Koei Wiki
Tags: Visual edit apiedit
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|modes= Single Player, Multi player
 
|modes= Single Player, Multi player
 
|ratings= CERO: [[Image:CERO B Rating.png|20px|B]]<br>ESRB: [[Image:Rating US-Teen.gif|15px|Teen]]<br>PEGI: [[Image:PEGI 16 Rating.gif|15px|16]]
 
|ratings= CERO: [[Image:CERO B Rating.png|20px|B]]<br>ESRB: [[Image:Rating US-Teen.gif|15px|Teen]]<br>PEGI: [[Image:PEGI 16 Rating.gif|15px|16]]
|platforms= PlayStation 3, Xbox 360
+
|platforms= PlayStation 3,<br>Xbox 360
 
|}}
 
|}}
 
'''Warriors Orochi 3''' (無双OROCHI2, ''Musou OROCHI 2'') is the next installment of the crossover series ''[[Warriors Orochi (series)|Warriors Orochi]]''. The theme of this title is to present a heroic drama with several different characters. Various episodes of friendship, romance, and betrayal have been promised to appear. The [[Akihiro Suzuki|producer]] thinks the game's features has "powered up" the story and action from previous games. He also replied that the title was created to appease [http://news.dengeki.com/elem/000/000/439/439344/ fans' demands] for another title.
 
'''Warriors Orochi 3''' (無双OROCHI2, ''Musou OROCHI 2'') is the next installment of the crossover series ''[[Warriors Orochi (series)|Warriors Orochi]]''. The theme of this title is to present a heroic drama with several different characters. Various episodes of friendship, romance, and betrayal have been promised to appear. The [[Akihiro Suzuki|producer]] thinks the game's features has "powered up" the story and action from previous games. He also replied that the title was created to appease [http://news.dengeki.com/elem/000/000/439/439344/ fans' demands] for another title.
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:''See also [[/Big Star Weapons|Big Star Weapons]]''
 
:''See also [[/Big Star Weapons|Big Star Weapons]]''
   
Many features from ''[[Dynasty Warriors 7]]'' are implemented within this title. The town system has been ported; players can initiate conversations with characters in the area, and weapons can be purchased or sold at a weapon shop. Various features within the battlefield ––such as the enemy A.I, missing morale gauge, swimming, and climbing–– additionally carry over. A music select before battle and the removal of a win pose screen affects this title as well.
+
Many features and physics changes from ''[[Dynasty Warriors 7]]'' are implemented within this title. The town system has been ported; players can initiate conversations with characters in the area, and weapons can be purchased or sold at a weapon shop. Various features within the battlefield ––such as the enemy A.I, missing morale gauge, swimming, and climbing–– additionally carry over. A music select before battle and the removal of a win pose screen affects this title as well.
   
 
Even the [[Dynasty Warriors 7#Battle System|Switch Attack]] function remains, although it has been adapted to instead use characters within the player's current team instead of switching weapons. Known under the name "Switch Combo", the action uses a portion of the [[Musou|Musou Gauge]] as characters are quickly switched via '''L2''' or '''R2''' (PS3) or the left or right triggers (Xbox 360).
 
Even the [[Dynasty Warriors 7#Battle System|Switch Attack]] function remains, although it has been adapted to instead use characters within the player's current team instead of switching weapons. Known under the name "Switch Combo", the action uses a portion of the [[Musou|Musou Gauge]] as characters are quickly switched via '''L2''' or '''R2''' (PS3) or the left or right triggers (Xbox 360).
   
Players can create friendly bonds between playable characters. By doing so, they can alter the story scenario and the characters' attitudes. Bonds can be increased by participating in battle with characters, by accepting character missions during the pre-battle screen and completing them during the stage, or by hosting a banquet in town. Performing a Team Counter ala ''[[Warriors Orochi 2#Gameplay|Warriors Orochi 2]]'' increases the relationship between the character who attacks and the character being rescued. Similar to ''[[Samurai Warriors Chronicles]]'', friendly characters may offer weapons for the character's usage.
+
Players can create friendly bonds between playable characters. By doing so, they can alter the story scenario and the characters' attitudes. Bonds can be increased by participating in battle with characters, by accepting character missions during the pre-battle screen and completing them during the stage, or by hosting a banquet in town. Performing a Team Counter a la ''[[Warriors Orochi 2#Gameplay|Warriors Orochi 2]]'' increases the relationship between the character who attacks and the character being rescued. Similar to ''[[Samurai Warriors Chronicles]]'', friendly characters may offer weapons for the character's usage.
   
A majority of the concepts introduced in ''Warriors Orochi 2'' return or have been revised in this game. [[Warriors Orochi 2#Gameplay|Triple Attacks]] are now called "True Triple Attack" and resemble Trinity Attacks or the Soul Bursts in ''[[TRINITY: Souls of Zill O'll]]''. As characters hit their foes, a True Triple Attack gauge will be filled. When it's completely filled, characters can perform a simultaneous attack with all three members of the team; the higher the bonds between them, the stronger the attack. It's possible to swap characters for the attack. A special flash effect is shown when these attacks are used as finishers. All enemies will also drop items when they are defeated by this attack.
+
A majority of the concepts introduced in ''Warriors Orochi 2'' return or have been revised in this game. [[Warriors Orochi 2#Gameplay|Triple Attacks]] are now called "True Triple Attack" and resemble Trinity Attacks or the Soul Bursts in ''[[TRINITY: Souls of Zill O'll]]''. As characters hit their foes, a True Triple Attack gauge will be filled. When it's completely filled, characters can perform a simultaneous attack with all three members of the team; the higher the bonds between them, the stronger the attack. It's possible to swap characters for the attack. A special flash effect is shown when these attacks are used as finishers. All enemies will also drop items when they are defeated by this attack, and every single damaging attack landed on them is counted as a critical hit (originally exclusive to the Technique type).
   
Every character has the ability to deal critical damage after breaking their opponent's guard. They can continue dashing after performing a sprinting attack, which is called a "Dash Chain". As they guard an opponent's attack, characters may choose to initiate a "Break Guard", a reversal grab used with the normal attack button timed during the enemy's attack to force them back into a small stupor for no damage but with possible followups.
+
Every character has the ability to deal critical damage after breaking their opponent's guard. They can continue attack with their normal chain or a C2 after connecting a dash attack, which is called a "Dash Chain". As they guard an opponent's attack, characters may choose to initiate a "Break Guard", a parry used with the normal attack button timed during the enemy's attack to force them into a stagger/guard break state with no damage but with possible followups (airborne enemies are inflicted with massively-slow hit stun instead). Depending on the relationship/bond stats between characters, a successful Break Guard can also trigger a reversal from the inactive team member(s) with them performing their normal attack chain into their C4 attack.
   
 
Other traits for this title include:
 
Other traits for this title include:
   
 
*A new character type called "[[Wonder]]" is available, and the [[Speed]] and [[Technique]] types each have reworked mechanics.
 
*A new character type called "[[Wonder]]" is available, and the [[Speed]] and [[Technique]] types each have reworked mechanics.
*All character types are limited to a single '''R1''' special attack/Type Action with the same visual and audio cues.
+
*All character types are limited to a single '''R1''' Type Action with the same visual and audio cues. By proxy, they now act more like typical special attacks but still are still somewhat type-dependent. The musou cost for said Type Actions are now fixed to be the same between all characters' types, with Power types having the most musou cost, Speed types having the least and both Technique and Wonder to have the exact same in-between cost.
  +
**Power-type Type Actions are normally powerful attacks, Speed-type Type Actions often have long range and/or fast execution, Technique-type Type Actions are often auxiliary-based launchers (to set up for critical hits) while Wonder-type Type Actions are combination-based attacks that can also be cancelled with a Spirit Charge for notable effectiveness.
*All Type Actions can be used as a reversal when getting hit or blocking attacks much like a Musou Attack.
 
  +
**All Type Actions can be used as a reversal when getting hit or blocking attacks much like a Musou Attack, and by proxy can now all be used to interrupt basic attack chains of any kind. All Type Actions akin to the original Power-types' Sure-Killing Arts, also grant full invincibility until their recovery.
 
*Several characters have changed to new character types.
 
*Several characters have changed to new character types.
  +
*The blue spark emitted from landing a critical hit from specific sources is now more clearly visualized.
*New strategies, abilities, and [[Weapon Fusion|weapon enhancements]] have been made.
+
*New strategies, abilities, and [[Weapon Fusion|weapon enhancements]] have been made.
  +
*The function to equip items on the preparation screen for older titles is available once more.
  +
*Musou can now be regained from taking damage.
 
*Players can collect rare gems and crystals as they defeat generals or finish stages. These can be used to purchase or strengthen weapons.
 
*Players can collect rare gems and crystals as they defeat generals or finish stages. These can be used to purchase or strengthen weapons.
 
*[[Treasure Guide#Warriors Orochi 3|Items]] can be collected and equipped by characters to augment their overall stats or provide them with various advantages.
 
*[[Treasure Guide#Warriors Orochi 3|Items]] can be collected and equipped by characters to augment their overall stats or provide them with various advantages.
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All of the characters who appeared in ''[[Musou OROCHI Z]]'' are returning in this title. ''[[Dynasty Warriors 7: Xtreme Legends]]'' and ''[[Samurai Warriors 3: Xtreme Legends|Sengoku Musou 3 Z]]'' characters and visuals are being used for the playable cast. They have the same movesets as these games; characters who did not appear in these titles have the same attire and moveset as their previous playable appearance.
 
All of the characters who appeared in ''[[Musou OROCHI Z]]'' are returning in this title. ''[[Dynasty Warriors 7: Xtreme Legends]]'' and ''[[Samurai Warriors 3: Xtreme Legends|Sengoku Musou 3 Z]]'' characters and visuals are being used for the playable cast. They have the same movesets as these games; characters who did not appear in these titles have the same attire and moveset as their previous playable appearance.
   
In regards to the ''Dynasty Warriors'' cast, select characters from the series now use their weapons from ''[[Dynasty_Warriors_Next#Gameplay|Dynasty Warriors Next]]''. New jumping charges have been included for every weapon type while those with shared movesets also receive altered [[Charge Attacks|charge attacks]] that help differentiate. Characters who had aerial [[Musou|Musou attacks]] from ''Dynasty Warriors 7'' are restricted to using their first one whereas a few who had alternate Musou attacks now utilize them in this game, with their new '''R1''' specials being possible alternate versions of their missing grounded Musou attack.
+
In regards to the ''Dynasty Warriors'' cast, select characters from the series now use their weapons from ''[[Dynasty_Warriors_Next#Gameplay|Dynasty Warriors Next]]''. New jumping charges have been included for every weapon type while those with shared movesets also receive altered [[Charge Attacks|charge attacks]] that help differentiate. Characters who had aerial [[Musou|Musou attacks]] from ''Dynasty Warriors 7'' are restricted to using their first one whereas a few who had alternate Musou Attacks now utilize them in this game, with some characters' new '''R1''' Type Actions being possible alternate versions of their missing Musou Attack.
   
For the ''Samurai Warriors'' characters, their True Musou is now replaced by their Ultimate Musou. Furthermore, the animation speed of their attacks has been increased to keep them on par with the rest of the cast, as well as featuring certain new animations up to date due to their base movesets being largely unchanged from their home series even up to this game.
+
For the ''Samurai Warriors'' characters, their True Musou is now replaced by their Ultimate Musou. Furthermore, the animation speed of their attacks has been increased to keep them on par with the rest of the cast, as well as featuring certain new animations up to date due to their base movesets being largely unchanged from their home series even up to this game. Unlike in in the [[Warriors Orochi|two previous]] [[Warriors Orochi 2|installments]], all characters save for Kojirō, Musashi and Goemon retain their missing C5/C9 attacks. Some of their '''R1''' Type Actions however, may be reprisals of their Special Skills from their home series, which is especially true for the Special moveset-type characters.
   
 
The following lists new characters in the game.
 
The following lists new characters in the game.
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*[[Nemea]] from ''[[TRINITY: Souls of Zill O'll]]''
 
*[[Nemea]] from ''[[TRINITY: Souls of Zill O'll]]''
   
==Trophies==
+
==Trophies/Achievements==
  +
<div class="mw-collapsible">
===Regular Trophies===
 
  +
<tabber>Regular=
{| border="1" cellpadding="2"
 
  +
{| border="1" cellpadding="2" style="font-size:13px; text-align:center" bgcolor="#EEEEEE" width="680"
!Trophy
 
  +
|-bgcolor="#BCC6CE"
!width="150"|Name
 
!width="400"|Unlock Method
+
!width="55"|Icon
!width="80"|Trophy Type
+
!width="145"|Name
  +
!width="300"|Unlock Method
 
!width="90"|Type
  +
!width="90"|Xbox Points
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy.png|90px|]] || True Musou || Obtained all trophies. || Platinum
+
| [[Image:Warriors Orochi 3 Trophy.png|55px]] || '''True Musou''' || Obtained all trophies. || Platinum || 100
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 4.png|90px|]] || Musou Collector || Obtained level 4 weapons for all officers. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 4.png|55px]] || '''Musou Collector''' || Obtained level 4 weapons for all officers. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 5.png|90px|]] || Gallery of Heroes || Unlocked all officers for play. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 5.png|55px]] || '''Gallery of Heroes''' || Unlocked all officers for play. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 6.png|90px|]] || Master of Time || Cleared all scenarios. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 6.png|55px]] || '''Master of Time''' || Cleared all scenarios. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 16.png|90px|]] || Musou Dilettante || Obtained every equippable item. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 16.png|55px]] || '''Musou Dilettante''' || Obtained every equippable item. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 17.png|90px|]] || Slave of Sound || Listened to all the music. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 17.png|55px]] || '''Slave of Sound''' || Listened to all the music. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 18.png|90px|]] || Veteran Warrior || Entered battle over 100 times with any one officer. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 18.png|55px]] || '''Veteran Warrior''' || Entered battle over 100 times with any one officer. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 20.png|90px|]] || A Kaleidoscope of Time || Unlocked all wallpapers. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 20.png|55px]] || '''A Kaleidoscope of Time''' || Unlocked all wallpapers. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 21.png|90px|]] || The Dandy Captain || Unlocked all costumes. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 21.png|55px]] || '''The Dandy Captain''' || Unlocked all costumes. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 27.png|90px|]] || First Design || Cleared a battlefield created using Musou Battlefields. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 27.png|55px]] || '''First Design''' || Cleared a battlefield created using Musou Battlefields. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 28.png|90px|]] || First Forge || Upgraded a weapon using Weapon Fusion. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 28.png|55px]] || '''First Forge''' || Upgraded a weapon using Weapon Fusion. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 29.png|90px|]] || First Purchase || Purchased a weapon. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 29.png|55px]] || '''First Purchase''' || Purchased a weapon. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 31.png|90px|]] || Joining Hands || Cleared a stage using either online play or 2-player mode. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 31.png|55px]] || '''Joining Hands''' || Cleared a stage using either online play or 2-player mode. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 32.png|90px|]] || Reaching Beyond || Purchased a weapon using crystals. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 32.png|55px]] || '''Reaching Beyond''' || Purchased a weapon using crystals. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 33.png|90px|]] || The Mead of Life || Held a party. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 33.png|55px]] || '''The Mead of Life''' || Held a party. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 34.png|90px|]] || Firm Bonds || Raised the bonds of one pair of officers to its maximum. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 34.png|55px]] || '''Firm Bonds''' || Raised the bonds of one pair of officers to its maximum. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 35.png|90px|]] || Experienced Controller || Used all mountable siege weapons. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 35.png|55px]] || '''Experienced Controller''' || Used all mountable siege weapons. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 36.png|90px|]] || Musou Fighter || Achieved 1000 K.O.s. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 36.png|55px]] || '''Musou Fighter''' || Achieved 1000 K.O.s. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 37.png|90px|]] || Blinding Speed || Cleared a stage in under 5 minutes. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 37.png|55px]] || '''Blinding Speed''' || Cleared a stage in under 5 minutes. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 38.png|90px|]] || Dance of the Blade || Successfully performed a combo of 1000 or more. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 38.png|55px]] || '''Dance of the Blade''' || Successfully performed a combo of 1000 or more. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 39.png|90px|]] || Overwhelming Victory || Obtained over 10,000 EXP in a single battle. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 39.png|55px]] || '''Overwhelming Victory''' || Obtained over 10,000 EXP in a single battle. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 40.png|90px|]] || Blinding Light || Used a True Triple Attack. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 40.png|55px]] || '''Blinding Light''' || Used a True Triple Attack. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 41.png|90px|]] || Challenger || Successfully completed a mission. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 41.png|55px]] || '''Challenger''' || Successfully completed a mission. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 42.png|90px|]] || Perfect Partner || Raised compatibility of a weapon to maximum. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 42.png|55px]] || '''Perfect Partner''' || Raised compatibility of a weapon to maximum. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 43.png|90px|]] || Grand Purchase || Purchased a weapon that cost over 10,000 gems. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 43.png|55px]] || '''Grand Purchase''' || Purchased a weapon that cost over 10,000 gems. || Bronze || 10
 
|}
 
|}
  +
|-|Secret=
 
  +
{| border="1" cellpadding="2" style="font-size:13px; text-align:center" bgcolor="#EEEEEE" width="680"
===Secret Trophies===
 
  +
|-bgcolor="#BCC6CE"
{| border="1" cellpadding="2"
 
  +
!width="55"|Icon
!Trophy
 
!width="150"|Name
+
!width="145"|Name
!width="400"|Unlock Method
+
!width="300"|Unlock Method
!width="80"|Trophy Type
+
!width="90"|Type
  +
!width="90"|Xbox Points
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 2.png|90px|]] || Peak of Performance || Cleared all stages at Chaos difficulty. || Gold
+
| [[Image:Warriors Orochi 3 Trophy 2.png|55px]] || '''Peak of Performance''' || Cleared all stages at Chaos difficulty. || Gold || 70
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 3.png|90px|]] || Musou Millionaire || Gathered over 900,000 gems. || Gold
+
| [[Image:Warriors Orochi 3 Trophy 3.png|55px]] || '''Musou Millionaire''' || Gathered over 900,000 gems. || Gold || 70
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 7.png|90px|]] || In a Broken World || Cleared Story Mode with the normal ending. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 7.png|55px]] || '''In a Broken World''' || Cleared Story Mode with the normal ending. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 8.png|90px|]] || Land of Peace || Cleared Story Mode with the good ending. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 8.png|55px]] || '''Land of Peace''' || Cleared Story Mode with the good ending. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 9.png|90px|]] || The Fated Place || Cleared Story Mode with the true ending. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 9.png|55px]] || '''The Fated Place''' || Cleared Story Mode with the true ending. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 10.png|90px|]] || A Warrior of Wealth || Gathered over 500,000 gems. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 10.png|55px]] || '''A Warrior of Wealth''' || Gathered over 500,000 gems. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 11.png|90px|]] || Noble Warrior || Gathered over 100 crystals. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 11.png|55px]] || '''Noble Warrior''' || Gathered over 100 crystals. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 12.png|90px|]] || Shopping Expert || Purchased over 100 weapons. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 12.png|55px]] || '''Shopping Expert''' || Purchased over 100 weapons. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 13.png|90px|]] || Otherworld Extravagance || Held over 100 parties. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 13.png|55px]] || '''Otherworld Extravagance''' || Held over 100 parties. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 14.png|90px|]] || Master of Battle || Cleared any stage without taking any damage. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 14.png|55px]] || '''Master of Battle''' || Cleared any stage without taking any damage. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 15.png|90px|]] || Musou Warrior || Achieved 3000 K.O.s. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 15.png|55px]] || '''Musou Warrior''' || Achieved 3000 K.O.s. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 19.png|90px|]] || Mission Master || Completed more than 10 missions in one battle. || Silver
+
| [[Image:Warriors Orochi 3 Trophy 19.png|55px]] || '''Mission Master''' || Completed more than 10 missions in one battle. || Silver || 30
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 22.png|90px|]] || The Flame of Hope || Cleared Chapter 1 in Story Mode. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 22.png|55px]] || '''The Flame of Hope''' || Cleared Chapter 1 in Story Mode. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 23.png|90px|]] || A Hidden Smile || Cleared Chapter 2 in Story Mode. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 23.png|55px]] || '''A Hidden Smile''' || Cleared Chapter 2 in Story Mode. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 24.png|90px|]] || Unwavering Hope || Cleared Chapter 3 in Story Mode. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 24.png|55px]] || '''Unwavering Hope''' || Cleared Chapter 3 in Story Mode. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 25.png|90px|]] || Changing the Past || Cleared all 10 Redux stages. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 25.png|55px]] || '''Changing the Past''' || Cleared all 10 Redux stages. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 26.png|90px|]] || Banner of Victory || Defeated the Hydra. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 26.png|55px]] || '''Banner of Victory''' || Defeated the Hydra. || Bronze || 10
 
|-
 
|-
| [[Image:Warriors Orochi 3 Trophy 30.png|90px|]] || Traversing Time || Returned to the past using Kaguya's power. || Bronze
+
| [[Image:Warriors Orochi 3 Trophy 30.png|55px]] || '''Traversing Time''' || Returned to the past using Kaguya's power. || Bronze || 10
 
|}
 
|}
  +
</tabber>
  +
</div>
  +
{{BR}}
   
 
==Expansions/Spin Offs==
 
==Expansions/Spin Offs==
Line 240: Line 251:
   
 
==Image Song==
 
==Image Song==
*NEW WORLD
+
*[[NEW WORLD]]
 
:Performed by [http://jsoulb.jp/index.html Sandaime J Soul Brothers]
 
:Performed by [http://jsoulb.jp/index.html Sandaime J Soul Brothers]
   
  +
<nowiki>*</nowiki>Used for commercials.
<nowiki>*</nowiki>Used for commercials. The members profess to be fans of the ''Warriors'' franchise and were happy to be a part of the collaboration. They think their song [http://www.4gamer.net/games/141/G014166/20111222088/ fits the game].
 
   
 
==Gallery==
 
==Gallery==
Line 256: Line 267:
 
*[http://warriorsorochi.co.uk/3/ Official UK English website]
 
*[http://warriorsorochi.co.uk/3/ Official UK English website]
 
*[http://www.gamecity.ne.jp/orochi2/ Official Japanese website], [http://twitter.com/#!/m_orochi2 Official Japanese Twitter]
 
*[http://www.gamecity.ne.jp/orochi2/ Official Japanese website], [http://twitter.com/#!/m_orochi2 Official Japanese Twitter]
  +
*[http://www.jp.playstation.com/software/title/bljm60417.html Official Japanese PlayStation site]
 
*[http://www.gamecity.ne.jp/form/wo3_na Tecmo-Koei online survey for this game]
 
*[http://www.gamecity.ne.jp/form/wo3_na Tecmo-Koei online survey for this game]
 
*[http://wikiwiki.jp/orochi2/ Japanese wiki]
 
*[http://wikiwiki.jp/orochi2/ Japanese wiki]

Revision as of 22:42, 3 January 2018

Warriors Orochi 3
Wo3-eu-cover
Developer(s): Omega Force
Publisher(s): Koei
Release Date:
PlayStation 3 Version
Japan: December 22, 2011
United States: March 20, 2012
Europe/Australia: April 6, 2012

Xbox 360 Version

Japan: December 22, 2011
United States/Canada: March 27, 2012
Europe/Australia: April 6, 2012
Genre: Hack and Slash
Game Modes: Single Player, Multi player
Ratings: CERO: B
ESRB: Teen
PEGI: 16
Platform(s): PlayStation 3,
Xbox 360

Warriors Orochi 3 (無双OROCHI2, Musou OROCHI 2) is the next installment of the crossover series Warriors Orochi. The theme of this title is to present a heroic drama with several different characters. Various episodes of friendship, romance, and betrayal have been promised to appear. The producer thinks the game's features has "powered up" the story and action from previous games. He also replied that the title was created to appease fans' demands for another title.

Continuity wise, this title takes place several years after the events in Warriors Orochi 2. The overall story for this title focuses on completely eradicating the Orochi forces. Many people have died during their conflict, and survivors seek to revert their deaths. Dynasty Warriors and Samurai Warriors characters are also given the opportunity to return to their respective time lines.

Early buyers will receive a downloadable serial code granting Santa costumes to Mitsunari, Wang Yuanji, and Da Ji. The Treasure Box release will also include a calendar which has characters represent the months and days individually, an original soundtrack, and an exclusive downloadable serial code for Ma Chao's weapon. Consumers who use Gamecity's shopping service have the option of obtaining a Three Kingdoms or Warring States themed hat.

Only North American copies of the game will be published on a disc for the Xbox 360 version; the PlayStation 3 version will be available as a PSN download and temporarily needs 22GB for the initial download but only 11GB to permanently store. SCEA refuses to publish games without English dubbing on retail discs. This is the second Warriors game to be ported to the west without providing English voice acting, the first being Samurai Warriors Chronicles.

Gameplay

See also Big Star Weapons

Many features and physics changes from Dynasty Warriors 7 are implemented within this title. The town system has been ported; players can initiate conversations with characters in the area, and weapons can be purchased or sold at a weapon shop. Various features within the battlefield ––such as the enemy A.I, missing morale gauge, swimming, and climbing–– additionally carry over. A music select before battle and the removal of a win pose screen affects this title as well.

Even the Switch Attack function remains, although it has been adapted to instead use characters within the player's current team instead of switching weapons. Known under the name "Switch Combo", the action uses a portion of the Musou Gauge as characters are quickly switched via L2 or R2 (PS3) or the left or right triggers (Xbox 360).

Players can create friendly bonds between playable characters. By doing so, they can alter the story scenario and the characters' attitudes. Bonds can be increased by participating in battle with characters, by accepting character missions during the pre-battle screen and completing them during the stage, or by hosting a banquet in town. Performing a Team Counter a la Warriors Orochi 2 increases the relationship between the character who attacks and the character being rescued. Similar to Samurai Warriors Chronicles, friendly characters may offer weapons for the character's usage.

A majority of the concepts introduced in Warriors Orochi 2 return or have been revised in this game. Triple Attacks are now called "True Triple Attack" and resemble Trinity Attacks or the Soul Bursts in TRINITY: Souls of Zill O'll. As characters hit their foes, a True Triple Attack gauge will be filled. When it's completely filled, characters can perform a simultaneous attack with all three members of the team; the higher the bonds between them, the stronger the attack. It's possible to swap characters for the attack. A special flash effect is shown when these attacks are used as finishers. All enemies will also drop items when they are defeated by this attack, and every single damaging attack landed on them is counted as a critical hit (originally exclusive to the Technique type).

Every character has the ability to deal critical damage after breaking their opponent's guard. They can continue attack with their normal chain or a C2 after connecting a dash attack, which is called a "Dash Chain". As they guard an opponent's attack, characters may choose to initiate a "Break Guard", a parry used with the normal attack button timed during the enemy's attack to force them into a stagger/guard break state with no damage but with possible followups (airborne enemies are inflicted with massively-slow hit stun instead). Depending on the relationship/bond stats between characters, a successful Break Guard can also trigger a reversal from the inactive team member(s) with them performing their normal attack chain into their C4 attack.

Other traits for this title include:

  • A new character type called "Wonder" is available, and the Speed and Technique types each have reworked mechanics.
  • All character types are limited to a single R1 Type Action with the same visual and audio cues. By proxy, they now act more like typical special attacks but still are still somewhat type-dependent. The musou cost for said Type Actions are now fixed to be the same between all characters' types, with Power types having the most musou cost, Speed types having the least and both Technique and Wonder to have the exact same in-between cost.
    • Power-type Type Actions are normally powerful attacks, Speed-type Type Actions often have long range and/or fast execution, Technique-type Type Actions are often auxiliary-based launchers (to set up for critical hits) while Wonder-type Type Actions are combination-based attacks that can also be cancelled with a Spirit Charge for notable effectiveness.
    • All Type Actions can be used as a reversal when getting hit or blocking attacks much like a Musou Attack, and by proxy can now all be used to interrupt basic attack chains of any kind. All Type Actions akin to the original Power-types' Sure-Killing Arts, also grant full invincibility until their recovery.
  • Several characters have changed to new character types.
  • The blue spark emitted from landing a critical hit from specific sources is now more clearly visualized.
  • New strategies, abilities, and weapon enhancements have been made.
  • The function to equip items on the preparation screen for older titles is available once more.
  • Musou can now be regained from taking damage.
  • Players can collect rare gems and crystals as they defeat generals or finish stages. These can be used to purchase or strengthen weapons.
  • Items can be collected and equipped by characters to augment their overall stats or provide them with various advantages.
  • Two player co-op is available for home and online play. Voice chat is applicable for online segments. Team Musous are still available.
  • Downloadable content will include scenarios, music, costumes, and wallpapers. The DLC costumes in Dynasty Warriors 7 or Dynasty Warriors 7: Xtreme Legends are not compatible with Warriors Orochi 3 save data.

Modes

The producer remarked that they tried to put in Versus Mode from previous installments, but dropped plans to include it when programming became too difficult. He has no plans to restore it in this title.

Story Mode

In a departure from previous titles, stages in Story Mode are now part of one cohesive storyline divided into four chapters.

Free Mode

Same as various Warriors titles.

Musou Battlefields

Players can create their own scenarios after clearing a single battle and can upload them online for other users. Players can edit the officers on the map within a limited "cost" setting per map. These scenarios can be downloaded with an optional commentary segment available.

Online Play

Lets players work together to play unlocked stages in either Story or Free Mode. Players need to have the selected stage unlocked in their personal saves before they can play it online. Additional points and stronger weapons can be earned by teaming up with other players.

Gallery

Similar as before but with galleries for attack motions and voice samples.

Characters

All of the characters who appeared in Musou OROCHI Z are returning in this title. Dynasty Warriors 7: Xtreme Legends and Sengoku Musou 3 Z characters and visuals are being used for the playable cast. They have the same movesets as these games; characters who did not appear in these titles have the same attire and moveset as their previous playable appearance.

In regards to the Dynasty Warriors cast, select characters from the series now use their weapons from Dynasty Warriors Next. New jumping charges have been included for every weapon type while those with shared movesets also receive altered charge attacks that help differentiate. Characters who had aerial Musou attacks from Dynasty Warriors 7 are restricted to using their first one whereas a few who had alternate Musou Attacks now utilize them in this game, with some characters' new R1 Type Actions being possible alternate versions of their missing Musou Attack.

For the Samurai Warriors characters, their True Musou is now replaced by their Ultimate Musou. Furthermore, the animation speed of their attacks has been increased to keep them on par with the rest of the cast, as well as featuring certain new animations up to date due to their base movesets being largely unchanged from their home series even up to this game. Unlike in in the two previous installments, all characters save for Kojirō, Musashi and Goemon retain their missing C5/C9 attacks. Some of their R1 Type Actions however, may be reprisals of their Special Skills from their home series, which is especially true for the Special moveset-type characters.

The following lists new characters in the game.

Characters outside of the Warriors franchises will appear in this title and are called "Collaboration Characters" (コラボキャラクター). These characters will star in their own stages within the game. The producer noted that adding Tecmo characters within a Koei product is something that he has always planned after the company's merger. Yousuke Hayashi, the leader of Tecmo's Team Ninja, has expressed his enthusiasm for the project.

The following lists collaboration characters in the game.

Trophies/Achievements

Icon Name Unlock Method Type Xbox Points
Warriors Orochi 3 Trophy True Musou Obtained all trophies. Platinum 100
Warriors Orochi 3 Trophy 4 Musou Collector Obtained level 4 weapons for all officers. Silver 30
Warriors Orochi 3 Trophy 5 Gallery of Heroes Unlocked all officers for play. Silver 30
Warriors Orochi 3 Trophy 6 Master of Time Cleared all scenarios. Silver 30
Warriors Orochi 3 Trophy 16 Musou Dilettante Obtained every equippable item. Silver 30
Warriors Orochi 3 Trophy 17 Slave of Sound Listened to all the music. Silver 30
Warriors Orochi 3 Trophy 18 Veteran Warrior Entered battle over 100 times with any one officer. Silver 30
Warriors Orochi 3 Trophy 20 A Kaleidoscope of Time Unlocked all wallpapers. Silver 30
Warriors Orochi 3 Trophy 21 The Dandy Captain Unlocked all costumes. Silver 30
Warriors Orochi 3 Trophy 27 First Design Cleared a battlefield created using Musou Battlefields. Bronze 10
Warriors Orochi 3 Trophy 28 First Forge Upgraded a weapon using Weapon Fusion. Bronze 10
Warriors Orochi 3 Trophy 29 First Purchase Purchased a weapon. Bronze 10
Warriors Orochi 3 Trophy 31 Joining Hands Cleared a stage using either online play or 2-player mode. Bronze 10
Warriors Orochi 3 Trophy 32 Reaching Beyond Purchased a weapon using crystals. Bronze 10
Warriors Orochi 3 Trophy 33 The Mead of Life Held a party. Bronze 10
Warriors Orochi 3 Trophy 34 Firm Bonds Raised the bonds of one pair of officers to its maximum. Bronze 10
Warriors Orochi 3 Trophy 35 Experienced Controller Used all mountable siege weapons. Bronze 10
Warriors Orochi 3 Trophy 36 Musou Fighter Achieved 1000 K.O.s. Bronze 10
Warriors Orochi 3 Trophy 37 Blinding Speed Cleared a stage in under 5 minutes. Bronze 10
Warriors Orochi 3 Trophy 38 Dance of the Blade Successfully performed a combo of 1000 or more. Bronze 10
Warriors Orochi 3 Trophy 39 Overwhelming Victory Obtained over 10,000 EXP in a single battle. Bronze 10
Warriors Orochi 3 Trophy 40 Blinding Light Used a True Triple Attack. Bronze 10
Warriors Orochi 3 Trophy 41 Challenger Successfully completed a mission. Bronze 10
Warriors Orochi 3 Trophy 42 Perfect Partner Raised compatibility of a weapon to maximum. Bronze 10
Warriors Orochi 3 Trophy 43 Grand Purchase Purchased a weapon that cost over 10,000 gems. Bronze 10

Icon Name Unlock Method Type Xbox Points
Warriors Orochi 3 Trophy 2 Peak of Performance Cleared all stages at Chaos difficulty. Gold 70
Warriors Orochi 3 Trophy 3 Musou Millionaire Gathered over 900,000 gems. Gold 70
Warriors Orochi 3 Trophy 7 In a Broken World Cleared Story Mode with the normal ending. Silver 30
Warriors Orochi 3 Trophy 8 Land of Peace Cleared Story Mode with the good ending. Silver 30
Warriors Orochi 3 Trophy 9 The Fated Place Cleared Story Mode with the true ending. Silver 30
Warriors Orochi 3 Trophy 10 A Warrior of Wealth Gathered over 500,000 gems. Silver 30
Warriors Orochi 3 Trophy 11 Noble Warrior Gathered over 100 crystals. Silver 30
Warriors Orochi 3 Trophy 12 Shopping Expert Purchased over 100 weapons. Silver 30
Warriors Orochi 3 Trophy 13 Otherworld Extravagance Held over 100 parties. Silver 30
Warriors Orochi 3 Trophy 14 Master of Battle Cleared any stage without taking any damage. Silver 30
Warriors Orochi 3 Trophy 15 Musou Warrior Achieved 3000 K.O.s. Silver 30
Warriors Orochi 3 Trophy 19 Mission Master Completed more than 10 missions in one battle. Silver 30
Warriors Orochi 3 Trophy 22 The Flame of Hope Cleared Chapter 1 in Story Mode. Bronze 10
Warriors Orochi 3 Trophy 23 A Hidden Smile Cleared Chapter 2 in Story Mode. Bronze 10
Warriors Orochi 3 Trophy 24 Unwavering Hope Cleared Chapter 3 in Story Mode. Bronze 10
Warriors Orochi 3 Trophy 25 Changing the Past Cleared all 10 Redux stages. Bronze 10
Warriors Orochi 3 Trophy 26 Banner of Victory Defeated the Hydra. Bronze 10
Warriors Orochi 3 Trophy 30 Traversing Time Returned to the past using Kaguya's power. Bronze 10


Expansions/Spin Offs

Related Media

Simultaneous store front meetings in Japan took place at the end of November until mid December for Dynasty Warriors Next and Musou Orochi 2. Attendees could obtain an original clear file for Musou Orochi 2 and could play demos for both games at these meetings. It is one of the titles that Koei presented at Jump Festa 2012. Akihiro Suzuki was on Famitsu TV to showcase the title one day before its release date on December 21. The hosts of NTV's late night televised program, Yoasobi San Shimai, later played the game in their 64th episode.

Two guidebooks will be available for this title. The first guidebook introduces the story, the game's system, and the new characters. Consumers who buy this book will also receive an downloadable serial code for a weapon for Hanbei that is compatible with the PS3 port of the game. The second guidebook includes guides for scenarios, rare weapons, trophies and other information for 100% completion. Another original weapon can be obtained through this book via downloadable serial code. Fans who purchase the official data compilation book (which has various illustrations and personal bios for the cast) can use the included downloadable serial code for an exclusive Shuten Dōji weapon.

Consumers who purchase the 509th volume of Dengeki Playstation magazine will obtain an downloadable code for a Da Ji costume and weapon. A similar offer is also available for PlayStation 3 users who use the product code of the December 22nd Weekly Famitsu issue. This magazine will offer original costumes and weapons for Lu Xun and Gracia and an original scenario.

mu-mo is offering an downloadable serial code for consumers who purchase Sandaime J Soul Brother's collaboration song for this title via their service, Chaku Utafull. The code grants players a Sandaime J Soul Brother themed outfit for Lu Xun. These bonuses are only available for the PlayStation 3 because the developers find it difficult to do the coding for the Xbox 360.

A four panel comic book called Musou Orochi 2 Special Commander is being published and will be available for purchase in March.

Mitsubishi Electric is also performing a collaboration with this title with its 3D wide display throughout December. Interested fans can watch original content on the screens in various store fronts.

Musou Orochi 2 is one of the Warriors titles involved in Koei's collaboration campaign with the Chimney Group in Japan. During the campaign, consumers can use the QR codes written on notification posters to obtain an original image. Da Ji represents the Warriors Orochi series. Additionally, a menu based on the image of Warriors characters will appear throughout February. Consumers who order from the menu can then obtain collectible trading cards with their purchase. The first menu had a short televised segment on TV Tokyo's WBS.

Allusions

Image Song

Performed by Sandaime J Soul Brothers

*Used for commercials.

Gallery

External Links