 100 years.
Yet corns are highly persecuted because of their horns. Many sorcerers are jealous of their natural talents, and passerbys tend to be repulsed by their appearance. Hunters desire their horns for its magical properties, and their numbers are dwindling swiftly because of their heartless greed. If a corns has their horn removed, they instantly suffer from shock and perish in mere moments.
Darkeniths
Darkeniths, a powerful vampire race with pale complexion, white hair, red eyes, and long lifespans, often resemble athletic humanoids. They are feared, persecuted, and hunted due to their tendency to prey on humans.
To blend in with humans, darkeniths can instinctively form a protective film over their pupils to change their eye color. As long as they keep their feedings a secret, they can be barely indistinguishable from humans. It's not odd for a stranded darkenith to mate with a human in order to keep their disguise believable. Half darkeniths are even less susceptible to the human eye.
Within every darkenith lies a wild and savage darkness in their souls. If this power is unleashed, the darkenith can dramatically increase their fighting capabilities. However, they do so at the risk of forever losing their sanity. Darkeniths who have gone past their limits may accidentally turn themselves into monsters. Incidents of regaining their sentience are extremely rare.

Kingdoms[]

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